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Old May 3, 2002, 09:06   #1
georges bonbon
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forcing communication with AI
In the latter stages of the game the AI tends to refuse to speak with the humans and is seemingly not bothered with WW.

Has anyone found a way to force communications?
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Old May 3, 2002, 09:21   #2
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burn a couple of cities to the ground.
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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Old May 3, 2002, 09:23   #3
georges bonbon
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doesn't work even with several cities in one turn

and doesn't work with one or two cities in one turn
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Old May 3, 2002, 11:23   #4
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theres some set time limit, having 20 assault units outside their palace wont make them talk to you.
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Old May 3, 2002, 12:02   #5
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Sometimes they're just being b*tches. But then, when you've razed all but one of their cities to the ground, odds are they will be much more receptive to your proposals... ;-)
Like, gimme all your gold and techs, your world maps, all the workers and your firstborn child...
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Old May 3, 2002, 15:43   #6
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Re: forcing communication with AI
Quote:
Originally posted by georges bonbon
In the latter stages of the game the AI tends to refuse to speak with the humans and is seemingly not bothered with WW.

Has anyone found a way to force communications?
Are you at war with them? In peacetime, at lest in my experience, they never refuse to speak unless I've only just gone to war with them - after a few turns they calm down, so I can cummunicate during war-time as well.
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Old May 6, 2002, 09:56   #7
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bismarck was furious with me, but i quickly built up my navy and air power, even crossing into his territory, while his battleships patrolled my coast. sensing that i would just love a war, he was furious, but there was no way i could demand that he removes units or declare war. instead, the only option i was getting was 'please remove them at once'. finally i tricked him somehow into declaring it, so i did not get to take a hapiness hit
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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Old May 6, 2002, 10:23   #8
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Killing a lot of his units thereby decreasing his total armed forces size tends to get them to talk to you.

If you have troops within his territory and they are threatening to capture a town that has a strategic resource within it's borders then they'll talk to you.

Just a couple of known tricks I use to get a stubborn AI to talk to you during a war. Keep in mind though that sometimes it takes a long time to get them to talk to you no matter what you do. It's only when the computer feels that he's on his way out that he'll talk to you. Get some other countries to join in on your war with them and that too will help.

One thing I noticed last night that I tried to talk to the Chinese in my current game to get a peace agreement. They refused to talk to me even though I captured 2 of their cities and reduced their navy to virtually zero. Then I looked at the military advisor screen and noticed that they were still in democracy. 3 turns later I peeked at the military advisor screen again and noticed that the chinese were in anarchy. I asked for an end to the war and they jumped at it. Since I only have a single point of data it's hard to correlate my theory of while they're in anarchy they'll talk peace. I will have to experiment with this.
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Old May 6, 2002, 10:23   #9
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I think that razing makes them more stubborn.

Personally, I think thay'll start to talk more quickly if you DON'T raze their cities.
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Old May 6, 2002, 20:35   #10
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Quote:
and is seemingly not bothered with WW.
It does seem that way at times but they do have the same problem. Sometimes they change government to one that is immune to war weariness. I have occasionly seen the AI cities start burning.

Its hard to get their attention at the start of a war because people were exploiting AI in the version of the game. Soren had to put a minimum time limit on how long a AI would stay incommunicado. Also if you have a bad rep they may take a long time to ever talk to you again. It doesn't have to be your fault either. I have learned not to make peace while I have an active MPP for that reason.
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Old May 7, 2002, 04:50   #11
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Re: Re: forcing communication with AI
Quote:
Originally posted by zulu9812


Are you at war with them? In peacetime, at lest in my experience, they never refuse to speak unless I've only just gone to war with them - after a few turns they calm down, so I can cummunicate during war-time as well.
I am at war with the Americans, the Romans and Chinese. The three of them have declared war. Americans and Romans have an alliance.
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Old May 7, 2002, 09:59   #12
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I've had weird things with this. When I declared war on France once, by saying That's it! Prepare for WAR! The diplo screen didn't go away, I could immediately offer peace.

Then, I've had a few times go the civ I'm at war with to Annoyed from Furious.

Last Game Zulu declared war on me, but they were far and couldn't get to me, only one small attack came. However, for peace they wanted tech all the time, so I kept refusing. Shaka became even Cautious (!) while we still were at war.
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Old May 7, 2002, 12:36   #13
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Quote:
Originally posted by LaRusso
instead, the only option i was getting was 'please remove them at once'. finally i tricked him somehow into declaring it, so i did not get to take a hapiness hit
As far a I can see, you can always declare war without happiness hit if you renegotiate your peace treaty and let the negotiations fail.
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Old May 7, 2002, 13:16   #14
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Sir Ralph, I am almost certain that you do take a reputation hit if you let negotiations fail when you are asking for something else in addition to peace.

I think you don't take a hit when they don't accept your peace offer straight up. Has anyone else noticed this?
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Old August 5, 2003, 05:56   #15
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bumb ....

Any new ideas, because the problem remains the same.

You can be on the brink of destroying them, you can be on the brink of taking a resource, but they will not talk.
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Old August 5, 2003, 20:29   #16
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remember that there is a mininum # of terms before the AI will talk to you after declaration of war (from either side). Usually, I find that the AI is willing to talk after 6 turns no matter who is winning.

However, if you've repeatedly broken peace treaties (before the 20 turns are up), the AI is less likely to talk to you, even if they are facing elimination.
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Old August 6, 2003, 08:36   #17
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I find about 6 turns and some damage is enough to bring them to the table, but then I don't break 20 turn deals, or declare war whilst in their territory or do many of the rep-busting things available.

Tell us Georges, what's your reputation like - how have you been behaving?
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Old August 7, 2003, 12:44   #18
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AI won't talk with you for 5 turns after the war starts no matter what.

After that 5 turn wait, their often willing to talk, even if they say that you'd have to give up a lot of gold, techs, and cities for peace.

Note that razing seems to increase the time that they won't talk to you.
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Old August 7, 2003, 19:53   #19
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Threatening a city with a strategic resources helps, as noted 15 months ago.
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