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Old May 5, 2001, 00:23   #1
St Leo
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Clarifying Some Confusion
A signed 4-bit number allows for 8 values with a positive/negative sign. CivII had a maximum of seven civs because the barbarians were included in the total. Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs. The "7" in the preview probably referred to the number of AI components.

P.S. No, I have no idea why Firaxis uses bloody 4-bit variables. It's not as if using an unsigned byte would somehow slow down a 166 MHz system.

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Old May 5, 2001, 10:15   #2
Russian King
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Hehe. I agree- there should be a lot more slots for civs(even if they arent supported)
Poor Roman has trouble believing the old news .
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Old May 5, 2001, 11:26   #3
Gramphos
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quote:

Originally posted by St Leo on 05-05-2001 12:23 AM
Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs.


So how shall the game know if a unit is Barbarian?


I think they are using bytes to check what civs you have some kind of relation with. Every bit in the byte represents a civ. And if it is set you the kind of relation with that civ. I.E. contact and peace.

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Old May 5, 2001, 11:46   #4
MarkG
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i find it hard to believe that there are still people pondering on whether to use an extra bit or not
that is if they are building something from scratch...
 
 

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