View Poll Results: Which SimCity games hav you ever played?
SimCity 31 31.63%
SimCity 2000 36 36.73%
SimCity 3000 23 23.47%
SimCity Banana 8 8.16%
Multiple Choice Poll. Voters: 98. You may not vote on this poll

 
 
Thread Tools
Old May 8, 2002, 11:34   #1
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
The SimCity poll!
Just curous to see how many inhere have played the different SimCity games!

I didn't include the special CD's (Like SimCity 3000 Unlimited), so if you played e.g. SC3k Unlimited, then it's just SC3k

I have played all of them!
__________________
This space is empty... or is it?
Adagio is offline  
Old May 8, 2002, 16:04   #2
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
what about the "none" option?
ok, you could say Simcity Banana is none....but i played all of them, and just couldn't resist the banana...i'm sorry...

i played all of them a lot...liked them all, even if they did cut certain features in sc3k like the industries tax, they also added good things like garbage disposal, and neighbour deals.
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old May 8, 2002, 16:10   #3
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
The original was perfect.
3000 is also great, and 2000 is...ok. I hated the arcologies, though building a 9 mil people city was pretty cool.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Eli is offline  
Old May 8, 2002, 21:30   #4
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
The arcologies were pretty cool, especially during riots or other disasters
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 8, 2002, 22:17   #5
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 20:20
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Quote:
Originally posted by Skanky Burns
The arcologies were pretty cool, especially during riots or other disasters
Arcologies!! BRING THEM BACK DAMNIT!!!


And I goofed when I voted in the poll- I actually have played all of the Simcity games (even the Banana one).
Sarxis is offline  
Old May 9, 2002, 00:05   #6
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 10:20
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
I've played all of them.

IMO SC 2000 was the best - it expanded on SC, and didn't have the interface problems that let SC 3000 down (ie, the inadquete level of feed back on how your city was going [I once cut the main water pipe into my city by accident, and didn't get a peap out of that useless news thingy at the bottom of the screen ])
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case is offline  
Old May 9, 2002, 05:33   #7
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 20:20
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Yes- 2000 was the biggest leap forward.

3000 didn't have a whole lot more in it from 2000, except, of course..

IT DIDN'T HAVE ARCOLOGIES!!
Sarxis is offline  
Old May 9, 2002, 06:28   #8
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I liked the fact that 3k allowed you to build a bigger city and move along 'traditional' growth patterns, but it would have been much nicer to have arcologies as an alternative that shifted the endgame into two divergent choices resulting in very different looking cities. Of course the planes would have to learn how to fly round or over the darn things first Some of the dumbing down was welcome - you could actually get a city burgeoning into life quite quickly by opting for money making schemes instead of having to save for 20 years to buy a second powerplant.


The one truly new feature I wish for is handling of slopes and curves. No tile game has yet managed to cope with rounded hills, varying angle slopes or construction on ground that isn't flat. Until they improve this then building any city that wasn't formed on the ubiquitous flat grid pattern will be impossible to recreate. Roundabouts would be nice, too
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 9, 2002, 11:20   #9
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
/me signs the 'Bring back Arcologies!' petition

agreed that 2000 was the best one ... 3K was a pretty big let-down. It was a good game in its own right, but considering the time between 2k and 3k i was expecting something a bit more radical.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old May 9, 2002, 12:38   #10
tishco
Prince
 
tishco's Avatar
 
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
americans dont have roundabouts!
__________________
Just my 2p.
Which is more than a 2 cents, about one cent more.
Which shows you learn something every day.
formerlyanon@hotmail.com
tishco is offline  
Old May 9, 2002, 13:25   #11
Az
Emperor
 
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
Arcologies?



They're totally unrealistic , people ! Common! Didn't you hate that all of your city was just a huge Archology block
__________________
urgh.NSFW
Az is offline  
Old May 9, 2002, 13:40   #12
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
Quote:
Originally posted by Dalgetti
Arcologies?



They're totally unrealistic , people ! Common! Didn't you hate that all of your city was just a huge Archology block
Exactly.
Eli is offline  
Old May 9, 2002, 13:48   #13
Imran Siddiqui
staff
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
 
Imran Siddiqui's Avatar
 
Local Time: 20:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
They were fun though .

SimCity 2000 was by far the best of the bunch. SC1 can't touch it, and SC3000 was just an expansion to SC2000's wonderfulness.
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Imran Siddiqui is offline  
Old May 9, 2002, 14:16   #14
chronocrator
Warlord
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Quote:
Originally posted by Dalgetti
Arcologies?



They're totally unrealistic , people ! Common! Didn't you hate that all of your city was just a huge Archology block
True, they seemed like an attempt to make one game a little longer. Once the city was as big as it could be you could start to flatten a small part to build arcologies until the city basically consisted of Launch Archos (I think they were called that way) lot's of police stations and a few fusion plants. I once played so long I could watch the Arcos launch twice then I realized that just planting Arcos wasn't fun, they made the game longer yet more boring ,too.
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old May 9, 2002, 15:32   #15
tishco
Prince
 
tishco's Avatar
 
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
the lauch archos lauched?, i never player sc2000 much, a bit boring
__________________
Just my 2p.
Which is more than a 2 cents, about one cent more.
Which shows you learn something every day.
formerlyanon@hotmail.com
tishco is offline  
Old May 9, 2002, 15:44   #16
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I'd say the arcologies was good in one way, I like the idea of them, but I hated them because they were way to cheap, it would be much better if they were that expensive, even the richest city in the world could only afford building a few of those!

I liked SC3k better than SC2k, but not because of the gameplay, because the gameplay was almost the same, but the graphics was much improved, it was cool to be able to recognize the different cars, and even watch the people on the street

I wonder how many (in %) who would like to see the archs get back in SC4?
__________________
This space is empty... or is it?
Adagio is offline  
Old May 9, 2002, 15:54   #17
tishco
Prince
 
tishco's Avatar
 
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
thats why i was amazed my the sim city 3000 demo and got bored of sc2000 quilckly, the grx were not very good to put it lightly
__________________
Just my 2p.
Which is more than a 2 cents, about one cent more.
Which shows you learn something every day.
formerlyanon@hotmail.com
tishco is offline  
Old May 9, 2002, 18:31   #18
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
Quote:
The one truly new feature I wish for is handling of slopes and curves. No tile game has yet managed to cope with rounded hills, varying angle slopes or construction on ground that isn't flat. Until they improve this then building any city that wasn't formed on the ubiquitous flat grid pattern will be impossible to recreate. Roundabouts would be nice, too
good news for you then, you can build on slopes in SC4 ""
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old May 10, 2002, 07:24   #19
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Really - like roads can go diagonally or sideways instead of only straight up and down?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 10, 2002, 10:41   #20
Juggler
Prince
 
Juggler's Avatar
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
Played all three games (had SC2000 on my PC486 for 3 years).
Juggler is offline  
Old May 10, 2002, 11:16   #21
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
hmm, dunno about roads, in the preview it was only mentioned that you can now built on slopes, i think the roads will be the same as in sc3 though, a banked roads gpoing straight just doesn't seem right
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old May 10, 2002, 11:34   #22
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
They did mention they have completely re-done the road-system, but I didn't notice much changes on the screenshots!
__________________
This space is empty... or is it?
Adagio is offline  
Old May 10, 2002, 11:44   #23
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
I just went through a few screenshots at gamespot, and found this picture showing there exists several types of roads (Does it look like), small quiet roads, the standard road and a type of highway road though not the same type as in SC3k (As far as I know)...Take a look here:

http://image.com.com/gamespot/images..._screen002.jpg
__________________
This space is empty... or is it?
Adagio is offline  
Old May 13, 2002, 08:45   #24
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
It does look a little smoother. There are some roads that seem to be running diagonally down a slope, but there's a road in that screenshot you supplied that can only manage an endless series of corners. Looks like the're still evolving. The buildings on slopes are encouraging. I hated having to flatten everything just to prevent lines of unusable terrain running through my metropolis.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 16, 2002, 18:27   #25
Playa del Carmen
Warlord
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 141
I've played the original (on PC and on SNES), SimCity2000 and 3000, and 3000 has been my favorite. Maybe it's all those odd-looking advisors telling me what to do.

But I'm a horrible simcity player. The only version I've had any luck playing is the original. I think I have a problem with all those zone choices- light, medium, and heavy everything.
Playa del Carmen is offline  
Old May 17, 2002, 01:33   #26
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 08:20
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Classic is the best. Simple and elegant
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 17, 2002, 02:39   #27
connorkimbro
Emperor
 
connorkimbro's Avatar
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
Simcity, before it was called "simcity classic".

I bought it in a store for like, 15 bucks, played it for YEARS straight. brought it to school, got my math teacher to let me install it in the computer lab, got EVERYONE in 7th grade math classes hooked on that game. people actually started doing their homework early so they could use the last few minutes of class to go play it. my teacher liked me for that one.
__________________
-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

-theonion.com
connorkimbro is offline  
Old May 17, 2002, 03:21   #28
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Nice, Connor
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 17, 2002, 06:38   #29
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 10:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
Only ever played SC2000. But dammit, I liked the Arcologies option. The only qualms I had were their appearance. But that's easily changed with the Urban Renewal Kit (I got the Special Edition).

Never saw the Launch Arcos launch before. What is it supposed to mean?
Jethro83 is offline  
Old May 17, 2002, 06:54   #30
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Launch Arco's were (iirc) fitted with rocket motors so that in the event of earthquakes threatening their destruction they could launch into orbit. They were the biggest, costliest and best balanced Arco, needing practically no support from external buildings to reach A+ quality.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team