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Old March 6, 2001, 08:01   #1
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POLL 18: Are you worried about bugs in civ3?
results on page 2
[This message has been edited by MarkG (edited May 07, 2001).]
 
Old March 6, 2001, 10:01   #2
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quote:

Originally posted by MikeH on 03-06-2001 08:48 AM
I voted... the possible answers don't really answer the question.

well, a more accurate(and longer) question would be "are you worried about bugs in civ3 and what do you think will happen with it?"
but i though it was too long
 
Old March 6, 2001, 10:50   #3
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voter: Jeffrey Morris FIRAXIS
vote: "No, I have trust in Firaxis and Sid"
comment: Go TEAM!

i'm not sure if firaxians have the right for these polls
 
Old March 6, 2001, 20:31   #4
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I really hope they do a limited beta test before it goes gold. civ2-multiplaying and civ2-strat forums would be a great place to start.
I would suggest QA focus on.

1. synchronization in multiplayer.. (getting non units and disbanding units after they have been bribed etc)

2. population limits (how did they ever miss that?) city number limits, units, powergraph limits.

3. investigating a city and looking at the other players maps etc.


Mark G Would you take the huge list of all known defects from the civ2-strat forum and email them to the civ3 team? If they are using the same code base these bugs will exist in civ3.
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Old March 6, 2001, 20:44   #5
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Originally posted by markusf on 03-06-2001 07:31 PM
Mark G Would you take the huge list of all known defects from the civ2-strat forum and email them to the civ3 team? If they are using the same code base these bugs will exist in civ3.
what exactly are you talking about? if you mean the various cheats, i think they were included in the List

 
Old March 8, 2001, 01:18   #6
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Cheats bugs whatever you want to call them. As well as things like when you customize your civ in a multiplayer game there is a 50% chance it works. Cities that are vertical to each other can share the same squares for production at the same time. Then there are the "cheat" bugs, bisbanding units after your city was bribed, Clicking on a unit in the field to see what enemy civ its closest to. In my opinion its fixing the bugs in that list that will make the greatest contribution to the next version of civ.
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Old March 8, 2001, 01:47   #7
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Actually, the Cheats section (run by Ming ) of The List got some of the most positive feedback from the Civ3 team. They simply were not aware of a good number of the cheat (the ones you mentioned are in there, so don't worry). I honestly believe that if there are any cheats in Civ3, they will be new ones (if any), not the old ones we have had for so long.
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Old March 8, 2001, 09:09   #8
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My list didn't include that customization doesn't always work, but I think the other topics were all included.

And you are right Yin... new cheats probably won't be discovered until all the "hard cores" have a chance to play Civ III for awhile. Many of them are discovered by accident, and others are discovered by people like MWHC and Xin Yu, who just like to play around and experiment. If they fix the bugs/problems from Civ II, that will be a good start. The real trick with Civ III will be to find some of the problems early so they can be fixed in the first patch. For Civ II, MWHC found a BIG BUG, emailed them with it, and even though the second patch came out almost right after he brought the bug to their attention, it was fixed. Now that's what I call service
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Old March 8, 2001, 09:20   #9
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So what I'm getting at here is we should organize a highly-determined and just as highly-productive team of "Bug Hunters" from Apolyton whose job it will be to test the living bejeezez out of Civ3 from Day 1. We then make it a point to produce the slickest, most organized bug list for Patch 1. Imagine how much we could get done by a Patch 2 or 3! I'm serious!

This will NOT be some whining session. It will be a "public beta" for anybody willing to join in on the spirit of making the game better while we have a chance.

For I have a feeling Civ3 may be the last of the series keeping at least the heart of the original game, and it would suck if we ultimately have to leave it a few months from "perfection" because Firaxis has to move on (which, of course, they will have to at some point). Let's give Firaxis the low-down VERY early so we have a shot at this...
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Old March 8, 2001, 10:05   #10
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Man... You are so RIGHT! As much as Civ II is a playable game, Civ III will probably be the last version with the "right" feel.

Sign me up now. Finding bugs way after the fact won't help. The earlier we track them down, the better. I'll have to make sure that Xin Yu is involved... he single handly discovered many of the "cheats/bugs" long before anybody else ran across them.
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Old March 8, 2001, 12:06   #11
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Exactly ming, it doesn't matter how much testing the civ3 team does they won't find them all. I also remember when they test the game they aren't actually playing it from end to end. They are just assigned to test this screen or some functionality. This results in them missing a lot of things.
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Old March 8, 2001, 14:14   #12
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The CIV3 designers should just play Call to Power II and thereby learn what NOT to do!


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Old March 8, 2001, 14:59   #13
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Bugs of course will happen ! There`s no free bug game ! What we hope is that they can be only a few. And if the game is awesome we can survive with a few bugs. Civ II was awesome and we could live with its few bugs.
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Old March 8, 2001, 15:45   #14
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Yes, every game will have bugs. While I never expect a "perfect" game, many of the bugs just need to be pointed out to the manufacturers. As long as it is easy to fix, they will... as long as they are still supporting the game.

The problem I see is, that many of those Cheats that were reported to me while I was doing my Cheats section, took OVER A YEAR TO FIND!
We need to really analyize and break down the game when it comes out. And even so, some still won't be found. The earlier they can be found the better. We can never expect a company to support a game that is old and no longer worth any profit them. But they will support it when it is still new and generating revenue (unless it's Activision )

Normally, you just find bugs/cheats in the normal course of play. Yes, a few like Xin Yu experiment just out of normal curiosity... but it does take time to come across them.

We MUST make a concerted effort to tear Civ III apart when it comes out.
Normal play isn't the answer. Yes, we will need to take some time becoming familiar with it... but after that, we all need to play Sherlock Holmes and experiment like crazy on it.

So I agree with Yin 100% on the need to organize an effort to deal with this BEFORE the game is released so we can hit the deck running.

As I stated before Yin... please add me to whatever team is formed.
You know where to reach me
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Old March 8, 2001, 16:40   #15
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quote:

Originally posted by Ming on 03-08-2001 02:45 PM
We MUST make a concerted effort to tear Civ III apart when it comes out.
Normal play isn't the answer. Yes, we will need to take some time becoming familiar with it... but after that, we all need to play Sherlock Holmes and experiment like crazy on it.

So I agree with Yin 100% on the need to organize an effort to deal with this BEFORE the game is released so we can hit the deck running.

As I stated before Yin... please add me to whatever team is formed.
You know where to reach me


This kind of behavior is exactly what the companie's developer wait from the gamers. That's the less expensive way to make patches and keep customers happy. Launch unfinished products in the market place, wait some weeks for the fanatics gamers to find out bugs and then making patches. That's the way thigs are and they only will change when game buyers start to be as demanding as more mature markets buyers.
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Old March 8, 2001, 17:09   #16
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quote:

Originally posted by supremus on 03-08-2001 03:40 PM
This kind of behavior is exactly what the companie's developer wait from the gamers. That's the less expensive way to make patches and keep customers happy. Launch unfinished products in the market place, wait some weeks for the fanatics gamers to find out bugs and then making patches. That's the way thigs are and they only will change when game buyers start to be as demanding as more mature markets buyers.


I disagree strongly. As someone who writes software for a living, I can attest that even the best designed and tested software will exhibit bugs when it reaches end users. It's impossible to test every possible combination of inputs to a complex program. None of the items on the Civ2 bug list is a game-breaker (obviously, since it's still being played 5 years later), and some might be considered design decisions rather than bugs.

I'd agree with Ming and Yin that there will probably be a narrow window of opportunity where Firaxis will make patches in response to (politely worded) lists of bugs and "misfeatures". The wider this window, the better the end product will be. But it's an economic decision for Firaxis: how many programmer hours do they spend improving the game from salable to perfect? We at Apolyton hope the answer is "a lot", but the guys in the green eyeshades are going to want to see some return on that investment of time and money. Do they get $100,000 in sales if the Apolyton team is made completely happy? I doubt it...

From what I hear about CTP2, some dedicated souls on Apolyton are trying to fix problems by using the scripting language: if Civ3 has something similar, that's probably the only answer to long-term maintenance of the software. If someone discovers a killer strategy after the game's been out for six months, Firaxis is not going to go back to patch the holes. But some fanatic at Apolyton might.
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Old March 8, 2001, 19:03   #17
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supremus,

I generally agree with you. If Civ3 really has some show-stopping bugs, we take it back to the stores. But we know it won't. But what it WILL have are the kinds of "little" (and a few not so little) issues that Firaxis testing didn't discover, etc. Now, as gamers we have a choice: Slowly uncover these things or deliberately seek them out know that our window of opportunity is just 3 or 4 months unless there's plans for an x-pack, but I'd like to not have to BUY a patch, ya know.

I'm talking about the Civ fanatics who don't want to have to resort to script hacks to try to finish the patch process on their own. Mind you, many people thought SMAC was just fine. Read the comments on the poll. But the hardcore people saw it a "disaster." So this will be a "harcore" fan's project.

Ming:

Great! You are signed up! Please help me find some other key players for this. Xin Yu is a must. How about you, DaveV? The Freeciv programmers might be very valuable as well. Let's start asking around...
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Old March 9, 2001, 09:14   #18
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Sure, sign me up. But we should do this right: I suggest a single, locked bug list thread. The bug list moderator would have the exclusive ability to add bugs to the list, and the responsibility of assigning priorities to them. Each bug should be verified by a second person before being added to the list. Bug list reports should include system specs, save games if possible, and lots of information. Usually, the hardest part of fixing a bug is duplicating it; if the programmer is given a step-by-step report of how the bug occurred, it makes his job easier.

And that has to be our attitude: making Firaxis's job easier. Programmers can get awfully sensitive when you start criticizing something they spent a couple years of their life creating. We need to maintain a constructive and professional tone if we want a good response.
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Old March 9, 2001, 10:36   #19
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So true... if the company or programmers perceive it as whining or complaints, we won't get very far.
They do understand that there will be problems/bugs that they could never have caught. I found it interesting that Yin said that they had been very interested in the previous cheat/bug list that had been sent to them.
(Thanks for saying that Yin, I hadn't heard that before)
It just proves to me that they probably would be very open minded to a serious discussion on the subject. Now granted, if the fix for any problems we find require far too many changes, they probably won't get fixed. But at least they will fix most of the minor stuff that drives us crazy, and will lead to a better game.
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Old March 9, 2001, 12:02   #20
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Dave,

Precisely. It will be totally professional and as helpful as humanly possible. You are on the list. Please keep helping hone the format. I'm not sure if Markos would let me moderate that thread, but I sure bet Ming could...and he'd be a great choice.
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Old March 9, 2001, 12:41   #21
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Yin...
When Civ III is released, I have every intention of volunteering to moderate all Civ III forums. I hope Mark and Dan will allow me to do that.
And if they don't, I will still really push to moderate any section devoted to finding problems/bugs with the new game. However, I'm probably not the best person to bring all the information together and make it presentable.
There are better people (HINT HINT HINT) that have a track record of doing just that...

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Old March 9, 2001, 12:50   #22
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OK, here's my idea of a bug report format, dug out of the Civ 2 strategy archives from one of Sieve Too's posts (another excellent candidate for bug catching duty, BTW).

Reported by: Sieve Too (email, ICQ)
Verified by:
Version: all
Priority: 3
Summary:
Airbases [behave like] city squares, i.e. the square on which a city is built. For both: units destroyed one at a time but no defensive bonus. automatically irrigated. automatically turned to farmland when Supermarket is built. automatically get road/railroad effects (movement, trade, shields). refuel your air units - but only if you "own" it. can't build a Fortress on either type.

Priorities would be:
1 - causes program crash
2 - serious play balance problem
3 - minor play balance problem
4 - display or user interface glitch
5 - cosmetic display problem
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Old March 16, 2001, 03:12   #23
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Ok, I just have to comment this with a joke...

Who seeks and seeks and when finally finds it, curses out loud?
Old answer: The fisherman who is patching his nets
New: .... (You know )

btw. If possiple I'll help you to find bugs.

[This message has been edited by Jeje2 (edited March 16, 2001).]
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Old March 16, 2001, 15:00   #24
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Having programmed for over 25 years and managing development teams/projects, I agree that the MOST important aspect is the ability to replicate the problem. And that the second most is that it be perceived as non-whining. The easiest way to accomplish the second is some official designation by the developers. People accept things better from true team mates. Considering that this type of effort could actually save a company some big dollars, it would seem that all we have to is get their attention. Which this site already has.

I too would volunteer to help. A pre-release copy to a designated team would seem to benefit all and be a no-brain decision. But having been in management as long as I have.......................


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Old March 19, 2001, 01:52   #25
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Dave:

Looks pretty good. Let's go with it.

Jeje:

VERY nicely chosen quote.

Rah:

We can only hope. But it's darn good to have you aboard.
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Old March 22, 2001, 07:04   #26
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I am sure most the people who read these comments all agree that we should find as many bugs as possible as soon as possible to give Firaxis a change to work on them while "Civ 3" is still "fresh" and in the spotlights of their marketing and management.
That way they will be more eager and get more manpower to correct bugs, since alot of poeple might still be deciding if they are going to buy the game.
Lets face it, Firaxis is a company like any other (and I don't mean this in a bad way, it's just how things are ) they need to make some $$$ too.
The best way I can think of to put it is :

" WE NEED TO PUT THE INGREDIENTS IN THE POT WHILE THE STOVE IS STILL HOT! "

Anyway, count me in if we could get a beta and some kind of link to Firaxis to report bugs early on.

Sorry if my english spelling is not perfect...
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Old March 22, 2001, 11:52   #27
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I'm going to replay the same, but I want to underline it once more, sorry for people that already red my rant

Living outside USA, silly as it seems my trouble is to have available only translated version of software (i.e. italian version).
Don't get me wrong, is nice to have a game in my language, but usually it become a nightmare every time a patch is needed (and we all know is needed, soon or later, often more than one...).

I was lucky with SMAC, because I found and bought USA version, but every time Firaxis released a SMAC patch, the owner of italian versions had to wait about a month before the related patch become available.

That's very bad, because the game life span is limited (CIV 2 hard core players not counted here ), and features like multiplay often doesn't works if games have different "engine release".

That's silly, because game code must (but sadly don't) be separated from user interface and messages text.

I know that when new features are included their related text must be translated, but I think that the effort will be greatly reduced (and I can live with some english word here and there, while waiting for proper version available).

Text "embedded" with game variables in another added complexity (and I remember Firaxis mentioned it about SMAC), but I worked in software development and I can assure it can be solved, at least I did it myself.

I hope Firaxis is developing code keeping it separated from text, so they will be able to release a single patch working for every country.

Now, in a dreaming world...
As an added bonus, a "do it yourself" translation tool could be available to let player self correct minor translation glitch (but editable text file will be OK, if praticable).

If Firaxis worry to give this control right to customers (e.g. it raise trouble with local software distributors), it can publish a web page tool where every player can suggest fast translation of terms added by patches and new features. After a week of fans input they can compile and build translated patch, almost simultaneous to USA version.

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Old March 29, 2001, 08:38   #28
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I know that I haven't been playing Civ games for a long time like a lot of you have, but I would like to volunteer my help on the whole bug finding effort. I plan on purchasing the game the day it comes out, so if you guys would like my help in a anyway I would be more than glad to provide it. Thanks!

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Old March 29, 2001, 19:39   #29
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First : if you need any volunteers on the debug/cheat projects, count me in.

Second : I think it would be good to devise a list with bug types, this way we can make our efforts run parallel. We could start by going over the cheats list of civ 2 and see what categories of bugs come out of that list.
Some bug types could be :
- land improvement : like airports on hills
- movement : ship chain
- city growth : food caravan
etc ..
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Old April 5, 2001, 00:16   #30
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Lets put it this way

Firaxis is one of the FEW companies that left that i would consider doing a Beta Test for.

(and they are one of the few companies i would buy a new game from on Day one.(the other would be the crew that actualy does fallout 3, i have yet to install my copy of the game for my machine, my roomi has one, and Lord do i hate it when he plays! (he invaribaly crashes! folowed by a LOT of swearing!) (i get to play it this weekend from the look of things!))

Overall, from the sound of things they have been working tward launch from the end of AC, Even with the problems that Firaxis has gone through, you can hardly call this a rush job!(in fact i suspect that even if they did abruptly rush this, they would still have one hell of a game.

Incidentaly i only have one thing on my Wishlist for this game, (and yes i know this wish frankly will not happen) that the second people see that the inevitable patch is comeing, they will not show up clamoring for Feature XYZ to be added to the game!
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