May 10, 2002, 10:59
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#1
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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River/Aquaduct Bug?
It is the second time I've noticed this thing.
On Marla's Earth map, playing the Babylonians, it seems that rivers don't grant a free aquaduct. At least not in Iraq...
The city in the picture named Enoch is located firmly on a river, but still has to build an aquaduct.
Also, for some reason the squares around the city could not be irrigated. I had to irrigate from two tiles north west of the city.
I looked at the map in the editor, but everything seems to be in order.
Any ideas?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 10, 2002, 11:04
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#2
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Deity
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I had the same problem with a map I made once... though I'd bet if Enoch were built on the other side of one of those rivers, it would be ok. Right-click on the surrounding squares... those with the river bonus will have +1 trade.
I don't understand why it happens, sorry.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
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May 10, 2002, 11:08
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#3
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Emperor
Local Time: 21:28
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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It is probably a bug. A user-created maps bug.
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'Yep, I've been drinking again.'
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May 10, 2002, 11:44
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#4
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Quote:
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Originally posted by Arrian
Right-click on the surrounding squares... those with the river bonus will have +1 trade.
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Dead on!
A good deal of the squares surrounding river, esp. when multiple rivers touch the same square, are not classed as river, and give no bonus to trade...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 10, 2002, 12:39
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#5
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Emperor
Local Time: 19:28
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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I have never had that problem. How is the food supply? In that photo you don't have the wheat or the flood plains irrigated. But you have the plains irrigated. Could it be that you are not using the surrounding area good enough? Just a thought. It's a shame I can't click on your pic and zoom in to the city
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May 10, 2002, 13:05
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#6
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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It's not a problem with food.
Here is a closer look. I can build an aqueduct, but I'm not supposed to...
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 10, 2002, 17:22
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#7
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King
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Isn't there a bug somewhere that made the no aquaduct thing only available with flood plains.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 11, 2002, 07:36
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#8
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Heh, well this city is on flood plains...
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 11, 2002, 09:57
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#9
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King
Local Time: 01:28
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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Naah I'm pretty certain I've seen cities on all grassland grow above 6 without aqueducts.
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May 11, 2002, 10:05
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#10
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Civ4: Colonization Content Editor
Local Time: 01:28
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I've noticed this bug too, a few months ago on Marla's, but also on other user created maps. I reported it in one of Marla's threads, but there seems to be nothing wrong from her side. Must be an editor bug.
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May 11, 2002, 10:18
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#11
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Prince
Local Time: 19:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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Probably not the reason, but just maybe, since it only happens where two rivers are ...
Maybe each tile has a toggle: River or No River ... and maybe the first river toggles the tile, saying "yes it is a river", and then the second river toggles the tile, intending to say "yes it is a river", but since the toggle is already on, it switches it off instead.
Probably not correct, but since some are saying it happens between rivers only, made me think of it.
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May 11, 2002, 10:29
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#12
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Civ4: Colonization Content Editor
Local Time: 01:28
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Yes, but why only user created maps are this way? I never noticed this bug at random maps.
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May 11, 2002, 10:33
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#13
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Prince
Local Time: 19:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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My theory for that is its a cunning plot by INCAN SECRET AGENTS to mess with custom map users.
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May 11, 2002, 11:36
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#14
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Quote:
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Originally posted by nato
My theory for that is its a cunning plot by INCAN SECRET AGENTS to mess with custom map users.
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That's what my money is on.
I think it's a "two river bug"... And I think it might occur on random maps to. But, I've never seen two rivers so close on one.
-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 11, 2002, 12:43
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#15
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Technical Director
Local Time: 02:28
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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It was a bug with the editor before 1.17f that made rivers not set to be on all of the tiles next to it, and maps created before 1.17f will have that problem.
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ACS - Technical Director
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May 11, 2002, 13:51
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#16
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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so... how do we fix Marla's map then?
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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May 11, 2002, 14:53
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#17
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Deity
Local Time: 18:28
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Could you 'repaint' all the rivers and save it again with the 1.21 editor?
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May 11, 2002, 16:00
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#18
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Emperor
Local Time: 02:28
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by notyoueither
Could you 'repaint' all the rivers and save it again with the 1.21 editor?
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hi ,
well , what about getting the map without mod , from civ3.com , ..get the tool that we have to thank Gramhos for , by the way , nice job "G" , and that should do it right , .....the maps on civ3 should work fine with 1.21 , right , ...??
have a nice day
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