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Old May 12, 2002, 03:40   #1
zulu9812
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Military Support Costs
Does anyone else think that having to pay support costs for workers really sucks?
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Old May 12, 2002, 04:01   #2
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No, not really. Whats your major gripe/problem with having to pay?
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Old May 12, 2002, 04:04   #3
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Re: Military Support Costs
Quote:
Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
but the way to get around this is by grabbing other civs workers, then feeding yours back into cities.

and no, I don't think that paying for the native's upkeep sucks, since they are units, and they are actually doing more work than the garrisons ever do. don't they deserve pay for their hard work?
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Old May 12, 2002, 04:17   #4
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They deserve pay. They work twice as fast as captured workers, so theres gotta be a trade-off for using them.
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Old May 12, 2002, 04:58   #5
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See, I always thought that the reason for the support costs was to make you think twice about having a huge army, not thinking twice about improving the terain.
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Old May 12, 2002, 08:00   #6
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I don't really see why native workers should/would NOT be paid...
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Old May 12, 2002, 08:02   #7
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Old May 12, 2002, 08:45   #8
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If shields spent to build the unit represent equipping it (like giving it weapons and stuff), and if gold upkeep costs represent feeding and maintaining it ... then it makes sense to me that an entire unit of population costs as much to feed and maintain as a relatively small unit of troops. Maybe they should even cost more.

Just how I see it though.
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Old May 12, 2002, 11:11   #9
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I actually think that the building cost for workers are a little bit to low. 20 or maybe even 30 shields might be more accurate. And no, I defenitly don´t think it´s bad to pay for workers, without them your empire wouldn´t be much worth. It takes just a few turns to build a road, and with the commerce from that road you pay the upkeep for your workers really fast.
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Old May 12, 2002, 13:51   #10
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Re: Military Support Costs
Quote:
Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
hi ,

you can change that in the editor , .....or change government , ....

have a nice day
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Old May 12, 2002, 13:59   #11
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i know it's possible to alter support costs in the editor under governments, but is it possible to exempt workers and settlers from supoort costs, but keep support costs for military units?
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Old May 12, 2002, 14:11   #12
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Quote:
Originally posted by zulu9812
i know it's possible to alter support costs in the editor under governments, but is it possible to exempt workers and settlers from supoort costs, but keep support costs for military units?
hi ,

yep , ..... and you can even give a population cost to a unit , ....

have a nice day
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Old May 12, 2002, 14:17   #13
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how? I looked in the editor; i can change the support costs in the editor under governments, but i can't find anything about making specific units exempt
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Old May 12, 2002, 14:24   #14
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Quote:
Originally posted by zulu9812
how? I looked in the editor; i can change the support costs in the editor under governments, but i can't find anything about making specific units exempt
hi ,

units - editor

have a nice day
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Old May 12, 2002, 14:29   #15
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i can see how to give a population cost in units, but not making it exempt from support costs. Is it a unit ability (the 'unused' flag perhaps)?
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Old May 12, 2002, 14:51   #16
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Re: Military Support Costs
Quote:
Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
you dont pay for slaves. you stupid builders suck anyway
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Old May 12, 2002, 16:13   #17
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Quote:
Originally posted by zulu9812
i can see how to give a population cost in units, but not making it exempt from support costs. Is it a unit ability (the 'unused' flag perhaps)?
The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
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Old May 12, 2002, 17:22   #18
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ah right, thx anyway
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Old May 12, 2002, 17:58   #19
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Quote:
Originally posted by Akka le Vil


The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
hi ,

well checked it , we should ask firaxis to put in a screen with units so that one unit cost's 1 gold an an other 2 a turn , .....

have a nice day
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Old May 12, 2002, 23:36   #20
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I think you should, cause its not just paying wages, its also providing the eqiupment and such for the workers. Those picks and shovels don't grow on trees you know. :P Course, this can all be solved through waiting for one of your neighbors to get big citys, then razing them. If ya don't wanna kill him, just take out a few size 10+ citys, should give ya a decent workforce.
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Old May 12, 2002, 23:58   #21
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Quote:
Originally posted by Akka le Vil


The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
right. so far we can't. i hope we can soon though. would be great to have, if not in patch, then in PTW.
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Old May 13, 2002, 00:15   #22
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Quote:
Originally posted by Captain


right. so far we can't. i hope we can soon though. would be great to have, if not in patch, then in PTW.
hi ,

maybe the best to ask for would be on / off in the editor

have a nice day
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Old May 13, 2002, 00:23   #23
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Re: Military Support Costs
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Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
Personally, I think the AI cheating sucks.
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Old May 13, 2002, 00:33   #24
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Re: Re: Military Support Costs
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Originally posted by Trip

Personally, I think the AI cheating sucks.
hi ,

wait , hope and say a prayer , ......

they are also learning just now how it works , .......

have a nice day
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