Thread Tools
Old May 14, 2002, 11:51   #1
Kautilya
King
 
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Feb 2000
Location: St Louis, MO
Posts: 1,905
A feast of historical strategy games
Has anyone noticed the incredibly large number of grand strategy games based on history which will be released in the next couple of years?

There are three from Paradox (makers of Europa Universalis) a Crusades game, a Rome game and, most exciting of all, a WW2 grand strategy game.

Then there are four games from antik games, www.antikgames.com, Rome,Middle Ages,Napoleon and 19th century


and then two more games from Matrix games (www.matrixgames.com) :a Napoleon game and a WW2 Pacific theatre game.

Altogether 9 games spanning huge range of history. If even half of them turn out be decent we are in for a treat.
Kautilya is offline  
Old May 14, 2002, 12:44   #2
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Yup. Its good news that even though (or perhaps because) the big boys have not caught on to this arena, the little developers with big ideas seem to be making some money out of the niche and therefore producing more. Once money gets involved the inovation is likely to be replaced by replication. Fingers crossed they live up to our expectations.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 14, 2002, 14:01   #3
da_jaymz
Chieftain
 
da_jaymz's Avatar
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Stockholm,Sweden
Posts: 60
yea, and don't forget for the WW2 RTS fans Sudden Strike 2(www.suddenstrike.com) and GiCombat(www.gicombat.com) by makers of Close Combat are coming out....realism is what we need...
__________________
Some people never get crazy...but truly boring lives they must lived...
da_jaymz is offline  
Old May 14, 2002, 20:12   #4
tniem
King
 
Local Time: 19:40
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
Quote:
Originally posted by da_jaymz
realism is what we need...
I disagree. Games should be fun. If realism helps to make the game fun, then I am all for it. But if realism bogs the game down into a boring game with tons of micromanagement then it is not what it should be. It should be fun first!
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
tniem is offline  
Old May 14, 2002, 20:32   #5
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 10:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Quote:
Originally posted by tniem


Games should be fun. If realism helps to make the game fun, then I am all for it. But if realism bogs the game down into a boring game with tons of micromanagement then it is not what it should be. It should be fun first!
I agree.

A World War II game? Can you play as the Nazis and rewrite the outcome?
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old May 14, 2002, 20:39   #6
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Why do you compare Realism and 'fun'? I don't see how they are related at all.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 14, 2002, 21:01   #7
da_jaymz
Chieftain
 
da_jaymz's Avatar
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Stockholm,Sweden
Posts: 60
Well, lets say that I like games that makes sense in its own way, and when you play a game that plays pretty much the same as in real life it can get really exciting and fun to play.
Try downloading Close Combat or Jagged Alliance 2(semi-realistic) demo to see what I'm talking about...
I think you can them on fileplanet.com.
__________________
Some people never get crazy...but truly boring lives they must lived...
da_jaymz is offline  
Old May 14, 2002, 21:04   #8
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 10:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
I tend to think that the early games were better, before people had an obsession with "realism". Compare a game like Super Mario World with a game like Resident Evil. Super Mario World is like an interactive cartoon, with simple but cute sprites, objectively low-quality but nice sound effects, and fun gameplay. A game like Resident Evil has much higher quality of graphics and sound, but they go towards making the bullet wounds realistic and programming scary sounds. Amazingly, it's not as much fun.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old May 14, 2002, 21:07   #9
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Mr. President
I tend to think that the early games were better, before people had an obsession with "realism". Compare a game like Super Mario World with a game like Resident Evil. Super Mario World is like an interactive cartoon, with simple but cute sprites, objectively low-quality but nice sound effects, and fun gameplay. A game like Resident Evil has much higher quality of graphics and sound, but they go towards making the bullet wounds realistic and programming scary sounds. Amazingly, it's not as much fun.

If Resident Evil is your idea of a realistic game...
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 14, 2002, 21:18   #10
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 10:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Not the monsters, but the gore, the bullet wounds, and the death-screams. Add in the fact that I used to get nauseous after shooting fifty people in Perfect Dark, which is cartoonish, and I tend to stare very hard in a different direction whenever I see screenshots of it in magazines or websites.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old May 14, 2002, 21:49   #11
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
So what, exactly, do you want?



Do you want games to be more 'cartoonish', and less gorey? (If that's the case I can't imagine what you are doing playing Resident Evil or a FPS)


Or do you just want to go back to the days of 8-bit glory and stomp on goombas?
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 15, 2002, 16:15   #12
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 19:40
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Maybe it's better that the big boys don't do these types of games. They are usually looking for a big and fast profit and usually botch games like this. They create the hype and collect as much cash as possible until the general public discovers what crap they put out.


Now the small houses tend to put love and care in crafting wargames. It's too bad that sometimes they get bought out by a big company looking for an entrance into the genre just to collect the cabbage. Talonsoft is a victim of this.......................
Cookie Monster is offline  
Old May 15, 2002, 18:34   #13
tniem
King
 
Local Time: 19:40
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
Quote:
Originally posted by Osweld
If Resident Evil is your idea of a realistic game...
I too, thought that Resident Evil, complete with all the blood and gore, was realistic. Then, something happened. I entered college. I quickly learned that blood only comes from people puking.
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
tniem is offline  
Old May 15, 2002, 20:09   #14
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
Quote:
Originally posted by Mr. President
Not the monsters, but the gore, the bullet wounds, and the death-screams. Add in the fact that I used to get nauseous after shooting fifty people in Perfect Dark, which is cartoonish, and I tend to stare very hard in a different direction whenever I see screenshots of it in magazines or websites.
I got my character up to Perfekt ranking. This involved setting up round after round of 10 minute one-hit kill games in the smallest level with all-CMP 150s. I was able to kill the AI players at the reate of ~25/minute.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old May 15, 2002, 20:10   #15
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
I also had to leave the machine running nights with an elastic band on the joystick...
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old May 15, 2002, 20:14   #16
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 10:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Quote:
I got my character up to Perfekt ranking. This involved setting up round after round of 10 minute one-hit kill games in the smallest level with all-CMP 150s. I was able to kill the AI players at the reate of ~25/minute.
Apparently, if you use remote mines in the Facility / Felicity / whatever, you can toss them in the areas where the simulants re-spawn and somehow trigger an endless explosion reaction, where they respawn in the middle of a fireball and die again immediately. I've never tried it, so I wouldn't know for sure if it works.

My friend is trying to get Perfect ranking at the moment. His biggest obstacle is the Damage Dealt rating. According to his calculations, he needs about 60,000 more kills to get the requisite numbers.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old May 15, 2002, 20:18   #17
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 10:40
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Quote:
Originally posted by Osweld
So what, exactly, do you want?



Do you want games to be more 'cartoonish', and less gorey? (If that's the case I can't imagine what you are doing playing Resident Evil or a FPS)


Or do you just want to go back to the days of 8-bit glory and stomp on goombas?
All of the above? 8-bit games rocked!

I don't actually own Resident Evil; I saw it at a friend's place.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old May 15, 2002, 20:31   #18
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 20:40
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
Quote:
Originally posted by Mr. President


Apparently, if you use remote mines in the Facility / Felicity / whatever, you can toss them in the areas where the simulants re-spawn and somehow trigger an endless explosion reaction, where they respawn in the middle of a fireball and die again immediately. I've never tried it, so I wouldn't know for sure if it works.

My friend is trying to get Perfect ranking at the moment. His biggest obstacle is the Damage Dealt rating. According to his calculations, he needs about 60,000 more kills to get the requisite numbers.
I don't think so...

Damage dealt requirement is ridiculously low.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old May 15, 2002, 23:32   #19
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 08:40
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Long long time ago when strategy games meant boardgames, there were some good ones, such as World in Flames and Empire at Arms. I hope somes these computer games will be good with some degrees of added realism.

This is what computers good at: keeping track of nitty gritty details. Boardgames have a high degree of abstraction because it is unrealistic for human players to deal with these details.

Lets see how they turn out.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 15, 2002, 23:44   #20
David Floyd
Emperor
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Dec 1969
Location: The bottom of a large bottle of beer
Posts: 4,620
A WW2 grand strategy game??? LINK LINK LINK!!!
__________________
Follow me on Twitter: http://twitter.com/DaveDaDouche
Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/
David Floyd is offline  
Old May 16, 2002, 00:50   #21
Kautilya
King
 
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Feb 2000
Location: St Louis, MO
Posts: 1,905
Go the www.europa-universalis.com web site . The game is called Hearts of Iron and you will find it in the forums section.

There is also a lengthy preview at www.strategy-gaming.com
Kautilya is offline  
Old May 16, 2002, 05:21   #22
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Heard anything lately about the World in Flames production? The Australian Wargames Group were supposedly producing a multiplayer game first with the capacity for computer AI nations following in a second version. All this news was a while back though and nothing has crossed my radar since. I couldn't see a no-AI version selling enough units to be economically viable anyway, but perhaps my estimate of eager Flames by mail players is inaccurate
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 16, 2002, 05:30   #23
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 08:40
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Well its not exactly historical but with some luck it will be going down in history ... *cough*Candle'Bre*cough*


Quote:
Originally posted by Grumbold
Heard anything lately about the World in Flames production? The Australian Wargames Group were supposedly producing a multiplayer game first with the capacity for computer AI nations following in a second version.
Lancer has posted about this on at least a couple of occasions - the last a few weeks ago. I think this was in the OT though...
ravagon is offline  
Old May 16, 2002, 07:31   #24
chronocrator
Warlord
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Quote:
Originally posted by Osweld
Why do you compare Realism and 'fun'? I don't see how they are related at all.
Just needed to bring that up again:
Actually fun and realism are quite closely connected, if you go overboard with realism fun will usually suffer. Let's take Colonization as an example (for those who don't know Col, it is a Civ-like game set in the time of the Colonization of America, your goal is to settle the new world, grow and prosper and finally achieve independence from your home country):
Col is certainly a game based on history, but it is not very historically realistic since all four nations (England, France, Spain, Holland) start their colonization exactly at same time, they start out with the same possibilities (well almost), it takes the same amount of time to go from the new world to any of the four countries and so on...
The reason for this is obvious, if the game was more realistic concerning the points mentioned above, it would be unballanced and therefore less fun.

BTW does anyone know anything about harpoon4? The website looks interesting but there were no updates recently...
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old May 16, 2002, 08:00   #25
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by chronocrator
The reason for this is obvious, if the game was more realistic concerning the points mentioned above, it would be unballanced and therefore less fun.

Says who?
I don't see any reason why it couldn't be fun if made more realistic, unless the game was poorly designed.



And this makes me think, if realism inherently makes a game boring, does that mean the more abstract and surreal it gets, the more fun it will be?
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 16, 2002, 08:31   #26
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Quote:
Originally posted by ravagon
Lancer has posted about this on at least a couple of occasions - the last a few weeks ago. I think this was in the OT though...
Hmm, cant find much except a link to the ADG website. Its not looking good if WIF the computer game has a link up saying "expect it in a few weeks'' dated August 2001
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 16, 2002, 10:46   #27
chronocrator
Warlord
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Quote:
Originally posted by Osweld
Says who?
I don't see any reason why it couldn't be fun if made more realistic, unless the game was poorly designed.
Well let me use an extreme example, what if you played Holland and had no chance to begin your revolution because it never happend in history. What if you played the Babylonians in Civ and your empire gets destroyed every time you play, no matter what you do because it is obviously historically correct?
I wouldn't call that fun.

Quote:
And this makes me think, if realism inherently makes a game boring, does that mean the more abstract and surreal it gets, the more fun it will be?
I never said that, I merely mentioned that too much realism can seriously affect the fun in games. I depends on the game but in some realism is a main part of the fun, in some it is the surrealism that motivates the player.
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old May 16, 2002, 11:09   #28
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by chronocrator

Well let me use an extreme example, what if you played Holland and had no chance to begin your revolution because it never happend in history. What if you played the Babylonians in Civ and your empire gets destroyed every time you play, no matter what you do because it is obviously historically correct?
I wouldn't call that fun.
Why do you think a game has to follow history to the letter, in order to be realistic? You must be using a different deffinition of realism then me, if you can confuse it with so many other concepts.

Most historic games offer you the ability to play alternate histories and what-if scenarios, while still keeping things realistic and in check to make sure it stays believable, and doesn't get too fantastic. Europa Universalis, for instance.



Quote:
I never said that, I merely mentioned that too much realism can seriously affect the fun in games.
Yes, but going by the same logic, doesn't that mean that abstractism/surrealism makes a game more fun?


Realism has nothing to do with how fun a game is - gameplay is what decides that, and the two are not mutually exclusive.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 16, 2002, 13:22   #29
David Floyd
Emperor
 
Local Time: 00:40
Local Date: November 1, 2010
Join Date: Dec 1969
Location: The bottom of a large bottle of beer
Posts: 4,620
OK, I saw Hearts of Iron and almot came in my ****ing pants! If that game lives up to it's promise - OH MY GOD!
__________________
Follow me on Twitter: http://twitter.com/DaveDaDouche
Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/
David Floyd is offline  
Old May 16, 2002, 14:44   #30
chronocrator
Warlord
 
Local Time: 01:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Quote:
Originally posted by Osweld
Yes, but going by the same logic, doesn't that mean that abstractism/surrealism makes a game more fun?
No, IMO too much of either will make a game bad, it depends mainly on the szenario.


Quote:
Realism has nothing to do with how fun a game is - gameplay is what decides that, and the two are not mutually exclusive.
Maybe we are indeed talking about different things, but I cannot agree, realism can limit gameplay seriously. In many games realism is reduced to a certain level so that there is less micromanagement and therefore more fun. Of course not every bit of realism results in a boring game but too much can do this.


David Floyd, what is that game you are talking about?
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:40.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team