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Old May 16, 2002, 18:58   #31
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Actually, I don't see any problem here at all. Prior to knowing this, I'd often face a dilemma: elite units are preferable for attacking tough spots and performing other highly risky tasks, but of course you don't want to risk losing an elite unit that could potentially spawn a leader.
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Old May 17, 2002, 15:24   #32
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Good solution for Egypt:

When able to build both WCs and Horsemen, only build WCs (I do this anyway cause of cost).

If an elite WC generates a GL, upgrade it.
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Old May 17, 2002, 16:08   #33
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Strike that.
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Old May 17, 2002, 18:41   #34
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You could always disband the unit the generates the leader. I know that is extreme, but since you only get two or three leaders per game, it might be worth it. It certainly is easier than trying to keep track of those particular units.
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