Thread Tools
Old May 12, 2001, 15:12   #1
Theben
Deity
 
Theben's Avatar
 
Local Time: 21:00
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
Scouting: is it in?
A little tidbit from the civ3 page:

quote:

A few subtleties have been added, such as sighting bonuses from mountains and hills, but Civ-veterans will find the terrain system quite familiar.


A sighting bonus? That doesn't sound to me like an extra square to see things, but an increase to some % chance of detecting the enemy. As per our wishes.

Is that what it is? Could someone from Firaxis fill us in? And what other possible unit commands/abilities will be offered?

Theben is offline  
Old May 12, 2001, 16:42   #2
Ralf
King
 
Ralf's Avatar
 
Local Time: 02:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
quote:

Originally posted by Theben on 05-12-2001 03:12 PM
A sighting bonus? That doesn't sound to me like an extra square to see things, but an increase to some % chance of detecting the enemy.


I believe (and hope) that it is "extra squares to see things" - probably both then uncovering blacked-out squares with scouts and spotting oncoming enemy-units with mountain-fortressed guard-units. I dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine. Should be avoided as much as reasonably possible throughout the entire game.

[This message has been edited by Ralf (edited May 12, 2001).]
Ralf is offline  
Old May 12, 2001, 19:15   #3
Roman
King
 
Roman's Avatar
 
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
quote:

Originally posted by Ralf on 05-12-2001 04:42 PMI dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine.
[This message has been edited by Ralf (edited May 12, 2001).]


I don't think anybody would be "cheap" enough to do that in a game, Ralf, so you needn't worry about that. I must agree with you, though, that I also prefer more deterministic rules rather than percentage chances.
Roman is offline  
Old May 13, 2001, 03:44   #4
Theben
Deity
 
Theben's Avatar
 
Local Time: 21:00
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
quote:

Originally posted by Ralf on 05-12-2001 04:42 PM
I dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine. Should be avoided as much as reasonably possible throughout the entire game.


I don't like % outcome chances either, IF the % chance is known to the player (one of the things I disliked about SMAC combat). But an unknown % is IMHO much better than auto-detecting a band of warriors 300 miles away. I would be very happy to have armies & fleets pass thru the same square w/o seeing each other.
Theben is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:00.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team