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Old May 21, 2002, 12:00   #1
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popboom bug in ip games ?
does anyone have any help on this problem :
i was playing the morganites in an ip game against a friend.

now , you know that to popboom , the morganites need golden ages , since
they cannot use planned. so i built my creeches ( and hab-complexes ) , set
psycho to 20% . i already was in democracy

i had plenty of bases with size three and all 3 inhabitants talents , and
enough food. and during the message phase between turns , before the
synchronizing , all these bases boomed to size 4 . it was also shown on the
map,
however , when the first player actually started moving ( after the
synchronizing ) all were back to size 3

they didn't starve or anything , they just went back to size three

the same thing happened in another game where i was playing the peacekeepers
, just that i didn't care too much then , but now , with the morganites , i
can't boom at all because of this

oh , and off course, it doesn't happen when booming with creeches , demo ,
planned , this works just fine . it only happens when trying to boom via
golden ages

the game is alien crossfire , with the 2.0 patch . is this common ? is their a way around it ? or can't i ever play morganites in ip-games now ?
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Old May 21, 2002, 13:49   #2
BustaMike
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IP games have a ton of weird bugs and annoyances. Fungal and Techtonic missiles don't work (they hit the top of the map always), you can sell the computer tech and it will keep buying until its energy reserves are well into the negative, can't shut off auto prototyping, can't cede bases to the AI, the list goes on and on.

In a recent game I had all my cities keep the exact same build instructions and progress as last turn (like the turn didn't advance). No cities got any more minerals but one city that had just completed a supply crawler completed the same supply crawler again and I had 2. I know it was a bug because the city didn't have near the minerals needed to build a crawler in 1 turn.

Suprisingly I have never had trouble pop booming, golden ages or no. As far as I know, this works fine. Still it comes as no shock that there is a possible IP bug associated with it.

My advice is just to try it again, maybe next time it'll work. I can't really think of any other way to do it.
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Old May 22, 2002, 07:42   #3
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Hi Seb, wie geht's?
(sorry, don't do IPs, can't help you on topic)
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Old May 22, 2002, 10:49   #4
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Quote:
Originally posted by MariOne
Hi Seb, wie geht's?
(sorry, don't do IPs, can't help you on topic)
hi mose. ( iguess ? ) recht gut

after that very satisfying but also very time-consuming pbem i decided i'd rather waste my time with ip-games now , which is less fun in a way but also much more simple
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Old May 22, 2002, 11:15   #5
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Were you playing in classic mode? Was he using SMAX 2.0 as well?

The stalled turn thing isn't suprising to me at all. I've had a reverse version of this, where everything advanced a year when I hit turn complete, but the year indicator did not move foward. I confirmed this after the 3rd - 4th time I saw it in one game by going back to the autosave from the previous year.

The sad truth is that SMAC is still a little buggy, and MP even more so. That's what you get when MP is tacked on to the main game and there is relatively poor product support.

They never did eliminate the infinite drop bug did they?
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Old May 22, 2002, 16:53   #6
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AFAIK, infinite drop bug still works. Instant demon boil still works, too.

Get this, I was playing IP yesterday and when I took over a Peacekeeper (AI) city, my friends screen (he was the Univ.) zoomed to the PK base. He was able to control it like it was his own.

I also frequently see units' ID's get mixed up in IP games. I'll highlight my former and the picture on the bottom right (that little info window) will say it's someone elses scout patrol. I've seen it say that my enemy was producing only fusion sea colony pods in all his bases, only to find out (to my dismay) that they were in fact all X-fusion choppers. It would be cool if you could screw with infiltration data this way on purpose.

SMAX a little buggy? Hehe...
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Old May 23, 2002, 05:12   #7
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no , wasn't classic mode

i am not sure if the other player has the 2.0 patch installled as well , however , when i asked the question at another place , someone reliable told me that , should the versions differ , we wouldn't have been able to get on the same server , so i didn't ask the other player yet . guess i will

yeah it's true there is a number of weird bugs in smac/x especially in multiplayer , and again more so in ip-games . units just disappear sometimes , and several times it happened to me that when i built a new base , the game would synchronize , and afterwards i would have 2 new bases , the second in a random spot , sometimes even right next to another ( where you normally can't build them ) . it's very seldom though and i never

i have also had the zooming into an enemy base thing before

however this popboom bug is the worst up to now =(
it makes some factions unplayable
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Old May 23, 2002, 07:17   #8
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Quote:
AFAIK, infinate drop bug still works
where you right click to paradrop and keep doing it infinitly? i was using drop units excessivly in my last game and noticed this....is this common knowledge?i fear more jokes about me living in a cave coming

not cool
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Old May 23, 2002, 16:18   #9
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It should be pretty common knowledge. I think there is a SMAX v2.0 bug list lying around these forums somewhere (it's a few years old). Maybe I'll see if I can bump it for people to look at.
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Old May 23, 2002, 18:29   #10
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Theres one over at CGN, http://www.civgaming.net/smac/acad_buglist.shtml
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Old May 23, 2002, 19:55   #11
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We had a much bigger one (ran into hundreds, IIRC), but alas, it too appears to exist no more.
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Old May 24, 2002, 13:33   #12
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Well I was gonna bump it, but as Chowlett says it appears to exist no more. Did a ton of old posts get deleted at some point that I am not aware of?
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Old May 24, 2002, 15:11   #13
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I may just have not searched well enough, and come to think of it, I didn't search the archive...

But we lost a lot of old threads in the server moves, I think.
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