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Old April 28, 2001, 15:38   #61
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There are usually enough problems with disconnects on a five player game, but the odd seven player goes flawlessly. Seven is ok, but can't you guys just round it up to an even ten? We'd at least like the option for diplo massives... give us something new for mp.
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Old April 28, 2001, 15:46   #62
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Oh my, only seven civs for single player games as well?! Aside from lackluster AI difficulty, this is one of the biggest problems there is in civ2!

ALLOW AN EVEN TEN CIVS AT A TIME, PLEASE!!!
It's not that radical a change from seven, but would still be a huge improvement.

Even eight would be an improvement, just make it a LITTLE bigger, please

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Old April 28, 2001, 16:25   #63
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I too am upset at the number of civ's. Although I've read the arguments about the exponentially higher amount of processing power it takes for each additional AI controlled civ, why would they take away from the number of civs that you can choose from? And despite those arguments about the limit of in-game civs, I have great trouble believing that the limits cannot be stretched just a little bit farther on a computer today from the limits established for computers several years ago. I propose we all write letters to askthecivteam@firaxis.com I also think we should run another poll to see what peoples' current opinions on the civ limit are.
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Old April 28, 2001, 16:34   #64
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I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge. I think the asumption is false because I suspect that Firaxis is really focusing on making the AI super tough.
I think that Firaxis has decided to keep the no. of civs at 7 because they will focus on gameplay, on the AI and the unique civs. They want to give us a great experience where each civ has unique character and style and where ALL civs present a super challenge to the player.

It boils down to quality vs quantity. You are asking for quantity. Firaxis is focusing on quality. There will "only" be 7 civs but each one will be great!

Personally, I prefer quality over quantity.

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Old April 28, 2001, 17:25   #65
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Originally posted by The diplomat on 04-28-2001 04:34 PM
I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge.
dont know about the others, but i dont want more civs for that. as i said, the issue for me is the improvement in the realism and the atmosphere and the complexity of the game. nothing to do with difficulty...

quote:

They want to give us a great experience where each civ has unique character and style and where ALL civs present a super challenge to the player.
dont know... we saw this in smac and while the feeling of the unique civs with their ideologies was great, i ended up playing with the morgan 90% of the time...

quote:

It boils down to quality vs quantity. You are asking for quantity.
actually, i'm asking for quality as well
 
Old April 28, 2001, 17:41   #66
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The people who are arguing that seven civs is enough are making "straw man" arguments. First, there is the argument that a huge number of civs like 32, or even more, would slow down the game. Whereas other people are generally arguing that something like 10 or 12 civs would be a good compromise amount, so people are arguing about different things. You can't say anything over 7 isn't necessary cos 32 is too much, it doesn't follow!

Another argument made by Darth is isn't it more important to have something like a better AI or an events language? This is silly, cos there's no good reason why you can't have a great AI, an event language, AND more than 7 civs. I hope Firaxis takes its time to make a great game, rather than cut corners and rush something out for the holiday season.

Then there is the argument that Firaxis, in their genius, actually want a max of 7, for really excellent gameplay - quality over quantity. Highly dubious. I compare the situation to how computers have some limitations in them still, based on the limits of DOS back in the early 1980s. For instance, having file names be no longer than 8 characters long, which can still be a problem today. In the same way, this 7 limit is no doubt because earlier games (esp. SMAC) had that limit, and so we're inheriting limitations based on the state of computing power from years back. There's no genius in that, just inertia.

My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy. I hope someone from Firaxis could elaborate on those, and/or otherwise mollify concerns about this 7 civ problem. Its the worst problem of what sounds like an otherwise great game.


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Old April 28, 2001, 17:46   #67
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quote:

Originally posted by The diplomat on 04-28-2001 04:34 PM
It boils down to quality vs quantity. You are asking for quantity. Firaxis is focusing on quality. There will "only" be 7 civs but each one will be great!


Above pretty much sums it up. If I thought that each AI-civ would be just as lame as they where in Civ-2 & SMAC (mainly in overal strategical & logistical areas) I also would complain loudly.

I want a significant AI-improvement above SMAC, God dammit!

It just that its so totally misguided to think that shreding the available computing-time into smaller slices, and also by that creating even more opportunities for AI-civs to fight amongst each other, is going to be the heureka-solution for a stronger challenge/ better game.
Have you guys ever heard about "divide and rule"? It was what the british did in colonial India, and it is what the clever civ-veteran will do with too many mediocre sitting duck AI-civs in the game.

Also, may I remind you that many employers of Firaxis is visting this forum on a regular basis. They know pretty well that most civers want more then just 7 civs in the game. Why would they go against the majority, if they didnt have pretty good and substantial reasons to do that?
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Old April 28, 2001, 18:02   #68
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quote:

Originally posted by Harlan on 04-28-2001 05:41 PM
My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy. I hope someone from Firaxis could elaborate on those, and/or otherwise mollify concerns about this 7 civ problem. Its the worst problem of what sounds like an otherwise great game.



Touche' Harlan! My thoughts EXACTLY. Before everyone gets "wrapped around the axle" concerning the 7 (major) civs in play, we FIRST need to find out the "inside poop" concerning the mysterious MINOR civs which will be in play.

Here's just to few questions concerning the minor civs off the top of my head:

1. How many will there be?
2. What is the minimum number of minor civs which can be in play?
3. What's the maximum number of minor civs which can be in play?
4. Can we choose the minor civs?
5. What are the limitations of the Minor civs over the Major civs?

The answers to these questions (and others like them) can shed A LOT of light on the "limiting factors" of having the maximum of 7 major civs in a game.

[This message has been edited by Wittlich (edited April 28, 2001).]
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Old April 28, 2001, 18:05   #69
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Originally posted by Ralf on 04-28-2001 05:46 PM
It just that its so totally misguided to think that shreding the available computing-time into smaller slices, and also by that creating even more opportunities for AI-civs to fight amongst each other, is going to be the heureka-solution for a stronger challenge/ better game.
read my post above. noone talks about a stronger challenge due to the biger number of civs

quote:

Also, may I remind you that many employers of Firaxis is visting this forum on a regular basis. They know pretty well that most civers want more then just 7 civs in the game. Why would they go against the majority, if they didnt have pretty good and substantial reasons to do that?
i'd like to hear them
i heard the reasons back in 1999 from activisioners who explained why the wouldnt have more than 8 civs officially and left it in a text file
in a year from now, 3 years later, when civ3 will be released, i'll have a computer running at least 3 times faster....
 
Old April 28, 2001, 18:27   #70
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quote:

Originally posted by MarkG on 04-28-2001 06:05 PM

i'd like to hear them


Your not alone one this one Mark!
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Old April 28, 2001, 18:52   #71
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Count me as extremely, extremely disappointed about only having 7 civs to play at once, and only 16 overall. I want the Turks, the Mali, the Arabs, the Inca and Aztec and Maya, as well as all the others, except maybe the Sioux. The fact is 7 is too few, certainly for the large maps (my favorite kind). Does this imply anything about the map size limits, by the way, that maybe they too will be limited to the size they were in Civ2? Anyway, the minor civs and barbarians is a nice consolation prize, but they're only that: a consolation prize. But I am hopeful that will compensate. (Please, Firaxis make the limit 16 computer/human players!)

Something else that would help: the ability to pick any seven civs to play against out of all the 16. It always bugged me that I couldn't play, for example, the Germans and the French at the same time without having to change rules.txt. Yes, a better AI would help, too, since it sucks to be limited to 7 civs only to have most of them wiped out because they're so stupid, so it's just me against the Mongols or the Russians. I hope for the best and no matter what I will still buy the game, though maybe I shouldn't say that in case Firaxis is reading.... ;-)
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Old April 28, 2001, 19:02   #72
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quote:

Originally posted by El hidalgo on 04-28-2001 06:52 PM
I hope for the best and no matter what I will still buy the game, though maybe I shouldn't say that in case Firaxis is reading.... ;-)


El hidalgo, I think it is safe to say that everyone here in Apolyton WILL buy CIV3 when it's eventually released - no matter what the limitations the game may have. After all, we all (to some extent or another) live, breathe and think this stuff!

Do I need a civ "fix" or what?!


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Old April 28, 2001, 19:30   #73
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"Another argument made by Darth is isn't it more important to have something like a better AI or an
events language? This is silly, cos there's no good reason why you can't have a great AI, an event
language, AND more than 7 civs."

In a perfect world maybe. But in reality Firaxis has limited resources and can't do everything. Given a choice between Firaxis working to make a better AI and adding more civs I know which I would prefer.

"They know pretty well that most civers want more then just 7
civs in the game."
Well if by that you mean that most civers consider more than 7 civs a high priority , I think that would be debatable. I don't think the polls on this site or this thread mean much since only those who feel passsionately about the issue bother to respond.

Civ3 will almost certainly be a big-selling game with hundreds of thousands of people buying and playing it. I somehow doubt that Apolytoners are a representative sample of this larger audience.
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Old April 28, 2001, 19:48   #74
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quote:

Originally posted by The diplomat on 04-28-2001 04:34 PM
I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge.



In itself a false assumption. I regard quality and quantity seperately, and am not asking for extra civs to increase difficulty.
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Old April 28, 2001, 19:49   #75
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Harlan, aren't you the proffesional scenario designer Activision hired to make scenarios for Ctp2? Thank you for your support - if Firaxis should listen to any members of the scenario community it should be people like you.
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Old April 28, 2001, 19:54   #76
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BTW - People who are pinning their hopes on minor civilizations to rectify this limit will most likely be very disapointed. By now many details of the game have emerged, there have been several previews and the Firaxis website has a wealth of information about Civ 3 and other than the barbarian cities there is no sign of minor civilizations, which would be a major change to the game and hence would almost certainly have been already mentioned. The only way to squeeze out more civs out of the system would therefore be if they allow the limit to be modifyable in the text-file.
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Old April 28, 2001, 20:02   #77
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quote:

Harlan:
My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy.


I made a very similar comment earlier in this thread; and I'd like to underline Wittlich's point that we really need to know more on this vital issue. To his list of 5 questions for Firaxis, I'd like to add another:

6. Will it be possible for a city/cities that revolt to become a minor civ?

To me this is of crucial importance, because it would add great depth and interest to the game if your own empire can fall into civil war, with a whole section of it breaking away to become a separate minor civ. It would add realism to any attempt by conquered cities to rejoin their original civ, as in the short term they could become a minor civ, with diplomatic negotiations in both directions, and possibly end up as independent from either of the two major civs.

This, IMHO, would go a long way towards mitigating the 7-major-civ limitation.

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Old April 28, 2001, 20:08   #78
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Excellent point Ilkull. Perhaps that might be worked in to the new culture aspect they are inroducing, regions of constant revolt and asymmetrical culture to the whole tending to break away easier.
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Old April 28, 2001, 20:08   #79
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Yes Roman, even though I hope it will be otherwise, I have to agree with you. Yes, in the corner of my mind I continue to hope for some earth-shattering break-though concerning the Minor Civs. But I have to accept that what you say is most likely true - the "Minor Civs" will most likely play a very "minor" roll in CIV3 - given the fact that we have heard basically NOTHING concerning the minor civs except that they (the minor civs) will be included in the game...The only thought that keeps my hope alive is that Firaxis is being very secretive concerning the "major" roll that the minor civs will play in the game (trade secret and all).

Without hope, what else is there?

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Old April 28, 2001, 20:12   #80
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"Seven" This is an outrage.They must be joking or somthing this is one of the most important aspects of the game and it has not improved scince civ 1. The more civs the more realistic it would be. Hopefully the minor civs will make this problem barable. If your computer cant take 16 or so then just don't play with 16.
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Old April 28, 2001, 20:17   #81
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I concur Insigna, if you have a low-end computer and can't keep up with the number of civs, then just play with fewer...but to limit folks who have a cutting-edge type computer does sound rather restrictive.
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Old April 28, 2001, 20:26   #82
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This is a quote from one scenarion maker on the scenario forum:

quote:

Originally posted by Exile on 04-28-2001
More than 7 civs is the least we could ask for, and they've blown it already. What is wrong with the game companies? No matter how hard I try, I cannot imagine what possible motivation any designer could have for sticking to the 7-civ limit. You know, my hopes for the next civ game did not include ONE SINGLE THING, except more than 7 civs. THAT was all I wanted. Everything else; who cares. But more than 7 was the VERY LEAST they could do.
Now we find out that Firaxis can't even manage that.

I am dumbfounded. What derogatory term carries sufficient weight to describe such a stupendous blunder? There isn't one. Sticking with 7 civs; It is inconceivable.

Firaxis; it figures.

Exile



This also speaks for many others, though.

Ok, personally I will still buy the game, but the reaction on the scenario forum has been a complete outrage (not a single post supporting this limit). I think many of the folks there might not.
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Old April 28, 2001, 20:28   #83
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quote:

Originally posted by Wittlich on 04-28-2001 08:08 PM the "Minor Civs" will most likely play a very "minor" roll in CIV3 - given the fact that we have heard basically NOTHING concerning the minor civs except that they (the minor civs) will be included in the game...



To be honest I think that it is extremely likely that what they mmeant by including minor civs was the barbarian cities.
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Old April 28, 2001, 20:38   #84
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I also sometimes liked to play a spoiler roll as a small civilization some times, i can't see this being done with minor civs.

Also I think the other reason they went for 7 was the higher you go the worse the AI gets. But they should at lest give us the option i mean if we want to play a better ai Then we go for 7 or a low number and if we want more civs chouse more which will sacrafice some ai probably but there is no reason not to give us the option to chouse.
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Old April 28, 2001, 22:23   #85
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I am sorry folks but I still don't get it: why is more civs better?

if the game is fun, challenging, addictive, complex, realistic with 7 civs, isn't that good enough?

I also think we need to think about the fact that the game will have unique civs. So, Firaxis needs to play balance each civ and make sure that they are well balanced against each other in the game. The more civs in the game at once, the harder it will be to play balance them all. Already, people complained that the 7 factions in SMAX were unbalanced. I am sure that Firaxis is sticking with the safe number of 7 civs so that they can make sure that all the factions are well balanced in terms of gameplay. They don't want a civ that is overpowered or underpowered.

If the game is fun and challenging with 7, why have more?

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Old April 28, 2001, 22:52   #86
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Ok, Diplomat, you don't see the extra fun inherent in having more civs. Fine. You are a member of the 8% that wants to keep it the same. But there's the other 92% who wants more, and to keep you happy at the expense of everyone else just plain sucks. Especially when having >8 civs allowable allows us to play how we want and you to play how you want.

Furthermore, all the arguments about it being too processor/memory intensive are bogus. If my setup can only support 8 players, fine, I'll only play with 8. But if I've got a 1.7GHz P4 with a gig of RAM, don't even talk to me about what it can't do. And this game isn't even released for another year! People are still playing Civ2, 5 years after it was released. Computers are, in gneral, 8 times more powerful than they were then. So even if there's a hardware limit on the number of civs now, that may not be the case in the next few years. I guarantee you I could play Civ1 with a hundred civs on my system. To deny extra playability for all time is just silly.

Ok, worried about extra civs messing up the gameplay? As I understand it, Civ3 is not SMAC in that the civs are not going to be different from one another. There's no balancing of that sort needed. And even if there were, there were 14 different civs in SMAC, all painstackingly balanced to be fairly well playable no matter which factions were actually playing. And still, they only let you play a few of them. Ack!

Why have more, you say? Why not? Since we've never played a game of Civ with more than 7 factions, how do you know that it doesn't leave ordinary games in the dust?

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Old April 28, 2001, 23:07   #87
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quote:

Originally posted by The diplomat on 04-28-2001 10:23 PM
I am sorry folks but I still don't get it: why is more civs better?

if the game is fun, challenging, addictive, complex, realistic with 7 civs, isn't that good enough?

I also think we need to think about the fact that the game will have unique civs. So, Firaxis needs to play balance each civ and make sure that they are well balanced against each other in the game. The more civs in the game at once, the harder it will be to play balance them all. Already, people complained that the 7 factions in SMAX were unbalanced. I am sure that Firaxis is sticking with the safe number of 7 civs so that they can make sure that all the factions are well balanced in terms of gameplay. They don't want a civ that is overpowered or underpowered.

If the game is fun and challenging with 7, why have more?




Well, speaking personally, it's just that it would be more fun for me. I've hardly ever played Civ 2 with less than 7 civs, and certainly never with 3 or 4. 7 is almost a minimum; it's just average for me. It's just what I want. I would like it. There is so much that is fun and challenging in the world even without Civ 3, but Civ 3 is just something I want! It's just another thing to make it more enjoyable.

And regarding balance, I don't see how it would make a difference. If all civs have unique abilities that balance out with 7 or them, why would it be any different with 9? If a game with the Germans and the Spanish is balanced, why wouldn't a game with the Germans and the Spanish and the Carthaginians etc. be balanced, extending this beyond 7? If balance is achieved with 3 or 4 or 7, how would adding an 8th change things? I just don't understand, if all 16 civs are balanced in terms of their abilities when you play any 7 of them against each other, how would they be less balanced if you played all 16 at once?
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Old April 28, 2001, 23:14   #88
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I'm not going to write a thesis here because it's all been said somewhere in the thread, but I'd just like to put my hand up.

If they thought they could increase the number of civs to make it a better game, they would. They know it inside out, and know perfectly well what it would do the the AI, minimum specs etc... They've no doubt play-tested with more and decided it wasn't worth the hit.

I would be highly surprised if there isn't an option in the text files to tweak it yourself. I can't believe there's so many people on here who think they know more about what Civ 3 can do than the developers themselves. (No disrespect to those who ran their copy of Civ 2 to the ground.)

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Old April 28, 2001, 23:17   #89
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I think it would have been great to have more than 7 civs per game, but that is what were all used to so it can't be that bad.
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Old April 28, 2001, 23:20   #90
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Local Date: October 30, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
I have mixed feelings on this topic...

I personally would only play with about 7-10. Having more Civs than that is pointless, since all you do is make the game less chalenging by watering down your opponents, into "bite-sized" pieces ready for systematic conquering. I have no idea in a normal game who would actually want more.

On the other hand, being myself a modest scenario maker for Civ2 (VERY modest!) I can understand how this is bad for the community of people who want to make larger scenarios. I sympathize with this idea, and I think that they have a good point that this expands creativity and choice.

The biggest guideline of what I want for Civ3 has always been more choice and less restrictions, to increase strategy and satisfy more people. Therefore, I see no alternative than to conclude that more civs are inherently better for the game than less civs, within a reasonable limit to be dependent on logical limits of computing. I see no problem with 32 or 64 civs... I would never play this, but that does not mean I should call for limitation of those who would.

So, I condemn Firaxis' decision as unessecarily restrictive and alienating to many prospective civers. Think this over first, Firaxis!

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- Cyclotron7, "that supplementary resource fanatic"
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