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Old May 31, 2002, 22:35   #61
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I meant things run better with deity level unhappiness.Forget the ai.Like you actually may need temples for example.And you actually have to build something besides settlers and caravans.
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Old June 1, 2002, 07:36   #62
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You have a valid point there, but warfare is a lot easyer to handle in deity then king. Witch evens it out a bit.

Everyone can build a couple of temples and markets thats no biggie, dealing with large opposing army's with double movement, now thats a challenge.
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Old June 1, 2002, 09:57   #63
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I gotta agree with that also.......2x2x can be a real bit** when a bunch of troops come out of no where and crush ya.....a real ego crusher
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Old June 1, 2002, 14:31   #64
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The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing
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Old June 1, 2002, 14:49   #65
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Quote:
Originally posted by Ming
The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing
game is decided in the first 10 turns. The person who gets the most tribes from huts, or the most units wins. Once you got tribes you just spend the rest of the game filling in the spaces. And if your playing a duel, only a idiot would build caravans on 2x 2x king. First off there is no way in hell your going to get 200 gold per caravan. Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan. The only ones who play 2x 2x are those who want RTS speed but can't handle RTS !
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Old June 1, 2002, 15:26   #66
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Hehe, firm words. I wonder if any of the 2x brigade will respond.
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Old June 1, 2002, 18:12   #67
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So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.
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Old June 2, 2002, 03:46   #68
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Quote:
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Hehe, firm words. I wonder if any of the 2x brigade will respond.
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Old June 2, 2002, 05:37   #69
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Quote:
Originally posted by markusf
Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan.


When have you ever gotten to invention by 2350bc Markus?
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Old June 2, 2002, 06:32   #70
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I have

But I admit that's a dumb argument, he is right though, you shouldn't use caravans for trade in duels.
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Old June 2, 2002, 07:46   #71
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Normaly no, but in some cases its worth it.
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Old June 2, 2002, 11:09   #72
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Quote:
Originally posted by DrFell
So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.

I was refering to mass cara buying for trade.
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Old June 2, 2002, 11:11   #73
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Quote:
Originally posted by atawa




When have you ever gotten to invention by 2350bc Markus?
your kidding right?

its not exactly difficult.
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Old June 2, 2002, 14:17   #74
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Care to explain?
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Old June 2, 2002, 17:15   #75
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the formula for invention by 2350:
1) Republic and bronze by 2850
2) currency from a hut
3) horse from a hut
4) wheel from a hut
5) research trade by 2750
tech a turn with routes
6) masonary by 2700
7) construction by 2650
8) engineering by 2600
9) invention by 2550
this leaves 4 extra turns in case you dont get exact tech options
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Old June 2, 2002, 18:20   #76
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And that is not exactly difficult?



That requires a lot of luck.......
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Old June 2, 2002, 23:55   #77
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Invention in 2350bc (or 2550bc if you're strat) - just one more reason to hate 2x2x LOL.
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Old June 3, 2002, 11:19   #78
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Why do you even post on this DD? ALl you do is play deity with some rookies on a big ass map on the zone with like 6 other players. Do you even finish those games? Do you need all those other people so you can survive? There should be an option on threads to ban certain people from posting their useless idiocy. I've never met a good player that plays deity, nor will I probably ever.
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Old June 3, 2002, 11:24   #79
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Have you ever played a deity MP game?

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Old June 3, 2002, 11:37   #80
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Quote:
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I've never met a good player that plays deity, nor will I probably ever.
I think we have a self-fulfilling definition here ...

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Old June 3, 2002, 12:10   #81
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At least Eyes and I agree on 1 thing. 1 x 1 deity is a talentless restrictive way to play played by bad players who can not play on really tough settings like 2 x 2 king.
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Old June 3, 2002, 12:15   #82
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Wrong deity Dude, the very possibility of getting invention by 2350 bc is the exact reason you SHOULD play 2 x 2 and why , each turn you can accomplish so much more, so much faster on 2 x 2. But you continue to play your deity 1 x 1 games and run around with your horseman , push a few arrow keys and then end turn whille I get advanced tech, build wonders, build a huge civ, change the map drastically, explore my ass off fight with iron clads and calvery.
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Old June 3, 2002, 12:15   #83
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"tough settings like 2 x 2 king"

yes, build settlers and units and attack. Real Imaginative.
I bet you play villages only too.

Different strokes for different strokes.
But that's the beauty of the game.

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Old June 3, 2002, 12:22   #84
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Ok, I'll prove that Deity has less strategy than King. Tell me one strategy specific to Deity. Just one. And don't tell me bullshit like the size 5 city strategy because that will only get you killed. I want to hear 1 all powerful game winning strategy like there are in King 2x2x. There are a zillion things you can do in 2x2x King. I'm only asking you to name 1 thing in Deity that seperates it from the rest as being the most strategic.
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Old June 3, 2002, 12:25   #85
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Name the zillion.
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Old June 3, 2002, 12:27   #86
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And I don't consider taking out three undefended cites with a explorer a strat. People that don't bother leaving a unit in exposed cities are idiots.
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Old June 3, 2002, 12:32   #87
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Well you're telling me what's not a strategy, but you haven't told me what is a strategy. There's never been a strategy written for Deity before. I rest my case.
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Old June 3, 2002, 12:43   #88
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1 x 1 deity strategy, push a few arrow keys and hit enter...
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Old June 3, 2002, 12:47   #89
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It is meaningless to try and find a strategy that is unique to deity, and take the existence or lack of such a strategy as evidence as to which level requires more skill. The appropriate question is that of what is necessary on deity that is not at king. Like temples, defenders, and a well planned expansion.

For the most part players naturally gravitate towards one of the 2 extremes, 2x king or 1x deity. The former emphasises war and quick expansion, the latter more civ building and planning. Of course 1x deity is slower, but most of us take that as indicative of greater depth. Playing 2x king removes some of the problems that must be solved in 1x deity, but of course creates others. They are different games with different focuses. That is all that can reasonably be stated.
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Old June 3, 2002, 12:58   #90
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Touching...now back to the real topic. Deity sucks **** and there is absolutely nothing anyone can say that will show Deity has any sort of strategy to it. Is it really that difficult to build a temple?
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