Thread Tools
Old May 29, 2002, 09:15   #1
Saurus
Prince
 
Local Time: 03:36
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Finland
Posts: 360
The random map generator & arhipelago
Am I the only one who are unsatisfied with the result of
the random map generator when using the "archipelago" setting?

I want to have lots of island but instead I tend to get a few, extreamly narrow but very " long" continents that may spin around the whole world often beeing only a few tiles wide.

This is not an archipelago! Not even close!

-S
__________________
GOWIEHOWIE! Uh...does that
even mean anything?
Saurus is offline  
Old May 29, 2002, 10:17   #2
TheEvilCheater
Settler
 
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11
I choose the one continent thing and i dont get one continet . The current game i got 2 huge continets.
__________________
I dont cheat just bend the rules
TheEvilCheater is offline  
Old May 29, 2002, 14:48   #3
Bella Hella
Prince
 
Bella Hella's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Oct 2001
Location: philly suburbs
Posts: 302
yeah, i've done "archipelago" with the most water possible several times, and i always end up on a continent with 2 neighbors all up in my shizz! possibly you need to try a different size map? i usually do standard.
__________________
drones to the left of me, spartans to the right - here i am, stuck in the middle with yang
Bella Hella is offline  
Old May 29, 2002, 15:05   #4
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
yes, the archipeligo on standard size or above usualy creates one large continent, or 2 or 3 large ones, but never have i seen an all-island map.

i define an isnald as a landmass that cannot support more than 7 or 8 cities with minimal overlapping.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old May 29, 2002, 15:57   #5
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 19:36
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
i've gotten lucky a few times and gotten large-ish islands. the best was 7 islands with about a dozen packed in cities along with a large continent for 4 civs.
ALPHA WOLF 64 is offline  
Old May 29, 2002, 16:52   #6
The Eliminator
Warlord
 
Local Time: 19:36
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
I get more islands when I select "continents." Archipelago generation sucks.
The Eliminator is offline  
Old May 29, 2002, 17:33   #7
Purple
Prince
 
Purple's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
I like the long snaky landmasses with lots of bottlenecks, lobes, and peninsulas. Therefore I usually play on Large Archipelago maps. The terminology is definitely misleading, though, and it took me a while to find out how to generate the maps I like.

What would you call this landmass category instead of Archipelago?
Purple is offline  
Old May 29, 2002, 17:53   #8
PhoenixPhlame73
Chieftain
 
Local Time: 19:36
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Antonio, Texas
Posts: 90
Ummm...........I dunno........maybe...........Islands ???

Sorry, couldn't resist saying that

Yeah, I've had some bad experiences with that settign, never getting quite what I wanted....

One question I have is does the random setting randomly choose oen of the three types of maps then generat one of them, or does it create and entirly random map???
PhoenixPhlame73 is offline  
Old May 30, 2002, 08:52   #9
Saurus
Prince
 
Local Time: 03:36
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Finland
Posts: 360
Quote:
Originally posted by Purple
I like the long snaky landmasses with lots of bottlenecks, lobes, and peninsulas. Therefore I usually play on Large Archipelago maps. The terminology is definitely misleading, though, and it took me a while to find out how to generate the maps I like.

What would you call this landmass category instead of Archipelago?
I dunno...snaky continents sounds fun to me
Maybe we should have a fourth option in the game setup menu:


1) Pangea
2) Continents
3) Snaky Continents
4) Archipelago

-S
__________________
GOWIEHOWIE! Uh...does that
even mean anything?
Saurus is offline  
Old May 30, 2002, 12:26   #10
Deornwulf
Warlord
 
Deornwulf's Avatar
 
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Dec 2001
Location: In a state of wonderment
Posts: 126
Specific Numbers
It would be nice to give the RMG a range for the number of possible landmasses as well as minimum and maximum sizes.
__________________
"Our lives are frittered away by detail....simplify, simplify."
Deornwulf is offline  
Old May 30, 2002, 17:57   #11
Random Passerby
Warlord
 
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 187
I think the problem is that the islands all end up running into each other and connecting... it seems to work much better on lower-water settings and larger maps. Virtually every time I do maximum landmass archipelago I end up with all but 1 or 2 civs on the same huge landmass, with a few tiny uninhabited islands.
Random Passerby is offline  
Old May 30, 2002, 22:44   #12
Purple
Prince
 
Purple's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
Quote:
Originally posted by Saurus


I dunno...snaky continents sounds fun to me
Maybe we should have a fourth option in the game setup menu:


1) Pangea
2) Continents
3) Snaky Continents
4) Archipelago

-S
Purple is offline  
Old May 30, 2002, 22:51   #13
Purple
Prince
 
Purple's Avatar
 
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
Islands
There probably should be a fourth option: Islands. Just setting some upper limit on the number of tiles in any landmass ought to do it.

And it would also be good to have more small islands generated no matter which option you choose, in addition to the continents, Pangaea, and archipelagoes.
Purple is offline  
Old May 30, 2002, 23:25   #14
dervish
Chieftain
 
Local Time: 06:36
Local Date: November 1, 2010
Join Date: May 2002
Location: on Desktop PC, Monarchy
Posts: 64
Random map generator IS a bullshit, I agree.
dervish is offline  
Old May 31, 2002, 00:19   #15
star mouse
Civilization III Democracy Game
Prince
 
star mouse's Avatar
 
Local Time: 12:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
The problem I have with the terrain generator is how common it is for starting positions to be unviable. In my current game, the Greeks started in the middle of plains, next to hills and a giant mountain range, and next to a large desert. They were doing so badly on this inhospitable terrain that I had to kill them off out of mercy.

It's even worse when it's the player that starts in this sort of rough terrain. It's not unusual for your settler to be plopped in the middle of a vast desert.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
star mouse is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:36.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team