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Old May 29, 2002, 15:52   #1
Fromage
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Turns of Red planet
This is the turn reporting thread for Red planet. Please post a message here after you have played your turn.

Here are the players and addresses:
Gaia - Bburnsis - bburnsis@rogers.com
Hive - Phobos - syrad_alien@hotmail.com
Univ - smhfan86 - callistosdarkside@rogers.com
Morgan - Fromage - juhahu@mail.suomi.net
Sparta - GeneralTacticus - angusniven@hotmail.com
Beliv - Claw - d_robinet@yahoo.com
PK - knowhow2 - lawalan@hotmail.com

Good luck everyone!

Last edited by Fromage; July 27, 2002 at 05:42.
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Old May 30, 2002, 11:53   #2
KrysiasKrusader
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SMAC Red Planet Game Start
Welcome to Red Planet, a game created by Krysia's Krusader.

First base established. All factions start with 2 colony pods + 2 scout patrol.
( Sparta, 1 recon rover + 1 scout patrol )

Level: Librarian
All victory conditions enabled.
Do or Die: Enabled
Directed Research.
No Unity Survey.
Random Events: Enabled
Random Scattering of Unity pods: Enabled
Map Size: Huge

Edit: Initial Base founded on forest square (You all managed to bring a couple of trees with you.).

Passwords mailed individually.

Problems and / or questions can be mailed to here

Have fun and good gaming !

Last edited by KrysiasKrusader; June 5, 2002 at 12:58.
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Old May 30, 2002, 13:09   #3
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2102 to Phobos.

Thanks KK, good luck everyone!
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Old May 30, 2002, 14:42   #4
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2102 to smhfan86

Good Luck guys!
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Old May 30, 2002, 15:07   #5
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02 to fromage.

we're playing by tourney rules right?
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Old May 30, 2002, 15:22   #6
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2102 to Spartans.
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Old May 30, 2002, 18:09   #7
Marid Audran
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Actually you're supposed to mail to me first, Fromage.
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Old May 31, 2002, 05:09   #8
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Old May 31, 2002, 07:22   #9
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Quote:
Originally posted by Marid Audran
Actually you're supposed to mail to me first, Fromage.
Spartans are after me. That list in my first post was just in wrong order. I just fixed it.

Smhfan... "tourney rules"? Hmm. I haven't ever played with those.

In KrysiasKrusader's post are the basic rules. The rest you can find from my post in: http://apolyton.net/forums/showthrea...threadid=51361
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Old May 31, 2002, 12:13   #10
Marid Audran
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Oh, sorry about that. 2102 to Commisioner Knowhow, then.
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Old May 31, 2002, 14:39   #11
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Here are the rules plz read, and if you're uncertain about something, feel free to ask, so we're all playing with the same rules and understanding:

PBEM specific rules/restrictions on exploiting bugs (latest changes in italics):
Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.

Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.

Inserting Stockpile Energy into the build queue after a military unit is forbidden.

If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.

If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.

Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.

Communications only allowed between factions that have obtained each others' commlink frequencies in-game.

Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)

Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)

Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.

No base trading with the AI. Extortion is allowed.
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Old May 31, 2002, 18:03   #12
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Well we signed up for a game with these rules, and I for one don't like changing them half way through the game...

Quote:
Game conditions are:

all winning conditions - yes
do or die - yes
look first - no
tech stagnation - no
spoils of war - no
directed research - yes
no unity survey
random scattering of Unity pods
Random events - yes

Suggested play rules:
• Communications - no communications before contact
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail in advance to all by player who anticipates calling the elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
I think the main difference is the stockpile in queue's, where the bug is allowed to be exploited in these rules where it is not in the competition rules.

But there again, I'm willing to go with the majority.
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Old May 31, 2002, 18:13   #13
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really? I can't remember. I'm fine with staying with the current rules, if that's what they were.
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Old May 31, 2002, 18:21   #14
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They're the rules that Fromage posted in this thread...
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Old May 31, 2002, 18:25   #15
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woops, missed that post. sorry about the confusion.

p.s. what's retro-engineering, and when can u use it?
also, do we need to notify victims if we steal a tech from them? or do we just declare vendetta?
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Old May 31, 2002, 18:33   #16
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Retro engineering is where you probe a unit, say a 12-<6>-3*2 clean, and you haven't got any of those techs, you are then allowed to take that design and use it to build clean 1-<6>-1*2 defenders, or 12-1-12*2 noodles etc. The exception is that the probe team as standard uses a rover chassis and this you are not allowed to retro-engineer into new rovers until you have Doctrine: Mobility.

With regard to stealing tech, I should say that notifying is a good idea, and should be done. It's worth noting that these rules allow for any probe of a pact mate at any time without notification though.
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Old May 31, 2002, 18:38   #17
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"Stockpiling in Qs anytime - OK" is the biggest difference. I have been playing with this rule in other games and it has been ok.

"Must choose vendetta option when probing other players, rebuke if a pactmate". Actually this doesn't matter much, when there is no AI. Anyway, perhaps it's easier this way.

I haven't ever used retro-engineering. I think it happens when your probe buys a enemy unit that is higher tech than your units. Lets say that you have only laser infantries and your probe buys a missile infantry from other faction. Then you can build missile infantries even if they don't have fossile fuels technology yet. At least this is what I think retro-engineering is.

I think I mentioned most of the bugs in the game. If something isn't clear, just ask.
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Old May 31, 2002, 19:42   #18
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thanks for the retro-engineering explanation.

so, do we have to notify when probing someone, or not?
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Old June 1, 2002, 04:18   #19
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Quote:
Originally posted by smhfan86
thanks for the retro-engineering explanation.

so, do we have to notify when probing someone, or not?
When probing, you must declare vendetta. If he is pactmate, you must notify him.
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Old June 1, 2002, 05:42   #20
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turn to Chaunk
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Old June 1, 2002, 12:34   #21
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'03 to Phobos
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Old June 1, 2002, 13:14   #22
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Old June 1, 2002, 14:40   #23
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03 to fromage
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Old June 1, 2002, 16:54   #24
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2103 to Sparta.
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Old June 2, 2002, 01:34   #25
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Old June 2, 2002, 03:10   #26
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That's "Marid" my good Tacticus.

2103 to Knowhow.
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Old June 2, 2002, 09:43   #27
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turn
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Old June 2, 2002, 09:55   #28
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reload due to crash
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Old June 2, 2002, 10:27   #29
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Old June 2, 2002, 11:01   #30
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2104 to our dear Provost
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