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Old May 6, 2001, 10:28   #1
LoD
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Scenario Scripting - A must!
Keeping track of the news about Civ3 features, I have noticed a lack of a very important (IMHO) - a scenario script language, a la Civ II expansions. In Civ II, it was sufficent to utilize most ideas that were spawned in the sick mind of a scenario author . And it was great.
Alpha Centauri lacked this feature. Being a die-hard SMACer (and also a SMAC-related site webmaster of late) I have seen many people's ideas never came into implementation, becuse they required triggered and special events. It (was) is a severe hit on the replayability value.
I'd just like to bring up this problem.
Sorry if it has been already discussed earlier, I'm new to the Civ3 forum.

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Old May 13, 2001, 07:37   #2
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Strange - no one actually considers this issue important?
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Old May 13, 2001, 07:49   #3
Ralf
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quote:

Originally posted by LoD on 05-13-2001 07:37 AM
Strange - no one actually considers this issue important?


It IS important! Check out the lengthy Civ3 editing tools: what do *you* want to see thread, by Dan Mahaga FIRAXIS.
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Old May 19, 2001, 15:06   #4
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Thanks for the info, Ralf .
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Old May 19, 2001, 20:56   #5
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Hopefully the scripting language will be more powerful than Civ2's event handler and easier to understand than CTP's SLIC.
 
 

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