Thread Tools
Old May 30, 2002, 09:36   #1
sugar daddy
Chieftain
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 31
Sciences surplus or science waste?
If you have lets say 100 beakers left to reach the next tech, and you produce 1000 beakers pr turn. Does the 900 beakers go to the next tech like in civ2 or are they lost?
At one point in my last game I found that I could set the science rate to 10% and still get the next tech in the next turn + about a 1000 gpt for that turn...
sugar daddy is offline  
Old May 30, 2002, 09:53   #2
Mannamagnus
Prince
 
Mannamagnus's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Prime Headbonker, The Netherlands
Posts: 322
I recall reading somewhere that they are lost.
__________________
Somebody told me I should get a signature.
Mannamagnus is offline  
Old May 30, 2002, 10:31   #3
Nym
Prince
 
Nym's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Re: Sciences surplus or science waste?
Quote:
Originally posted by sugar daddy
If you have lets say 100 beakers left to reach the next tech, and you produce 1000 beakers pr turn. Does the 900 beakers go to the next tech like in civ2 or are they lost?
Yes, they are lost. In the same idea, all accumulated beakers are lost if you change the tech researched.

Quote:
At one point in my last game I found that I could set the science rate to 10% and still get the next tech in the next turn + about a 1000 gpt for that turn...
That is one of the best examples of micromanagement and it is the only way to decrease the number of excess beakers lost.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old May 30, 2002, 10:52   #4
MiloMilo
Warlord
 
Local Time: 20:40
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 160
Well, Nym, I wouldn't say that those beakers are wasted, so much as that the inattentive player is wasting his own beakers. Every time you start to research a new tech, it is worth checking your science rate to see how much money you can make while researching. The miraculous last turn is an illusion.

For example, let's say you can research something in four turns, and for the first three you make 100 gold per turn, and then for the last turn you find that you can make 500 gpt. The fact is, if you had set your tax rate properly, you would have gotten 200 gpt for those four turns, ending up with the same tech and the same 800 gold.
MiloMilo is offline  
Old May 30, 2002, 14:51   #5
Nym
Prince
 
Nym's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Quote:
Originally posted by MiloMilo
Well, Nym, I wouldn't say that those beakers are wasted, so much as that the inattentive player is wasting his own beakers. Every time you start to research a new tech, it is worth checking your science rate to see how much money you can make while researching. The miraculous last turn is an illusion.

For example, let's say you can research something in four turns, and for the first three you make 100 gold per turn, and then for the last turn you find that you can make 500 gpt. The fact is, if you had set your tax rate properly, you would have gotten 200 gpt for those four turns, ending up with the same tech and the same 800 gold.
I totally agree. The interest to put the science rate at the maximum is to get the tech sooner.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old May 30, 2002, 15:09   #6
Franses
Civilization III Multiplayer
King
 
Franses's Avatar
 
Local Time: 02:40
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
Milomilo,

You are only partially correct and what you refer to was not meant in the earlier posts.

If a science costs 8800 beakers you often have to choose between setting your science at eg 900 (for 10 turns) or 1000 (for 9 turns).
In both cases you can wast 200 beakers or save them in the last turn. This effect happens every time you research an advance and has nothing to do with the start of the research.
__________________
Franses (like Ramses).
Franses is offline  
Old May 30, 2002, 17:21   #7
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
BTW, everyone's EXPERIENCE indicates they are lost. I don't think anyone from Firaxis has spoken on the subject. It sure would be cool if they changed it or automatically handled the micromanagement.

I wonder what happens on the AI side. Does it accumulate or do they never micromanage, losing out on the gold??

JB
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old May 30, 2002, 23:57   #8
kring
Civilization III Democracy GameCivilization III PBEMCivilization III MultiplayerNationStatesCTP2 Source Code ProjectApolyton UniversityCivilization IV Creators
King
 
kring's Avatar
 
Local Time: 19:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
I read this comment on another forum, and was curious to the answer myself. It would be easy enough to test.

I did notice one time I changed research in midstream, then changed right back in the same turn as a test. Suddenly, I needed the full amount of time again, even though I had researched it about 2/3 of the way.

I would like to hear Firaxis respond also.
kring is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:40.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team