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Old May 30, 2002, 14:31   #1
Nostromo
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Expulse foreign units
It would be nice if we could, in PTW, expulse foreign units (like those irritating settlers, for example) without risking war. When you ask nicely, the other civ ignores you; when you insist, it declares war on you. Very, very irritating.
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Old May 30, 2002, 15:06   #2
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Old May 30, 2002, 15:09   #3
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Another good CTP feature deemed not good enough for Civ3.
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Old May 30, 2002, 15:30   #4
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Quote:
It would be nice if we could, in PTW, expulse foreign units (like those irritating settlers, for example) without risking war. When you ask nicely, the other civ ignores you; when you insist, it declares war on you. Very, very irritating.
Even better yet, the AI should be more respectful of borders. If two Civs are (happily) peaceful with one another, then AI should be less inclined to enter the borders of that Civ. If the AI does happen to enter the borders of that Civ, then (if) when the other Civ asks the AI to get out of their borders the AI will do so promptly. After that the AI will be even less likely to enter that Civ's borders for a while. Btw, doesn't it seem like the AI primarily enters the borders of the human civ and not the other AI civs?
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Old May 30, 2002, 15:41   #5
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Those irritating settlers can be very useful.

If you don´t have holes to build a city or can block them, then you have voluntary hostages
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Old May 30, 2002, 15:51   #6
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Quote:
Originally posted by civman2000
dream on
It was just a suggestion... BTW I've seen far more unreasonable suggestions...
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Old May 30, 2002, 15:52   #7
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Quote:
Originally posted by Carver
Another good CTP feature deemed not good enough for Civ3.
SMAC had an analogous feature. IIRC you could expulse foreign spies in SMAC.
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Old May 30, 2002, 15:56   #8
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Quote:
Originally posted by TechWins


Even better yet, the AI should be more respectful of borders. If two Civs are (happily) peaceful with one another, then AI should be less inclined to enter the borders of that Civ. If the AI does happen to enter the borders of that Civ, then (if) when the other Civ asks the AI to get out of their borders the AI will do so promptly. After that the AI will be even less likely to enter that Civ's borders for a while. Btw, doesn't it seem like the AI primarily enters the borders of the human civ and not the other AI civs?
I agree. And when YOUR settler goes in THEIR territory all hell breaks loose. The AI huffs and then it puffs and then it declares war on you. There's no justice I tells ya.
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Old May 30, 2002, 16:02   #9
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Quote:
Originally posted by ydiiby
Those irritating settlers can be very useful.

If you don´t have holes to build a city or can block them, then you have voluntary hostages
Yes... Wait a minute... they could even be used to lift the fog of war in a MP game. You send a settler in a foreign country and check things out... If that country is not prepared for war, it will probably not declare war on you. Now that's useful!
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Old May 30, 2002, 16:19   #10
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I;ve noticed that the AIs dont even SEE other AI's borders. I've seen enemy civs walk right through other AI's territory, no ROP or anything.
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Old May 30, 2002, 19:27   #11
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I;ve noticed that the AIs dont even SEE other AI's borders. I've seen enemy civs walk right through other AI's territory, no ROP or anything.
I've got a hunch that it would've significantly complicated the path-finding code, if the AI were to take borders into consideration. Makes the playing field a smidge less than level...

I sure do wish boats were employed when, for instance, China declares war on the French/Zulus/Egyptians/etc.
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Old May 30, 2002, 20:40   #12
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I agree with the respecting borders issue. Too often, they just waltz through like it was neutral territory, no RoP. I would like to see them ask before they can do it. If you say no, and this would work both ways, then continuing on would be a DoW.
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Old May 31, 2002, 02:22   #13
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Pbbbbbtht. It's not like you have to respect the AI's borders either; sure, they'll whine quite a bit , but c'mon, if you read these boards you should be able to handle that easily. If the human player is as insistent as the AI is about trespassing, it usually won't take long before they cave and just let you pass, unless they're very, very mad at you.
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Old May 31, 2002, 03:06   #14
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I have had civs that weren't very very mad at me declare war for being inside their borders, rightfully so since I didn't leave when asked. A lot depends on the aggressiveness level of the civ in question, among many other things; including relative numbers of military between that civ and you, not the actual better quality units, just total numbers.

I have read many fora, here, at CivFanatics, 1BigCommunity, and about a dozen other sites. I do handle easy; my response depending on a number of factors; actual military superiority, etc.

My point being is that trespassing, esp. with military troops is an act of war. Can you imagine in your home country, if another country just waltzed troops in, you demanded that leave and they didn't, it would be war. If your country is militarily less capable than the other, or multiple countries are involved, your country may not declare war.

There have been times I have declared war because they were trespassing, mainly to make a point to the other civs.

I have even demanded cities, back in 1.16 and gotten them 4 times from 3 different civs. Just by going into the Foreign Advisor and demanding them. Once, I was rejected, and once, he declared war. I haven't tried such tactics in 1.21.
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Old May 31, 2002, 03:15   #15
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Quote:
It's not like you have to respect the AI's borders either;
Two wrongs don't make a right.

Quote:
I've got a hunch that it would've significantly complicated the path-finding code
Well, actually it already has to be apart of the path-finding function, because how else could you aks the AI not to move it's forces into your territory? Yes, the AI actually does listen once in a while. It's just a matter of tweaking the function...nothing much will have to be added in all actuality.

Quote:
I sure do wish boats were employed when, for instance, China declares war on the French/Zulus/Egyptians/etc.
This problem could be solved if there were more states of diplomacy. War should not occur until a wrongful act has occurred, such as espionage, military attack, trade embargo, etc... Pissing somebody off in a trade agreement should not result in war. One of the problems with Civ3's diplomacy is that the state of feelings coincides with the state of relations too much. Basically there should be more state of relations than...as I've said before. This would prevent stupid things like non-existent wars existing (there's an oxymoron (sp?) for ya).

Take a real life situation for example. India and Pakistan are not quite in war yet, and there are definitely not in peace. What would their Civ3 relations be with each other then? Also, an alliance is not a relation in the game...it's an agreement.
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Old May 31, 2002, 04:35   #16
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A simple editor solution to enemy units in your territory:
With civ3 Multi Tool create some new units with Hidden Country Ability (The same of the Privateers) so you can clear your borders without war
my units are:
Slaver (archer grafic)
Bandits (longbowman grafic)
Deserter (rifleman grafic)
they are fantastic to eliminate others settlers and obtain some slav!!!
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Old June 1, 2002, 07:51   #17
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Re: Expulse foreign units
Quote:
Originally posted by nostromo
It would be nice if we could, in PTW, expulse foreign units (like those irritating settlers, for example) without risking war. When you ask nicely, the other civ ignores you; when you insist, it declares war on you. Very, very irritating.
hi ,

smart , now , keep asking it long enough and who knows , .....
a poll would not hurt neither , ..............

have a nice day
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