Thread Tools
Old June 1, 2002, 08:43   #1
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
voiceovers!
i loved them in smac!

any chance we'll see them in candle'bre?
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old June 1, 2002, 10:34   #2
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Funny you should mention that, Markos! I was driving to the local Chic-Fil-A this morning to grab some grub, and I was....ummm...practicing.

In this particular case, I was imagining players clicking on their army icons on the main map, and getting various responses from their units a la Warcraft, where if you keep clicking the same unit repeatedly, you'll "irritate" the unit in question. Always thought that was a stellar touch, and found myself experimenting with every unit I could produce, just to see what they'd say next.

Now, I have at least a bit of understanding about what goes into making top notch sound effects, and I can honestly say that we don't have the equipment to get toooooo elaborate, but yes, I can see numerous instances where we could introduce simple voice effects (I've got a sound mixing software package I've been playing with of late....can add feedback, reverb, noise, speed up or slow down the sound stream, etc). Some opportunities I can see where we can add in simple voice overs:

1) When clicking on army icons on the main map
2) When a new tech is discovered
3) When a new building is complete
4) Possibly if/when players elect to use governors (and here, we can either have a single voice for the governors, or try to enlist the aid of a number of team members to make recordings).

Springboarding off of the writing thread a bit, it'd be really cool if we could have a few different "feels" where voices were concerned....that is to say, we could base the *type* of voiceover heard on your current honor standing.

If honorable, you get the noble sounding knights and advisors.

If infamous, you get sleezy, shifty sounding voices giving you reports.

If you're somewhere in the middle, you get...something in the middle...lol

But yes, I think there are numerous opportunities for us to experiment with that, and it won't take any fancy/expensive equipment to do standard voice effects. Just a mic and the mixing software I've got should take us quite far down that road.

Granted, for the fancier effects we'll either have to find an outside source or invest in some studio quality equipment, but we can start simple and work up to that....

-=Vel=-
(making lists of everybody he knows who's in a band)
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old June 1, 2002, 10:37   #3
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
PS: some of the ummm......"practice phrases" I was muttering to myself on the way to breakfast this morning were:

"Knave, a pox upon thee!" (I have no idea... )

"We shall drive the recreants from the field, m'lord!" (possible response when an army is ordered to attack)

"Knave, I smite thee!" (I have no idea...lol)

"Plague and pestilence shall be your undoing!" (in a sinister, whispery voice, perhaps with a bell tolling in the background when the wizards unleash pestilence on a target province)

"At your command, sire!" (general response when clicking on an army unit?)

And a few others....

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old June 1, 2002, 10:38   #4
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
I think the voiceovers, even simple ones like:

1. You've just built

2. A barracks

or

2. A temple

Would be a lot better than the stupid pop-ups.

They save on the constant mouse moving and clicking
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 1, 2002, 10:41   #5
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
I wonder if it would be posible to use mp3 rather than wav files to play them it would save a lot of space. I dont think a small mp3 player in the .exe would take too much.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 1, 2002, 10:42   #6
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Good point...and it wouldn't be difficult to have some fairly "canned" responses...perhaps do it like in SMAC where the first time you build a particular building, you get some detailed verbage about it, and thereafter, you simply get a canned voiceover:

"Barracks completed in Brom and Illium....Temple completed in Skanalarr..."

Stuff like that maybe....

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old June 1, 2002, 10:47   #7
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Yeah,

with different voices/faction and type of background music perhaps depending on the type of building. IMO voiceovers should be used whereever possible to replace pop-ups. Instead of improved writing have improved writing in the form of voiceovers. As you say warcraft did it what 10 years ago and are still doing it.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 1, 2002, 10:49   #8
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
Quote:
Temple completed in Skanalarr...
what do you do with custom city names?

you have the player record the name of the city when he builts it!
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old June 1, 2002, 10:59   #9
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Good point re: Mp3 format over Wav....lots of space-saving potential there. The short answer is....I'm not sure! The whole sound issue is one that we've not delved too deeply into thus far, cos we're conspicuously absent a sound person on the team (I've bought some basic equipment and am learning, but am by no means an expert!).

My instinct though, is that you're right....will have to discuss that possibility with Ram and the code team to see what our options are though, and see what we can do....

And Markos! Dang...I had not thought of that....Hmmm....and it provides an interesting dilemma.....not 100% sure about how to get around that one.

One possibility is to simply have a set of province names built in, and the RMG assigns them, but I do know that lossa folks like naming their own provinces and such....don't know....will have to mentally chew on that one for a while....

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old June 1, 2002, 10:59   #10
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Same thing for generals etc
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 1, 2002, 11:04   #11
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
I'm sure it would add complexity to the .exe but a move to voice from text and the ability to add new names, comments etc would be a new direction for any game. If the sound format was simple enough to incorporate in the game there would be modders churning out new sounds for everything as there is for CIV graphics etc today.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 1, 2002, 12:25   #12
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
it wont be hard to include a sound recorder and an mp3 compressor in the game
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old June 1, 2002, 12:37   #13
Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
 
Lemmy's Avatar
 
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
including mp3 will require more processing power...with the decompressing and all....
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Lemmy is offline  
Old June 1, 2002, 15:49   #14
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
If we do sounds for units, there need to be at least 10 for selection and moving... SC had about 3 or 4, and that got annoying real fast.

I say Vel has auditions... post a script or two, and have people post wav files or somesuch on the thread.

Does anyone know if other games like SC (or even CTP) actually had voice actors, or did they just use the programming team?
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old June 1, 2002, 16:57   #15
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Sure it may require more processing power but by the time this game is out the optimum processor may be 4GHz and 2GHz will be passe.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 2, 2002, 09:33   #16
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Processing mp3's isn't a problem on any half-way modern box. Licensing is. Fraunhofer Institute will wan't to se a little something for every game you sell with a mp3 decoder in it. I don't know what they do demand for freeware, but you would be well advised to write sound routines and make samples that can be re-used in the commercial version.

Consider Ogg, a truly free compressed format.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old June 2, 2002, 09:37   #17
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Quote:
Originally posted by Velociryx
In this particular case, I was imagining players clicking on their army icons on the main map, and getting various responses from their units a la Warcraft, where if you keep clicking the same unit repeatedly, you'll "irritate" the unit in question. Always thought that was a stellar touch, and found myself experimenting with every unit I could produce, just to see what they'd say next.
While I agree that the voiceovers where some of the best features of SMAC, let's remeber that they were good and fitted the mood of that game beautifully. That probably is a lot of work to set up.

More importantly, considering where not to have VOs should be a priority. While I agree a good VO the first time you build a building of a certain type is a very nice feature, I personally positively hated the warcraft/starcraft style unit reponses. I could sure do without them in a TB game.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old June 2, 2002, 15:25   #18
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 12:48
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Quote:
Consider Ogg, a truly free compressed format.
Seconded.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old June 3, 2002, 18:53   #19
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Quote:
Originally posted by moominparatrooper

While I agree that the voiceovers where some of the best features of SMAC, let's remeber that they were good and fitted the mood of that game beautifully. That probably is a lot of work to set up.

More importantly, considering where not to have VOs should be a priority. While I agree a good VO the first time you build a building of a certain type is a very nice feature, I personally positively hated the warcraft/starcraft style unit reponses. I could sure do without them in a TB game.
But imagine if voiceovers are changeable like unit graphics (or included with unit graphics).

"We'll be damned before we assault that fortification m'lord. We havent been paid in three months!"

"You want what?"
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 3, 2002, 19:01   #20
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
"Yes, Sire!"
"Yes, Sire!"
"Yes, Sire!"
"Yes, my Lord!"
"Yes, Sire!"
"Yes, my Lord!"

Arrrgh! They'd better be real smart to work well...
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old June 3, 2002, 19:40   #21
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Trooper - excellent point....it was the repitition that got to me in the end too, regarding the unit voiceovers in WarCraft....BUT....here's where we have something of an edge.

I think the main reason the repition got so bad in the RTS environment is that, mid game when you've got a gazillion units and you're clicking on them individually (or even in smallish groups), that's still a whole lotta "yes sires!" going off on a near-constant basis, but with us, if we stick to army icons on the main map, there won't be nearly as many responses from the units themselves (cos there won't be nearly as many units to begin with), and if we can create a few different "first tier/first click" responses, it should break up that sort of irritating tedium.....don't know for certain, but that's my sense of it as I think it thru....would be something I'd be interested in experimenting with tho....and I do kinna like the notion of swappable sound files in the same vein as swappable graphics....fits in nicely with the "moddable everything" approach.

Still, I quite agree that we don't wanna build in irritants to the game....if it doesn't work well at the army icon level, we can ditch it there and keep experimenting with it in other places....the idea of maybe using voice effects to reduce popups is kinna groovy tho....

-=Vel=-
buzzing on meds
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old June 3, 2002, 20:05   #22
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Its easy enough to have a un check a tag to turn em off.

"Charge!"
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 3, 2002, 20:34   #23
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Or, you could have a moving sound (hoofs for cav) and only have voices when:

1) They are ordered to attack (Charge!)
2) They are ordered to attack a city/fort (up the ladders, men!)
3) They fortify in a city/fort (Man the towers)
4) They are ordered to cross impassable terrain (Are you mad? Our horses can't set foot among those towering crags!)
5) They win (The day is ours!)
6) They lose (AAAAUUUGHH!)
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old June 3, 2002, 22:10   #24
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
"Once more into the breach dear friends"
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 3, 2002, 22:22   #25
Ogie Oglethorpe
ACDG3 Spartans
Emperor
 
Ogie Oglethorpe's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
I suggest a bit of comic relief. I envision an imp (right out of Animal House) giving advice like F*** im F*** their brains out.

Og
__________________
"Just puttin on the foil" - Jeff Hanson

“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
Ogie Oglethorpe is offline  
Old June 7, 2002, 14:06   #26
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Lots of famous quotes from literature would be pretty cool. They'd have to be ones that are out of copyright, of course, but that still leaves a few hundred years to choose from.

Examples from Shakespeare ('cos it's what I know ):

Espionage and Diplomacy:
"Sirs, stop their mouths; let them not speak to me, but let them hear the fearful words I utter." Titus Andronicus. 5.2.167

"He doth wrong me to feed me with delays." Titus Andronicus. 4.3.43

"What shall we do? Let us that have our tongues plot some device of further misery to make us wondered at in time to come." Titus Andronicus. 3.1.111

"Because I cannot flatter, and look fair, smile in men's faces, smooth, deceive and cog, I must be held a rancorous enemy? Cannot a plain man live and think no harm?" King Richard III 1.3.47

"You must not, dare, for shame, to talk of mercy, for your own reasons turn into your bosoms as dogs upon their masters, worrying you." Henry V. 2.2.81

"Their villainy goes against my weak stomach, and therefore I must cast it up" Henry V. 3.2.51

Intro:
"O for a Muse of fire, that would ascend the brightest heaven of invention, a kingdom for a stage, princes to act, and monarchs to behold the swelling scene!" Henry V. 1.1.1

Combat:
"Now are our brows bound with victorious wreaths." King Richard III 1.1.5

"Once more unto the breach, dear friends, once more." Henry V. 31.1

And that's just a quick sample ... there will be millions of them to use in diplomacy if we wanted.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old June 7, 2002, 15:41   #27
TCO
Apolytoners Hall of Fame
Emperor
 
TCO's Avatar
 
Local Time: 15:48
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
I like some of them. Others are a bit too dry. Would be a neat touch to have some literature mixed into CBR like this. But do it in such a wayt that Joe Sixpack isn't too trurned off. (Let me screen the Poet's quotes.)
TCO is offline  
Old June 7, 2002, 16:52   #28
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
You identify with Joe Sixpack, do you, GP?
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old June 7, 2002, 19:49   #29
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 01:48
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223


You're right there GP, although it would be cool to mix some literature into the game, there comes a point (maybe not too far down the road) when you start to have too much of a good thing.

A few of them, especially the shorter ones (ie. "Now are our brows bound with victorious wreaths."), would be very nice I think. The longer ones less so ... and not all of the quotes I listed are entirely suitable, regardless of length.

However, those were just the 3 plays I happen to have sitting on my desk and I only briefly flicked through them. With a more thorough exploration of literature and careful pruning and screening of the quotes I'm sure that this could add a little something to the mix.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old June 7, 2002, 20:06   #30
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
I always felt there was something missing in the Civ3 resource model. Now I realize they should've sounded a "A horse! A horse! My kingdom for a horse!" When you connected your fist horsie resource...
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:48.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team