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Old June 3, 2002, 06:31   #1
ramses II.
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How to produce NONE engineers
In a German forum a member refused to build a 2nd city with his 2nd settler. He said that the settler would become a NONE-engineer.
I replied, it's easy to get NONE engineers with the following trick:
Put an engineer on a ship, let it sail to an island next to an AI civ, found a city and disband the city by rush building an engineer - et voila!
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Old June 3, 2002, 07:35   #2
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Of course the NONE settler will only become a NONE engineer if you have Leo's. Then yes, it will remain a NONE after being automatically upgraded.

Your approach for obtaining NONE settlers/engineers also works. Doesn't just have to be on an island. As long as the city being disbanded is closer to an AI city than to your nearest city, then the resulting set/eng will be NONE.
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Old June 3, 2002, 10:16   #3
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Build with your first two settlers as it is unlikely that you will get a nomad from a hut if you have a non settler on the same continent. In the record breaking games played by samson and Solo they always used to build with nomads in the hope they would get further settlers. A nomad is much better than an advanced tribe as you can choose the location of the city. The main sources of nomads seem to be woodland/icecap huts. On the poles there is no restriction to the number of settlers that appear on a continent.

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Old June 3, 2002, 10:57   #4
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While there have been exceptions reported to the only one none per continent theory, it does seem to have some validity. A few weeks ago, I got a none and found another mountain hut the same turn, I waited a turn to settle a city before popping the hut. I got another none.

Others have claimed that if you're closer to another civ or in the northernmost part of the map, that the percentage of getting one is greater. I have never seen anything that would support these theories.

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Old June 3, 2002, 14:05   #5
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The theory about being nearer an AI civ does seem credible - though I have a feeling that it's one of those measures (like corruption) that increase with distance from your capital.

The game encourages expansion in the remote corners of the globe with all those advanced tribes. Easier for the AI to steal tech when the human has a sprawling empire

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Old June 3, 2002, 16:09   #6
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It goes based off what city is closest, to determine support. If its an AI city, you will bet a none. The distance is as the AI calculates it. Not exactly the same as true distance.

Ramses, your insights are all ones that are pretty common to experienced deity players. Which most of us were in 1997...
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Old June 3, 2002, 18:04   #7
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Quote:
Originally posted by GP
It goes based off what city is closest, to determine support. If its an AI city, you will bet a none. The distance is as the AI calculates it. Not exactly the same as true distance.
All settlers from huts are None, regardless of the distance to your cities or AI cities.
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Old June 3, 2002, 18:12   #8
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..not exactly.I have have had nomads that were supported.
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Old June 3, 2002, 18:18   #9
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Quote:
Originally posted by rah


All settlers from huts are None, regardless of the distance to your cities or AI cities.
Not with 2.4.2
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Old June 3, 2002, 18:33   #10
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never seen it in mge.
actually never seen it anywhere.
what difficulty and barb settings were you usuing ?
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Old June 3, 2002, 18:36   #11
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standard
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Old June 3, 2002, 20:48   #12
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deity, hoardes.
It may have something to do with the # of nomads present.Maybe only 3 or something can be nons..maybe the location of the 2nd nearest city...I don't know.I know I was surprised and rather annoyed.
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Old June 3, 2002, 21:20   #13
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standard = diety/hordes.

I could be talking out of my ass though. Been a while, ferret-tender.
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Old June 4, 2002, 01:02   #14
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@GP
I'm sorry when I post known facts ...
But I'm a newbie in the CIV-forums of this world , playing deity since february 2002. And I think this forum is not only for the experts - they don't need help. For me the reactions and answers of the experienced forum members are helpful, and I hope for the other non-experts, too.
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Old June 4, 2002, 08:45   #15
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2 Questions.

1. Frequency of occurance, fluke or happens every game.
2. Anybody else seen this? I've gotten 1000's of nomads and never once wasn't it a none.

You've got me curious.

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Old June 4, 2002, 09:13   #16
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Did a search on huts, (slim pickings)
but this one thread from just over a year ago.
The originator, silverdragon, stipulated some were supported but all other responders had never experienced on.

http://apolyton.net/forums/showthrea...highlight=huts

But as in all these threads, someone always seems to have seen the exception.

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Old June 4, 2002, 09:15   #17
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The city must be closer to AI cities than to your own.
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Old June 4, 2002, 10:08   #18
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Quote:
Anybody else seen this? I've gotten 1000's of nomads and never once wasn't it a none.
Not me. I play MGE and 2.42, never got a supported settler from a hut. Didn't consider it possible before this.
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Old June 4, 2002, 10:25   #19
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Quote:
Originally posted by ramses II.
@GP
I'm sorry when I post known facts ...
But I'm a newbie in the CIV-forums of this world , playing deity since february 2002. And I think this forum is not only for the experts - they don't need help. For me the reactions and answers of the experienced forum members are helpful, and I hope for the other non-experts, too.
Newbies may ask questions but should not "Groundhog Day" us with recommendations.
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Old June 4, 2002, 12:44   #20
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It's not like there's an overwhelming amount of posting on the Civ2 board. I'm glad to see almost anything that generates discussion.

Ramses, do you understand the reference to "Groundhog's Day"? I see you're from Germany and don't know if that movie is familiar there.
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Old June 4, 2002, 12:54   #21
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For what it's worth - I have never seen a supported Nomad (ie a settler from a hut) - but a settler from disbanding a city can be supported -- is this the source of confusion? Could it be a Mac thing, Smash?

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Old June 4, 2002, 13:31   #22
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I am also aware of the disbanding city for a settler being supported if it's closer to one of your cities. And I wouldn't be suprised if it was a "MAC" thing. A lot of exceptions seem to happen on that platform.

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Old June 4, 2002, 13:42   #23
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It could be a MAC thing.I have been playing with pc versions for about 4 months now and I havn't seen it yet.Havn't played 1000s of games though...not yet

It was rare.I seem to recall it happening when I was playing "build and expand anywhere ASAP" type game.


wanders off to try and recreate this so as to save face

...startes plugging cables back into MAC G3
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Old June 4, 2002, 14:01   #24
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Don't worry about saving face.
My favorite is the getting a city from a hut prior to placing your capital.
All of the regulars claimed it was impossible. None of us had ever seen it and didn't even think about it. Then One poster claimed he had had it happen to him, and all of a sudden people were coming out of the woodwork saying it had happened to them once or twice. Then someone said it happened all the time.

I still never witnessed it or believed it possible. A group of us played the no-founding city challange and NO ONE ever had to reset due to getting a city from a hut. Thousands of huts were opened and never a city.

Then someone said MAC. And then those that had claimed it had happened that didn't have MACs started to question their own beliefs.

For every absolute in the game, you can find someone that claims it's not.

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Old June 4, 2002, 16:45   #25
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That one I know is possible on pc version.It happened to me in the CF game of the month thingy 2 games ago.I was planning a units from huts conquest as it was a small map but that got screwed when the capitol appeared.No more nons after that and barbs came on heavy.
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Old June 4, 2002, 17:03   #26
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I used a MAC mostly when I played back in 97-99. There were some differences on that platform.
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Old June 4, 2002, 17:09   #27
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Quote:
Originally posted by Smash
That one I know is possible on pc version.It happened to me in the CF game of the month thingy 2 games ago.I was planning a units from huts conquest as it was a small map but that got screwed when the capitol appeared.No more nons after that and barbs came on heavy.
It's not that I don't believe it happened to you.
But my mind won't let me believe.
NOT ONCE HAS IT EVER HAPPENED TO ME>

Where you playing a senario?
That might make a difference.
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Old June 4, 2002, 17:11   #28
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It happened to me a couple of times, usualy in MP games.
Nice if you're playing a duel and your first 2 huts are city's....game over by 3850bc
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Old June 4, 2002, 17:18   #29
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NEVER< IN hundreds and hundreds of games and many no-city challanges. Hundreds of hundreds of MP games.

Were these premade maps, or scenarios, (and nobody told you)

I can't think of any other explanation.

I've played way to many games for it not to have happend to me.

RAH

yes a little bit of a rant. but justified
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Old June 4, 2002, 17:28   #30
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There's always the shame-faced person who has to admit that he changed his rules.exe. "Oh...sorry. Forgot to tell you that I changed my rules.exe. I'm using the Fascist mod."

Also people who lack the most current patch.
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