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Old June 5, 2002, 19:00   #1
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24 Civs, or 16?
Will the 8 new civs be in addition to the current 16, allowing a game with 24 civs?
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Old June 5, 2002, 19:18   #2
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Old June 5, 2002, 20:25   #3
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So we can definitely play games with 24 civs at the same time?

Methinks Mark has been privy to some undisclosed information.
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Old June 5, 2002, 20:44   #4
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I'm a bit tired at this time of the night in Europe
I understood the question as "will the 8 new Civs replace 8 of the old Civs ?". Maybe Mark didn't disclose that much info.
More playable Civs at the same time would be logical though : the computers are better than one year ago, letting Civ3 demand more computing power. Firaxians also stated than the number of simultaneous Civs wasn't an important reason of slowdowns, which is caused by the pathfinder.
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Old June 5, 2002, 21:24   #5
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I just hope they fix the diplomacy screen for more than 8 I can contact all the civs playing easily
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Old June 5, 2002, 21:37   #6
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Quote:
Originally posted by JtheJackal
I just hope they fix the diplomacy screen for more than 8 I can contact all the civs playing easily
the faces'd be pretty small! I do want 24 civs to a game though.
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Old June 5, 2002, 21:46   #7
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Quote:
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the faces'd be pretty small! I do want 24 civs to a game though.
I do want 31 civs! What about 255 civs! Then need bi-color civ colors. As football teams uniform.
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Old June 6, 2002, 15:02   #8
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hi ,

they should stop at 32 , .......

have a nice day
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Old June 6, 2002, 15:34   #9
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Why 32?

The system could be designed, if done correctly, to support 100, maybe even a 1,000 civs; but system requirements would be massive.
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Old June 6, 2002, 15:38   #10
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Why 32?

The system could be designed, if done correctly, to support 100, maybe even a 1,000 civs; but system requirements would be massive.
hi ,

ahem , it shall be people who buy the game , not supercomp's , .......

try to control 32 civ's , .......that shall be hard enough , ....

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Old June 6, 2002, 20:33   #11
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It will be possible to add Civs in the June editor ! I don't know the limit, but I suppose it will be 32. Just imagine the Civ selection screen if there are 1000
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Old June 6, 2002, 20:36   #12
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Quote:
Originally posted by Spiffor
It will be possible to add Civs in the June editor ! I don't know the limit, but I suppose it will be 32. Just imagine the Civ selection screen if there are 1000
What did you see this? While I haven't read the 9 page chat fully yet, monkspider and MarkG's comments don't cover this, do they? Don't get me wrong, I would love to be able to do this. A lot easier when it happens.
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Old June 6, 2002, 21:13   #13
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"- Ability to add units and civs "
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Old June 6, 2002, 22:48   #14
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They should have 32 civ slots, or maybe 64, or 128. Only 24 would be filled.

Then there'd be a feature to easily add, edit, and swap custom made civs for the remaining slots.
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Old June 7, 2002, 05:00   #15
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If there going to increase the number of civs that can play in 1 game above 16, I think they need a little processor checker, that can give the user a quick warning that the game is going to slow down significantly .. (if there are more than 16AI civs) ...

Even with all 32 players (eg) as humans, all those automated workers will exact a heavy toll eventually ..

I personally don't mind waiting for a turn.. but a warning is a must for slow PC's.
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Old June 7, 2002, 15:08   #16
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If there going to increase the number of civs that can play in 1 game above 16, I think they need a little processor checker, that can give the user a quick warning that the game is going to slow down significantly .. (if there are more than 16AI civs) ...

Even with all 32 players (eg) as humans, all those automated workers will exact a heavy toll eventually ..

I personally don't mind waiting for a turn.. but a warning is a must for slow PC's.
hi ,

come on , at the cost of extra ram , ....it has never been that low , that is to buy extra ram , ....also , most comps of the last 7 years can play it without problems , ..

also a good way to get your comp faster , is defragmentation , close stuff that you dont need , update , etc , ....

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Old June 7, 2002, 17:50   #17
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There can't be too many civs in a game - it will eventually become incredibly slow, not to mention a soon-to-be undecipherable diplomacy screen.

What is needed is more civilization choices.
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Old June 7, 2002, 18:28   #18
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Quote:
Originally posted by ranskaldan
There can't be too many civs in a game - it will eventually become incredibly slow, not to mention a soon-to-be undecipherable diplomacy screen.

What is needed is more civilization choices.
hi ,

32 should run full-option on 128 , .....

have a nice day
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Old June 7, 2002, 18:31   #19
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Quote:
Originally posted by ranskaldan
They should have 32 civ slots, or maybe 64, or 128. Only 24 would be filled.

Then there'd be a feature to easily add, edit, and swap custom made civs for the remaining slots.
25 out of 32 are filled (Barbarians use one)

The Save format allows up to 32 civs in a game. But I doubt that they will allow that in the game as people are complaining of long turns with 16 civs.
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Old June 7, 2002, 18:36   #20
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Quote:
Originally posted by Gramphos

25 out of 32 are filled (Barbarians use one)

The Save format allows up to 32 civs in a game. But I doubt that they will allow that in the game as people are complaining of long turns with 16 civs.
hi ,

and in 85% this due to their way of handling a comp , ....

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Old June 7, 2002, 22:10   #21
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Quote:
Originally posted by Gramphos

25 out of 32 are filled (Barbarians use one)

The Save format allows up to 32 civs in a game. But I doubt that they will allow that in the game as people are complaining of long turns with 16 civs.
So we can add 7 of our own favorite civs, right?

I think there should be a way in the editor to easily do this. (or is there?)
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Old June 8, 2002, 04:33   #22
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In the unofficial chat they said that the editor could add civs.
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Old June 8, 2002, 11:08   #23
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Quote:
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In the unofficial chat they said that the editor could add civs.
hi ,

only 8 , ....

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Old June 8, 2002, 12:49   #24
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32 could really be the upper limit.

Uhmm, in 5 years when I get a 6 GHz PC, I'll play those 24 civ games .
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Old June 8, 2002, 12:52   #25
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32 could really be the upper limit.

Uhmm, in 5 years when I get a 6 GHz PC, I'll play those 24 civ games .
hi ,

who told you that you need those compspec's , .....they are trying to get money from you , you dont need it to play civ3 with , even with 320 civs , .....

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Old June 8, 2002, 15:34   #26
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You think so? I tried Huge Map/16 civs on my two years old system. While games with 16 civs are more entertaining, reading a book between the turns for 5 minutes in the Middle Ages was no entertainment.
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Old June 8, 2002, 17:47   #27
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You think so? I tried Huge Map/16 civs on my two years old system. While games with 16 civs are more entertaining, reading a book between the turns for 5 minutes in the Middle Ages was no entertainment.
hi ,

okay , tip ; its the guy behind the comp that is in control , and no matter how big your harddrive's , or how much ram , the "BUS" , that decides a lot , and the speed of the harddrive , and the OS , next time buy MAC , .....

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Old June 8, 2002, 17:58   #28
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My system is not even a year old yet; it is probably a bit above many others around here, but not the ultra max some have. It can 5 minutes per AI turn at 16 Huge if I wasn't doing anything with the system, had all nonessential programs disabled, turned off all animations and music; and that is on the lower settings of Chieftain and Warlord. At least my system has enough RAM that I have learned to read email, check the various fora, while waiting on the AI.

The old standby: buy more memory, RAM, bigger HD, etc., are possible for all. Some systems require specific upgrades from the manufacturer (which tend to be more expensive than what you can buy yourself)l some people are tech challenged and would have to find somebody to put it in. Some areas are more expensive, esp. for those that live outside of Western Europe and the USA.
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Old June 8, 2002, 18:04   #29
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Originally posted by kring
My system is not even a year old yet; it is probably a bit above many others around here, but not the ultra max some have. It can 5 minutes per AI turn at 16 Huge if I wasn't doing anything with the system, had all nonessential programs disabled, turned off all animations and music; and that is on the lower settings of Chieftain and Warlord. At least my system has enough RAM that I have learned to read email, check the various fora, while waiting on the AI.

The old standby: buy more memory, RAM, bigger HD, etc., are possible for all. Some systems require specific upgrades from the manufacturer (which tend to be more expensive than what you can buy yourself)l some people are tech challenged and would have to find somebody to put it in. Some areas are more expensive, esp. for those that live outside of Western Europe and the USA.
hi ,

buy MAC nect time , and how much is your BUS sytem , ...?

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Old June 8, 2002, 18:10   #30
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Much as I like MAC, the problem is that doing so will limit what I can do with it. I think MAC is a good system, but I am also realist enough to know there are way more programs for Windoze PC's.

Buying a new computer is even less an option for most people than upgrading an older one, so your "Buy MAC next time" is not realistic. I live with the speeds of my computer, the slowness of the game; like I said I do other things while waiting on the AI. That is more an option that buy MAC next time or upgrade that I see so often on the boards. Many others choose not to play the larger maps; I myself tend to limit my time to Standard more, with the occasional Large or Huge.
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