Thread Tools
Old June 7, 2002, 16:23   #31
statusperfect
King
 
statusperfect's Avatar
 
Local Time: 04:03
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
Guerilla/Resistance training is all about taking as few casualties as possible. This could be reflected in-game with an ability to retreat from all kinds of troops (or stealth ability as mentioned above). Maybe greater defense against bombard?? Greater zone of control??
statusperfect is offline  
Old June 7, 2002, 18:04   #32
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 21:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Harlan, refer to page 2 of the chat log:

[chegitzguevara] What's a guerilla do?
[JeffreyMorrisFIRAXIS] Cheg: He's a wimpy infantry w/o resource requirements
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old June 7, 2002, 21:01   #33
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
The more I think about it, the more I fear that Guerrillas may simply be like regular Infantry units, just weaker and without resource requirements... If that's the case, I'll have to turn on the Invisible flag, because that's how I have my Guerrilla units in my mod.
Jon Shafer is offline  
Old June 7, 2002, 21:17   #34
Harlan
Apolytoners Hall of Fame
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Aug 2005
Location: Berkeley, CA, USA
Posts: 1,053
Trip,
I'm not so sure about that. I think you weren't going to get anything more than a few word explanation out of JM at that point, and that's no time to explain the partisan effect. Later in the chat I did say something to the effect that I was excited to see the partisan effect from Civ2 was coming back, and no one contradicted that.

Also, note that infantry is not capitalized. So we don't necessarily have a connection with the Infantry unit per se. The fact that it has no resource requirement is no suprise - I wouldn't have expected one.
Harlan is offline  
Old June 7, 2002, 21:33   #35
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
No one contradicted most likely because no one heard. I remember having to ask my question up to 5 times before someone read what I typed.

Most people don't capitalize "infantry" as it is, whether describing the unit or not. I do, simply because I'm terribly fond of proper capitalization, spelling and grammer in all my writings/typings.
Jon Shafer is offline  
Old June 7, 2002, 22:16   #36
Harlan
Apolytoners Hall of Fame
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Aug 2005
Location: Berkeley, CA, USA
Posts: 1,053
So did you misspell grammar on purpose then?

Of course Firaxis wants to keep things a secret - its remarkable we were even told about these units at all. I wouldn't say that the lack of more info about these units means anything, one way or another. We don't really know, but of course we scrutinize info like ancient diviners looking at tea leaves.
Harlan is offline  
Old June 7, 2002, 22:38   #37
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
Ack, I did it again... I was thinking about that too, I guess I didn't look over it again.

There's nothing like tea leaves to find out a Civ 3 unit's stats.
Jon Shafer is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team