Thread Tools
Old June 12, 2002, 18:18   #1
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:26
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Advice Needed: Facing the Zulus
I'm playing a 16 civ game on a large map on Regent and sharing a continent with the Germans and the Zulus.

My armies have wiped off the Germans from the continent (more like a big island) but the Zulus to my south immediately declared war. I was able to hold off their attack, lost a small pop 2 city. Thier IMPIs are superior warriors. I'm playing the Americans, with no UU at this stage. I have swordsman, horsemen, spearmen and archers at my disposal.

Their capital city is infact just a stonethrows away from my nearest border city. (a credit to my attempt to cut off their expansion early) Their IMPIs however is a threat , and is difficult to finish off.

After losing several impis on failed sieges on several of my cities, the Zulus have asked for peace, but they remain furious and I have little doubt war will come again.

How should I prepare for the next war? When I go on the offensive, should their capital city be my priority? Should I take it or cut it off and let it wither and die?
dexters is offline  
Old June 12, 2002, 18:24   #2
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 03:26
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Prepare horsemen. Much of them. They are Impi killers, because the impis can't retreat, when another fastmover attacks. When you attack, take back what's yours and then go for cities you can capture. In the early game, this is usually only their capital. The Zulus aren't religious or scientific, so they probably haven't built culture improvements yet, so flipping probably won't be an issue.
Harovan is offline  
Old June 12, 2002, 18:26   #3
Pythagoras
Alpha Centauri Democracy GameACDG Peace
King
 
Pythagoras's Avatar
 
Local Time: 21:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
The Zulus, and most civs, but the Zulus especially, will not respect you unless you have a bang-up military. Make them your b***h now or conquer them. Dont worry about IMPIs attacking you, they are just spearman with an extra move. If you are bigger than them (which it sounds like you are) you can easily take them out in a production war. Just start pumping out those units in mass quantities and prepare a huge attack, meanwhile defending, then whip'em out.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

"It's easy to stop making mistakes. Just stop having ideas." Unknown
Pythagoras is offline  
Old June 12, 2002, 19:49   #4
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 22:26
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
I don;t think the Impis can use your roads if at war, so you might want to build a "defensive" road network along their border while you're still at peace.

Otherwise, the advice above is on target. You can take them out at your leisure, using Horsemen to deal with the Impi-bastards (that's the proper name, btw), and Swordsmen to crack open their cities. You might want to pillage their Iron and Horses too.

Even though they're close, I'd probably lean more on Horseman though. Since you don;t have a Sword UU, and in fact don;t have one much at all, it'll be important for you to depend on Knights and Cavs throughout much of the game.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old June 12, 2002, 21:31   #5
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 22:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
I would suggest doing 1 of two things:

Option 1: Build as many horsemen as you can, and wait for Chivalry, upgrading to Knights for the kill.

Option 2: Build 5 catapults, a bunch of swordsmen, some horsemen. Attack, bringing the catapults with you. Bombard the Impis prior to attacking. If you knock off hit points, attack with horsemen. If you don't, either hit with a swordsman, or just wait. Take your time.

I hate Impis. I don't like fighting the Zulus until I have Knights (or my beloved Samurai).

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team