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Old June 13, 2002, 04:07   #1
Swampthing
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Scenario Problems
I am having trouble implementing certain things in my Civ II Scenario and need some clarification.

Barbarians.

I have several Barbarian cities whose principal purpose was to churn out endless legions to represent Nomadic inroads from the Steppe.

They are on a special terrain square which gives them 40+ production points, and units only cost 10 shields.

Nomad

Move 3
Attack 5
Def 3
Fp 3
Hp 2

They cities do NOTHING. They just sit there, no units, nothing.

So why? Could it have something to do with the Barbarian settings?

Second Question.

I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

Any answers would be most appreciated
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Old June 13, 2002, 07:48   #2
Goingonit
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1. Units from a barbarian city, I find, tend to stay in the city. You would be better off using "createunit" events.

2. I assume that you have set the roles of the different units correctly, right? That's the only thing I can think of right now. Possibly (I'm not sure about the AI) your map has a lot of empty space, and this makes them want to build settlers to fill it up.
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Old June 13, 2002, 09:40   #3
Jacobite1688
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Re: Scenario Problems
Quote:
Originally posted by Swampthing
I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

Any answers would be most appreciated
I have tried to fix this problem with the English Civ in a scenario (not one I made) called The Long XIX Century. I have never been succesful and have given up sorry.
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Old June 13, 2002, 15:40   #4
St Leo
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They cities do NOTHING. They just sit there, no units, nothing.

You have too many of them.
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Old June 13, 2002, 17:17   #5
Exile
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The only thing that comes to mind . . .
is the role of the barbarian units. Is the role set on "attack?"

You could try making the settler units more expensive.
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Old June 13, 2002, 19:18   #6
Case
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Do the settlers have a military capacity as well? (ie can they attack other units). When given the opportunity, the AI likes nothing more then to churn out attack engineers
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