View Poll Results: Who should be the Minister of Finance?
civman2000 34 61.82%
atawa 2 3.64%
jdjdjd 3 5.45%
johncmcleod 16 29.09%
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Old June 15, 2002, 14:04   #1
Jon Shafer
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Election: Minister of Finance
This is the election poll thread for the Minister of Finance race.
Duration: 3 Days, 06/17
Canidates: civman2000, atawa, jdjdjd, johncmcleod
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Old June 15, 2002, 15:09   #2
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Edit: ATAWA HAS DROPPED OUT OF THE RACE FOR THIS POSITION Hopefully people will scroll far enough down to see this.

I really like your new avatar Trip.

John Mc is in the lead.

Last edited by Moral Hazard; June 15, 2002 at 22:06.
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Old June 15, 2002, 15:52   #3
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Yeah, I noticed you are having some fun with your profile, Trip.
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Old June 15, 2002, 15:54   #4
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Old June 15, 2002, 16:10   #5
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Civman should get this post. He's been a good Minister at the Civ2 Demo Game.
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Old June 15, 2002, 16:34   #6
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civman! Ohhh. It's close. 4.0.1.4
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Old June 15, 2002, 16:40   #7
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I'm waiting for one of them to show up and explain in one sentence why I should vote for them.
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Old June 15, 2002, 16:45   #8
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johncmcleod got my vote. He, after all, puts the importance to support military much higher and therefor stands for a stronger empire than his competitors.

Go johncmcleod!
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Old June 15, 2002, 17:40   #9
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I voted civman. He will do a really good job and is very active in the forums.
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Old June 15, 2002, 19:22   #10
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Is there another thread where they say how they'll work?

I'm holding my vote until I get info.
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Old June 15, 2002, 19:35   #11
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Yeah there's another thread it's called 'a campaign thread' it's by Johncmcleod.
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Old June 15, 2002, 20:17   #12
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And I'm in the lead! My computer is acting strange and I'm reading hundreds of threads...my promises should appear in both newspapers soon, and I'll copy my promises from the campaign thread as soon as i reorganize myself
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Old June 15, 2002, 20:45   #13
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My promises: (copied and slightly edited from the campaign thread)
I believe in giving 10% to luxuries as soon as our cities start getting to size 9 or 10 or we go republic, but no more unless we absolutely need more. Science should be up as much as possible almost all of the time, but if we can gain 30 gold per turn at the cost of only 2 turns for science I say do it! I will ALWAYS check to see if our tech could take the same amount of time at a lower rate, so our treasury stays filled! My polls will be detailed, explaining the consequences of all reasonable choices and why we might choose those choices. Although I wil try to convince others that my preferences are the best, I will ALWAYS obey the will of the people expressed in the polls.
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Old June 15, 2002, 21:03   #14
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I also point out that:
1. atawa has not been very active
2. johncmcleod does not seem to understnad what the minister of finance is. He seems to think it has overall control over the economy of something, whichis far from the true. The only power they officially have so far is setting the science/lux rates, though they will probably gain a few more powers eventually.
3. jdjdjd has been a bit active and shown some of his ideas (i forget what they are!), but not active enough to be able to be sure that he will stay.
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Old June 15, 2002, 21:14   #15
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Aw yeah bring on the negative campaigning; looks like you'll get my vote.
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Old June 15, 2002, 21:22   #16
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Quote:
Originally posted by Moral Hazard
Aw yeah bring on the negative campaigning; looks like you'll get my vote.
I voted for Civman.
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Old June 15, 2002, 21:36   #17
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Negative campaigning alone is bad. Positive campaigning with a bit of negative campaigning mixed in is OK .
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Old June 15, 2002, 21:59   #18
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Since I've been made city planner in the civ2 demo I will resign my nomination.

My vote is for our vice president

Btw, not active I post here every day and have made about 300 posts in the last 2 weeks
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Old June 16, 2002, 00:56   #19
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Ok, nothing against Civman but I am voting for John and here's why:

I don't think luxuries should be used ever ever ever! Well ok, maybe sometimes, like if war wariness is setting in and you want to trade-off commerce for productivity. But it should NEVER be used as a common method of managing entertainers, and i think we all know that....except civman.

So, I mean, what good is an expert Science Advisor and pro City Planner if someone doesn't manage the Slider right? Now yea, we all say, "Come on, the slider isn't that hard to manage " Yup, that's true, but the way Civman is talking has me wondering if he won't mess everyone up with the slider.

Take a look in the campaign thread and you will see that John does know what he is talking about (dispite what Civman would have you think). I believe John will do us a pretty good job, and give us the science rates we need.

Last edited by Timeline; June 16, 2002 at 01:05.
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Old June 16, 2002, 03:39   #20
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Quote:
Originally posted by civman2000
I believe in giving 10% to luxuries as soon as our cities start getting to size 9 or 10 or we go republic, but no more unless we absolutely need more.
Argh. What a waste. The science advisor will love you. What about supporting military, which can supply the empire with extra luxury resources, that cost nil?
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Old June 16, 2002, 03:42   #21
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Sir Ralph has a point.
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Old June 16, 2002, 08:21   #22
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Quote:
Originally posted by civman2000
My Promises: but if we can gain 30 gold per turn at the cost of only 2 turns for science I say do it!
The Science Advisor will hate him

Sir Ralph: I am not really understanding you, by raising luxuries he will be cutting into the science budget in order to free up entertainers, either to grow cities, or to make more shields, correct?

This is totally pointless imho because it will make cities grow bigger and make more unhappy citizens, and also it will slow our science advancement and turn us into a backward people.

So you are saying that he should put that 10% to income, to support our armies. Well, I think it's obvious that he will support our armies, or els he will be running a defecit. 10% luxuries is actually making him pro military, as it shows he supports building armies faster, but the positive side to this is that we could build happiness improvements faster too, and hopefully be able to eliminate the 10% luxury after a time....

Oh well, as a builder/science advocate I support John more. Civmans ideas are just pretty wacked as a whole as far as I am concerned.

Last edited by Timeline; June 16, 2002 at 08:59.
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Old June 16, 2002, 09:23   #23
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AAAAH You got you're math wrong again! This doesnt end until 6/18!

About the luxuries: That's what I do in my games. What I'm talking about is that case when I need 6 entertainers or something in every city, some cities are shrinking, and productivity is low. In my experience, adding a few luxuries at a small science or gold cost is worth it.

About experience: Yes, anyone can move the slider. But that's not the point, the point is in having experience working with the format and system of a demo game to make good polls and everything. (sorry more negative campaigning) John has shown in some of his posts that he is confused over how it works and everything, whereas I have been active in the civ2 demo game for months. The reason making good polls and getting things like that right is so important is because my strategies will not influence our decisions too much. The people decide in the polls. I must obey the people, and by making good polls we can be sure that the decision is truly the decision of the people and thus probably a good one.
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Old June 16, 2002, 09:32   #24
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I am not against playing with the luxury slider, not at all. But saying, I will set luxuries to 10% "as soon as cities grow to size 10" is the wrong way. Here's why:

It may be really free up entertainers, but don't forget, that these citizens will produce not only shields, but also food (unless they work in deserts or mountains, that is). This will make the cities grow again, and a few turns after it, the same unhappiness problem stands again. What shall we do then? Again raise the luxury slider? Starve the city down? Or make entertainers? That could we have had earlier, without spending lots of money for luxuries.

Another reason: The luxury spending goes not only in the big cities, that need it, but also by percentage in small jungle or desert cities, or totally corrupt border cities, that shouldn't grow much anyway. A waste again? I say yes.

It's much cheaper to get the happy faces out of luxury resources. So we don't have enough? Support a big military, and send the bad boys out to get some. So our big cities can't grow anymore? Build a cathedral. And during its construction stop the growth by making an entertainer, but only in cities that need it. This is IMHO the right way.

The only two legitimate reasons to play with the luxury slider are, if we are alone on an island or a small continent and can't have more luxuries by conquest. In this case supporting a big military would be pointless, until we discover Navigation. The second reason is, to fight war weariness temporary in a republic or democracy.

Timeline: That was meant ironically .
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Old June 16, 2002, 09:38   #25
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Sir Ralph: This just shows a difference in playing style. I prefer being relatively perfectionist after the period of ICS at the beginning to claim territory. I like big cities. I also tend to be realatively peaceful and prefer cultural victories. Going into lots of wars to get luxuries would wreck my economy (I always go democracy, you can live in wars but prolongued war really hurts you, I once had about 130 out of 150 turns be at war and my economy was in shambles!).
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Old June 16, 2002, 09:45   #26
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ICS in the productive area around the capital, and big cities in the corrupt areas, to claim territory? That's perfect indeed. I love this logic.
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Old June 16, 2002, 09:50   #27
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No, ICS at the VERY BEGINNING so you dont get overwhelmed by the other civs. ANd anyways, I slowly start excluding the core cities 1 or 2 at a time from the ICS until I halt city building almost entirely (though i still at times make a few new cities here and there).
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Old June 16, 2002, 11:17   #28
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You don't mix up ICS with REX and settler production, do you? And what means "exclude core cities from ICS"? Disband them? Or simply stop settler production, which would have nothing in common with "exclude cities from ICS".
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Old June 17, 2002, 08:53   #29
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I'm just glad to see I am not losing to atawa, who already dropped out of the race. My thanks to the other two people who voted for me (your checks are in the mail).

BTW if you look at my threads in the campaign thread started by John Mcleod, my theories are very similar to civman good luck to him assuming he holds on to his lead and wins.
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Old June 17, 2002, 14:49   #30
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I'm just glad to see I am not losing to atawa, who already dropped out of the race. My thanks to the other two people who voted for me (your checks are in the mail).
I'll be waiting by the mailbox, and so will my 'roommate'
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