Thread Tools
Old June 23, 2002, 04:34   #1
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Case Pink.
Gentlemen,

For your consideration, as well as the ladies and gentlemen of the citizenry. Trip, Uber, punkbass2000, Eli, Timeline (or his successor) and Tassadar5000 especially should pay heed. All ministers cooperating will be critical to execute a successful early war (but especially those mentioned).

Sir Ralph, Uber and myself have had a productive conversation re early war and city placement. The key boils down to 3 or 4 productive cities, NOW! As it is, we are 10 turns behind on the Archer Gambit. Not any of your faults, and as things shake out that Worker may be invaluable.

I have spent a great deal of time working on Gedanken excersizes regarding the best way for us to gear up for an early war with who ever is closest to us. If you agree amongst yourselves that war is beneficial, then here is a plan for you to consider. Use the bits that are useful, however the whole is very integrated.

It is called Case Pink. The French are our likely victims, hence the name. Someone may be aware of the naming convention (no ill is intended). On the topic of Sir Ralph, I would like to know what he thinks. I know of no better mind to cut through the b*ll sh*t and get to the heart of strategy who is also a citizen. Sorry to any worthy of consideration whom I have neglected. Speak up.

To begin with, the thread to get this started (for me) may be found here:
http://apolyton.net/forums/showthrea...3&pagenumber=4

The discussion re city sites and early war may be found here:
http://apolyton.net/forums/showthrea...6&pagenumber=1
page 2 is where it gets productive.

The conversation with Uber that spurred this plan is here:
http://apolyton.net/forums/showthrea...threadid=53772

hmmm. this is getting a bit long, perhaps multi parts would be better for readers. Gods forgive me.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 04:34   #2
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Case Pink: Prelude
As covered elsewhere, key to success in an early war is to establish a good production base as early as possible. Any delays to needed cities and quality military units could be catastrophic. If we decide to put aside needed war production objectives we should shelve the entire idea of vanquishing a foe early.

A word about timing; we do have some time before we commit to an early military plan irrevocably. The concept that a few productive cities are possible in this nightmare of swampland is applicable for whatever course we adopt. I draw your attention again to the city placement thread mentioned above. We can have 3 productive cities, in addition I believe Thebes can be rescued from oblivion.

About Thebes and Workers; I believe that plans as they stand have our 2 workers moving to Thebes to clear jungle. Great, absolutely necessary. I will return to workers later.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 04:35   #3
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Case Pink: the Plan for Production
4 cities coming on line in a timely fashion is possible. We are resourse weak (low production cities) however we are gifted with the brilliance of an experienced psychopath to lead our armies in the field. He is well versed in the arts of Mars. He will not flinch. I feel that the thoughtfulness we are devoting to the tasks at hand as well as the experience of those wielding the weapons of our nation hold every prospect of bringing us through to victory. May Jupiter smile on Trip. To borrow yet another element from a well known civilisation with military prowess in their past, through blood and darkness to the light. To the light we must go.

City production assumes a 'standing start' from where we are now.
ar, Archer
Ba, Barracks
Fo, Foundation, turns to settling the city site.
Se, Settler
sp, Spearman
_w, Warrior
(xx), optional, or to be determined

Population growth has been factored into these timelines. Assumptions have been made for waste. Needed technologies are assumed to be available (39 turns before Warrior Code is needed, or 43 before it is critical).

Apolyton:
Anticipated Waste: 0
_w,_w,Se,_w,sp,Ba,ar,ar,ar,ar,ar,(ar)...
04,04,10,04,07,10,05,05,05,05,05,... 64 turns to DDay
Apolyton's build timeline has been adjusted to take into account the fact that we are already 3 turns towards population growth.

Thebes:
Anticipated Waste: 33%
_w,_w,Se,Ba,(sp)...
08,10,20,25,... 63 turns to DDay.
Build timeline adjusted for 2 turns complete towards warrior already.

Red City:
Anticipated Waste: 25%
Fo,_w,_w,Ba,sp,sp,ar,(ar)...
22,05,05,14,07,07,07... 67 turns to DDay

Blue City:
Anticipated Waste: 25%
Fo,_w,Ba,(ar)...
42,05,20... 65 turns to DDay

Bracketed builds are optional. They are supposed by the planners to be a happy mix of 3 to 1 offensive to defensive units. By DDay (turn 67) we would be able to supply the military with 6 archers and 2 spear, all veteran. In addition, we should have 6 warriors available for exploration (some may well be lost on huts) as well as 3 warriors and 1 spear in garrison.

City size would be capped at 3 pop. The third pop would be set to tax collector or natural philosopher as deemed fit by the ministers. Note that 1 natural philosopher can keep our nation on track for a discovery every 40 turns with 0 philosophy budget once Bronze Working has been completed and Warrior Code is secured.

DDay will see us with 4 cities with Barracks producing 3 archers and 1 spear (or whatever is deemed necessary for unit mix).

Critically, we do not as yet know the disposition of our closest competitor (or even for sure that they are French as is supposed). The mix of units could change. The timing of DDay could be moved up if the neighbour is particularly weak. Many things are possible.

The key is that the point of no return for this, Case Pink (or the Archer Gambit) is at about 40 turns from now when Apolyton turns to build it's Barracks (or a bit later since we can switch).
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

Last edited by notyoueither; June 23, 2002 at 04:51.
notyoueither is offline  
Old June 23, 2002, 04:36   #4
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Case Pink: the Role of Workers
We currently have 2 workers if I am not deceived. That is good, if you take into account time to bring cities on line for production.

I think it is 12 turns for one of our industrious bees to clear a jungle tile. 2 clear it in 6 turns. 2 turns for road, 3 turns for a mine, 5 for a road in a jungle, etc.

Thinking about it... Our workers are currently 2 and 3 turns respectively from the jungle on the river next to Thebes. Add time to move and a jungle tile is clear in 9 turns. 1 more to build road. Then 1 worker turns back towards the future site of Red City. 7 more turns and the bonus grass is mined. Move 1, build road, build mine, 6 more turns for a second mine next to Red City. Red City is founded in about 22 turns by the plan. In 23 turns Red City has it tiles developed. Good timing.

Moving on to Blue City, it is founded in 42 turns. 12 turns (to road and mine 2 grass tiles) added to 23 shows Blue City to be developed in 35 turns. Premature. Now what?

By the time the Blue City tiles are developed, the worker left at Thebes has mined the first cleared tile, total 13 turns elapsed. Move to another river bordering square, clear jungle, build mine, build road, 18 more turns. Add 13 to 18 and after 31 turns Thebes is complete for now. Now this worker and the other in a few more turns start building road to the edge of the jungle, thus speeding our armies towards destiny. 1 Worker leap frogging another worker (moving 2 squares into the jungle) builds a road in 7 turns. Allowing a few turns for movement to the edge of the jungle... In about 30 turns our industrious bees should be able to build 8 tiles of road in jungle. Archers only have 1 movement? They are much faster when speeding along a road.

Please check my math. Any questions?

BTW, 66 turns should put us at about 1000 bc.

Gallia delenda est.

__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 04:59   #5
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
arrrggg. dp. wrong place. whatever. sorry.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 05:03   #6
Nubclear
NationStatesCall to Power II Democracy GameInterSite Democracy Game: Apolyton TeamRise of Nations MultiplayerACDG The Human HiveNever Ending StoriesACDG The Free DronesACDG The Cybernetic ConsciousnessGalCiv Apolyton EmpireACDG3 SpartansC4DG Team Alpha CentauriansCiv4 SP Democracy GameDiplomacyAlpha Centauri PBEMCivilization IV PBEMAlpha Centauri Democracy GameACDG Peace
PolyCast Thread Necromancer
 
Nubclear's Avatar
 
Local Time: 03:05
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
Quote:
Originally posted by notyoueither
arrrggg. dp. wrong place. whatever. sorry.
That's ok. Good work, great plan. Although I haven't done the math.

Last edited by Nubclear; June 23, 2002 at 05:09.
Nubclear is offline  
Old June 23, 2002, 05:08   #7
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
I wholeheartly agree with notyoueither. A very good plan, probably the only way out of our bad start. I haven't checked the math yet, but I will sit down and do it now.

Btw: I am pretty sure, the waste will be less. It's a huge map. This goes into our favor, although I will use your waste values for checking.
Harovan is offline  
Old June 23, 2002, 05:53   #8
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Ok, here's my plan minimum. 2 vet spears/6 vet archers ready for Case Pink about 1500BC.

The northern worker goes to Thebes and starts to clear 1 jungle. Thebes finishes its Warrior and builds another one for the new city. After this, it can build a Worker or even a settler. I won't count on it meanwhile.

The southernmost worker goes back and improves the grassland, beginning with the bonus tile. First mine, then road. Apolyton builds the warrior, switches then to barracks (!) and after it builds a settler. I checked it and it should fit, if the 2nd citizen after expansion works on an improved tile. If not (I did it on a sheet of paper instead of the game), adjust the production appropriately. The settler is ready 2510 and builds the city 2470.

The city (I call it "Nameless" since it has none) immediately builds Barracks. Apolyton switches to spears. The improved tiles shall be shared fairly between both cities, and a road shall connect them, to lower corruption. Around 1950 (13 turns later), Apolyton has built 2 spearmen, and Nameless finishes Barracks. Roughly 15 (3x5) turns later, both cities shall have built 3 vet archers each. A strike force of 2 vet spearmen and 6 vet archers leaves Apolytonia about 1500BC. That's about 45 turns from now and much better than 1000BC, as was estimated earlier.

That should be enough to hit the Frenchies hard. the rest is up to UberKruX and Mars. I will pray, and nye shall sacrifice M&Ms.
Harovan is offline  
Old June 23, 2002, 06:21   #9
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Cut out the extra warriors? Have you provided for garrisons to keep the cities working at 2 pop?

Doing some recalculations.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 06:50   #10
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 05:05
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

, intresting , you ought to become a special advisor , ...

have a nice day
Panag is offline  
Old June 23, 2002, 07:05   #11
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Quote:
Originally posted by notyoueither
Cut out the extra warriors? Have you provided for garrisons to keep the cities working at 2 pop?

Doing some recalculations.
The 2nd Warrior in Thebes is ready right 2470BC, when Nameless is built. He has enough time to go to Nameless while it expands. We even can provide a size 3 production, if we put the 2 spears built in Apolyton in the 2 cities as police meanwhile.
Harovan is offline  
Old June 23, 2002, 07:26   #12
civman2000
Civilization III Democracy GameCivilization II Democracy GameNationStatesNever Ending StoriesDiplomacyInterSite Democracy Game: Apolyton TeamPtWDG RoleplayC3C IDG: Apolyton Team
Emperor
 
civman2000's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
Spunds OK...the city idea is good, but I think all of our cities should at least get temples somewhere in there, especially if we go along with the d-day plan
__________________
Ham grass chocolate.

"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
civman2000 is offline  
Old June 23, 2002, 07:29   #13
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
OK. I rechecked, but I'm probably pretty rocked by now. 5am local time...

Poly.
_w,Ba,Se,Sp,Sp,ar,ar,ar,ar,...
04,12,08,07,06,05,05,05,05,... 57 turns to DDay.

Red City.
Fo,_w,Ba,ar,ar...
26,05,13,07,07... 58 turns to DDay.

The other two are not critical for analysis since they do not contribute to the initial wave. However, they are important for long term success, especially if we face a longer fight. Build them up!

::a bit deleted:: AHa! I was going off the rails... Too late. OK, I see it. Down to 58 turns to Uber's asked for numbers of 6 and 2. That has us at about 1200 bc. Awefully skinny on scouts.

I can't see it going back to 1500 though. Set up a single player random map and measure waste at the distances we are dealing with at Emp on Huge Map (huge right?). I think 7 turn archers are a safe bet for Red City.

I'll be munching M&Ms, although I may sleep through the turn.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 07:34   #14
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Yes! Spears as garrisons. I wasn't taking those into account. I told you the AI was doomed if we cooperated.

You'll have to take it from here though Sir Ralph. I'm baked.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 07:38   #15
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
I think Case Pink somewhere between 1500BC and 1200BC is realistic. My time math is also probably a bit flawed, but the build order seems sound. I have thought about city garrisons, Thebes can build them. And 2 scouting warriors are the minimum. More we can't afford this time, not to lose too much time. Time matters. Or else the Frenchies get too strong.
Harovan is offline  
Old June 23, 2002, 07:42   #16
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Quote:
Originally posted by notyoueither
Yes! Spears as garrisons. I wasn't taking those into account. I told you the AI was doomed if we cooperated.
Given, our glorious government listens to our freemasonry here .
Harovan is offline  
Old June 23, 2002, 07:42   #17
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Last word(s)

'Time matters. Or else the Frenchies get too strong.'

Everyone, please heed this.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old June 23, 2002, 07:48   #18
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Quote:
Originally posted by civman2000
Spunds OK...the city idea is good, but I think all of our cities should at least get temples somewhere in there, especially if we go along with the d-day plan
I have thought even about this. After the strike force leaves, we poprush temples, to lower the cities to size 2 again. 2 flies with 1 strike.
Harovan is offline  
Old June 23, 2002, 09:14   #19
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 23:05
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
I support this plan. I hope to make the turnchat, and if not I'll PM Trip and let him know I endorse this.
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old June 23, 2002, 09:28   #20
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 15:05
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Very long, NYE, but the shortest and easiest to understand of all I have read here today. I support any initiative to cut through the involved nonsense so sommon to this forum and yours is a fine plan to boot.

Where do I vote?
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old June 23, 2002, 09:52   #21
Timeline
King
 
Timeline's Avatar
 
Local Time: 22:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
Wow guys!

You have really outdone yourself here . This plan is excellent, and appears very sound to me, it has my 100% backing.
Timeline is offline  
Old June 23, 2002, 09:57   #22
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 21:05
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Wow. All I can say is... wow. That, and I'm in favor of it.

I say that we all send Trip PMs advocating this plan. (Then again, if we just get him to see it, that could be enough!)

Gallia erit divisa in una parte-- nostra parte!
Vlad Antlerkov is offline  
Old June 23, 2002, 10:05   #23
iain
Settler
 
iain's Avatar
 
Local Time: 03:05
Local Date: November 1, 2010
Join Date: Mar 2002
Location: herts
Posts: 27
Good plan, i am all for it, however should we destroy the french or weaken them sufficiently so that they pose no threat
iain is offline  
Old June 23, 2002, 10:08   #24
JSeeds
Chieftain
 
JSeeds's Avatar
 
Local Time: 03:05
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Canada
Posts: 36
Wow! Nice job. I'll support this 100%.
__________________
"In the land of the blind, the one-eyed man is king."
I AM.CANADIAN
JSeeds is offline  
Old June 23, 2002, 10:18   #25
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 06:05
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
You have my support.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Eli is offline  
Old June 23, 2002, 11:29   #26
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:05
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
Quote:
Originally posted by iain
Good plan, i am all for it, however should we destroy the french or weaken them sufficiently so that they pose no threat
Only weaken. Cut their wings now, don't let them fly.

We still need them as research partners, punching bags (e.g. for leader generation) and expansion reserve, since the land a weak AI expands to, is practically ours. And think about tech cost. The more civs we have contact to, the cheaper is tech. Killing the French would hurt ourselves. And in the early game, the flipping chance is low.
Harovan is offline  
Old June 23, 2002, 13:48   #27
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 22:05
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by Sir Ralph


Only weaken. Cut their wings now, don't let them fly.

We still need them as research partners, punching bags (e.g. for leader generation) and expansion reserve, since the land a weak AI expands to, is practically ours. And think about tech cost. The more civs we have contact to, the cheaper is tech. Killing the French would hurt ourselves. And in the early game, the flipping chance is low.
in my genocidial mind i do see the need for a research partner on emperor.

as far as we know, we could be on an island with france, they could be our only source of science / whatever.

if we find out we're on an island with more people (maybe 2 more civs besides france), i will push for full scale genocide of the french.

and may god help them if they try to impeed our colonization.

i am greatly in favor of NYE and Sir Ralph's plans. pure brilliance.

i'll also admit that it is a long time to wait, but as i said in my math thread, it's the fastest we can get the job done right. we dont want to go in under-armed and get crushed by the froggies... that would be a humiliation for our empire.

we must crush the french forces and bend them to our will!
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 23, 2002, 14:34   #28
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 23:05
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
I like it. I will support these ideas if I am elected Imperial Expansion Minister.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old June 23, 2002, 17:17   #29
Kingof the Apes
Civilization III Democracy Game
Prince
 
Kingof the Apes's Avatar
 
Local Time: 19:05
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
Great plan!!
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
Kingof the Apes is offline  
Old June 23, 2002, 17:22   #30
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 22:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
This is a great plan guys!
Jonny is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team