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Old June 30, 2002, 16:36   #211
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I agree with cbraund, nobody is forcing you to play thrusters, so stop whining
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Old June 30, 2002, 16:45   #212
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and spamming!
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Old June 30, 2002, 18:35   #213
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The UK still awaits a messenger from spain about the NAP.
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Old June 30, 2002, 19:34   #214
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shu*t up trickey whining.... I join this expecting not to wait 2 days just to see if some one attacked or not.......U may have life but you organized this and people asked to help.......
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Old June 30, 2002, 19:52   #215
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Yes, I organised it. And everyone else is patient, cause for most people the weekend is a busy time. It is very much so for me, the weekdays are fine.

and thrusters_back, it's your f*cked up orders that usually slow me down! CAN YOU NOT READ RULES?!

I have to always work out a way your orders can be done without breaking the rules. You say buy one new armies and PLACE it in 44. Firstly, you have to move there, and secondly, 44 isn't next to your capital!

So I have to do the legwork and move the one from 47 to there, and then the two from your capital to 47. This is a minor example in today's orders, but most of yours have p*ssed me to the max with cr*p like that!

Anyway, my rant is over, and now I have to apoligise. But it was damned good having a go

Now, map update will be up within the half hour.

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Old June 30, 2002, 19:55   #216
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ooch u kick my a*ss
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Old June 30, 2002, 19:59   #217
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To: United Kingdom
From: Empire of Spain

I am excited about the offer, but regret to inform you that a war is brewing between my allies and eastern european nations, and I must have a sea root to unload ships. I will sign a NAP for the time now before a war, but as a war between my allies and other nations, you must agree to the contract to void because I would like to give you a friendly warning now, that when war does erupt, I will be using the english channel to transport troops to the baltic and other seas no matter the costs.
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Old June 30, 2002, 21:01   #218
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What is the point of it then spain? The idea was to spare your fleets the loss that would come with anyu attempts to take the channel. i pity you.

When war erupts Britain shall crush you, it must be done and i am sorry to have to promise that but when your nation lays bleeding it is because you refused to sign an NAP to protect yourself.

And in respnse to a PM: Uknemesis, yes it's true he always is. at least you have this timed well before nuclear weapons.
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Old June 30, 2002, 21:02   #219
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Old June 30, 2002, 21:16   #220
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MAP UPDATE
Toasty has resigned, so I moved for Prussia. I moved for Libya of course, and since Metaliturtle doesn't seem to be playing, or isn't interested in the buying side of things, he didn't get his orders in in time so I moved for Austria.

COMBAT REPORTS:

Province 33(Austrian)

8 Italian armies attacked Province 33 of Austria. However, reinforcements sent by the wise leader of Austria after he saw the buildup of troops on his border meant that the Austrians were defending with as many armies.

It was a fierce, quick and bloody battle. The Italians lost three quarters of their force to a determined defence, but managed to inflict 50% losses upon the Austrian armies.

Losses: 6 armies for Italy, 4 for Austria.

Province 37(Prussian capital)

6 Swedish armies landed in a daring amphibious assault on the capital of Prussia.

It inevitably failed however, due to the fact that the Prussian leader was worried about a Russian attack.

How did this make it fail you ask? Well, the Prussian leader only sent a small number of armies to the front, instead preferring to concentrate his army and counter-attack if the Russians attacked.

And the Swedish managed to land right upon this concentration of 5 Swedish armies and the capital's militia army.

The fierce Swedish attack destroyed two Prussian armies, but then was driven back into the sea by stiff resistance. Only one Swedish army survived the slaughter of the furious Prussians, and retreated to the fleets.

Losses: 5 armies for Sweden, 2 for Prussia.

PRODUCTION CENTRES

Turkey builds a production centre in Greece(46).

UPDATED MAP:



CREDITS FOR THE NEXT TURN (upkeep already taken away)

Spain has 20 credits to spend!

Sweden has 19 credits to spend!

Russia has 13 credits to spend!

Italy has 13 credits to spend!

Britain has 21 credits to spend!

Austria has 13 credits to spend!

France has 7 credits to spend!

Prussia has 10 credits to spend!

Turkey has 23 credits to spend!

Libya has 3 credits to spend!

Good luck everyone! And as you can see, especially in France and Libya's cases, the upkeep is really beginning to bring them down!

Chris
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Old June 30, 2002, 21:18   #221
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Oh, and SKILORD, good to hear it's not me causing it then!

And for your benefit, here's the link:

http://www.civfanatics.net/uploads/uknesiiapolyton4.jpg

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Old June 30, 2002, 22:42   #222
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To: Great Britain
From: Spanish Government

I am sorry, but war has begun, and I will begin sending Spanish troops and ships through the English Channel.

To: Allies
From: Spain

War preparations have been made, and Spanish help will come next year (turn).
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Old July 1, 2002, 00:42   #223
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cbraund shouldn't I have a lot more armies? I did buy more last turn.
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Old July 1, 2002, 04:18   #224
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Space: The map takes into account your losses.
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Old July 1, 2002, 10:25   #225
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To: Allies
From: Spain

I hope you don't mind if I go through your territory to attack?
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Old July 1, 2002, 10:39   #226
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To spain: i dont care as long as you drop in for a beer as you go by.
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Old July 1, 2002, 20:00   #227
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MAJOR RULE CHANGE:

I've been thinking about in Civ3, nations hate you if you break a right of passage agreement and use it to attack them. This will be reflected in the game by all of that civ's armies defending at +1 against the aggressor for that turn(to reflect the anger against them. This includes against those you've sneaked into their capital using the passage rights!). Those of you who say it should be more, remember that the attacker would have the advantage of surprise, but doesn't get a bonus because once the betrayal has been realised, they will have one hell of a fight on their hands, as the bonus shows.

And get those orders in! Your next update will be tomorrow night(I'm alternating nights between here and CivFanatics now, yours was last night and tomorrow night, theirs was tonight and so on).

Finally, for those with upkeep problems, remember you can disband units if the need be!

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Old July 1, 2002, 20:06   #228
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Oh, and who is at war with who?! I need to know, cause if your fleets are in the same sea, they fight etc, and I need to know if you are travelling through an ally's province or attacking that province!

Please everyone, in your PMs, declare who you are at war with(I'll make it a new part of the map update, who's at war)and if you are attacking a province, please say that you are attacking, not just "go to"!

Chris
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Old July 1, 2002, 20:59   #229
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Finally, for both NESs I'm working on a Diplomatic Picture(like the Diplomatic Advisor screen in Civ3).

This will be posted with the map at each update, and show the relations between everyone(likely colours: green means allied(mutual protection pact(MPP)), red means at war, yellow means neutral, and blue means non-aggression pact(NAP). The other agreement is a right of passage one, which can be between neutral, allied and NAP countries, unlike the others, and so can't be shown by a colour. This will instead be shown by the line being dashed.

Chris
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Old July 2, 2002, 12:58   #230
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The King paced the throne room.
"We cannot let this be, we have been betrayed, we must destroy the swedes!"
His Prime Minister sat up,"Sir, the Spaniards are more of a menace, they could very well invade us."
"I know, we must prioritise our opponents"

They have been. I won't telll you what tho. (That means hat this is just a big fancy *bump*/hehe look i posted last!
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Old July 2, 2002, 13:51   #231
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"Either we will conqure or we will be trodden upon,"His Highness said, meeting with his allies."Either way, the fine people of the Germanic language grouping will not submit to tyrrany, we will fight them on the beaches, on the high seas in tthe hills. We shall do our best to protect our homelands. We will crush the opposition, and our people shall be free."

The Other two leaders' ghosts cheered. thi was more fun when there were real people here the king sighed.
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Old July 2, 2002, 14:28   #232
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Skilord, could you please clarify what nation you are?
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Old July 2, 2002, 19:20   #233
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*sigh*

Britain of course.
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Old July 2, 2002, 19:48   #234
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Who is spain, France and Italy in war with???
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Old July 2, 2002, 20:36   #235
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Me and Austria and Prussia
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Old July 3, 2002, 15:50   #236
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I need orders from Emperor Jason and space05us.

I can't update the map till I have at least one more set of orders, or I'll be basically playing against myself lol!

Anyway, update should be tomorrow night.

Chris
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Old July 4, 2002, 02:05   #237
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sorry 'bout that, real life comes before this
I'll get my orders to you asap
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Old July 4, 2002, 21:05   #238
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MAJOR RULE CHANGE

You can buy a production centre for 25 credits, which allows you to build armies and fleets in that province, and increases the value of that province to 5 credits per turn. These are shown by a black circle with white inside(like your capital).

You can buy a barracks for 15 credits, that can only build armies, and increases the value of that province to 5 credits per turn. These are shown by a black square with white inside.

You can buy a dockyard for 10 credits, that can only build fleets, and increases the value of that province to 5 credits per turn. These are shown by a white circle with black inside.

You can buy a town hall for 5 credits that increases the value of that province to 5 credits per turn. These are shown by a white square with black inside.

You cannot upgrade from one to the other, if you want to change the type of building, you must pull down the other one and build a new one there.

EACH PROVINCE CAN ONLY HOLD ONE TYPE OF BUILDING.
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Old July 4, 2002, 21:38   #239
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MAP UPDATE
COMBAT REPORTS

Province 8(French)

This was the first of a series of British raids(SKILORD, you can't take a province without at least one more army than the defender cause you have to kill all the defenders, including the militia), and the most successful. It killed the French army defending the province, but proved fatal for the British, their army falling before the desperate counter-attack of the Province Militia.

Losses: 1 French army, 1 British army.

Sea D

In the English Channel itself an attempt to take London was foiled by British fleets.

The British fleet moving to H was caught up in the struggle as it found itself in the middle of a Spanish invasion armada of 2 fleets(sorry Jason, like I told you in the PM, only two could move).

But a newly created British fleet, led by Admiral Nelson himself helped to rout the Spanish, and save Britain. The Spanish armies went down with their ships(sorry Spain, those dice rolls really went against you!).

Losses: 2 Spanish fleets, 4 Spanish armies.

Province 38(Swedish)

Yet another raid by Britain, this time amphibiously, was stalled by fierce Swedish resistance. No Swedes died, and the British were destroyed.

Losses: 1 British army.

Province 38(Swedish)

Sweden has big plans for this foothold in mainland Europe, as shown by the strong defences. The British raid was easily halted.

Losses: 1 British army.

Province 58(Prussian)

Today saw the darkest hour for Prussia, as the combined forces of France and Russia join Sweden in opposing them. Sweden for now is rebuilding after being defeated by the Prussians, but Russia's offensive against 58 almost succeeded.

All 3 Prussian armies were destroyed in a pitched battle, the Russians losing only 1 army. But the will of the Province Militia somehow halted the Russian advance(sorry OzWolf, you have to destroy every army in the province plus the militia to take it, and the militia refused to die!).

Losses: 3 Prussian armies, 1 Russian army.

Province 34(Prussian)

Somehow, Prussian luck seems to hold, maybe due to the sheer will of its people.

A huge French attack on Province 34 routed the three Prussian armies, but once again the militia saved the day, and halted the French advance(I swear those damned militias are like the spearmen when you have tanks in Civ3, they look easy, but damn they don't die!).

Losses: 3 Prussian armies, 1 French army.

UPDATED MAP


CREDITS FOR THE NEXT TURN (upkeep already taken away)

Spain has 20 credits to spend!

Sweden has 18 credits to spend!

Russia has 15 credits to spend!

Italy has 10 credits to spend!

Britain has 18 credits to spend!

Austria has 11 credits to spend!

France has 12 credits to spend!

Prussia has 13 credits to spend!

Turkey has 32 credits to spend!

Libya has 15 credits to spend!

Good luck to all!

And please remember to check these rules out:

MAJOR RULE CHANGE

You can buy a production centre for 25 credits, which allows you to build armies and fleets in that province, and increases the value of that province to 5 credits per turn. These are shown by a black circle with white inside(like your capital).

You can buy a barracks for 15 credits, that can only build armies, and increases the value of that province to 5 credits per turn. These are shown by a black square with white inside.

You can buy a dockyard for 10 credits, that can only build fleets, and increases the value of that province to 5 credits per turn. These are shown by a white circle with black inside.

You can buy a town hall for 5 credits that increases the value of that province to 5 credits per turn. These are shown by a white square with black inside.

You cannot upgrade from one to the other, if you want to change the type of building, you must pull down the other one and build a new one there.

EACH PROVINCE CAN ONLY HOLD ONE TYPE OF BUILDING.

Chris

PS: For SKILORD:

http://www.civfanatics.net/uploads/u...5corrected.jpg
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Old July 4, 2002, 23:08   #240
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I won't be on tomorrow, so please bare with me, anbd I have no time to post tonight! I will be on on Saturday, and chris sorry, my orders will be late. Please don't move for me, I will post Sat.
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