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Old July 2, 2002, 07:51   #31
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Do you all agree that all members here should be automatic a member with the new game, I do what about you?
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Old July 2, 2002, 07:52   #32
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Quote:
Originally posted by JCP


Does JA know another word ?
Great.
! I see that I have some humour!
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Old July 2, 2002, 08:00   #33
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Ummm, yeah. This thread is just... great.

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Old July 2, 2002, 08:03   #34
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I agree J-Rabbit!
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Old July 2, 2002, 15:51   #35
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your only 63 posts away from your custom avatar, keep up the good work JA, but remember what happened to skywalker.

EDIT: the thread you should pay particular attention to. http://apolyton.net/forums/showthrea...threadid=51938
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Old July 2, 2002, 16:15   #36
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Back on topic, would anybody entertain the idea of playing on a real world map? Or a scenario? It might up the challenge a bit, just as a large map would...
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Old July 2, 2002, 16:28   #37
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Quote:
Originally posted by Marquis de Sodaq
Back on topic, would anybody entertain the idea of playing on a real world map? Or a scenario? It might up the challenge a bit, just as a large map would...
I like the real world idea, but, I HATE SCENARIOS
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Old July 2, 2002, 18:35   #38
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I would prefer a random map, pretty boring when you already know where all the land is.
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Old July 2, 2002, 19:41   #39
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Maybe not an island world this time. It would be repetitive to just go through the same Ironclad/Cavalry strategy again.
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Old July 2, 2002, 22:53   #40
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Quote:
Originally posted by Hydey
President MrWIA asks his ministers to be up at 3 am to discuss his moves
Ah - that's the time I am awake - it's only 1am for you, Hydey, and it makes it early afternoon for everyone in Europe

Oh, the sacrifices of office!

I can live with nightmarish sleeping times for a few days per week, especially since we expect to be finished within two or three weeks.

I like the turnchat idea and am reasonably flexible with times. If anyone thinks we should do this from now on, or whether it should just be the last session, let us all know.

Perhaps the save can be distributed on the last turn, and those of us who can, turnchat a combined victory - it is everyone's victory, and we can maybe share it out in this way. This would also mean that anyone who wants to play on after we've finished (not killing the last civ) and find a way to milk some more points out of the game, can do so.

And as for the next game, I like the idea of a continent landmass this time - let's test our loand-based strategies. I am here for the fun of it and also to learn new tactics for winning at Deity level - the Superclad one is, honestly, new to me.

Let's find out what happens when we can't use them as effectively...

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Old July 2, 2002, 23:04   #41
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I am willing to admit that I learned more about this game by participating in this forum of the Demo Civ2 game in 4 months than I had learned by playing itby myself or in MP play in the previous 2 years.

I look forward to the next game in a land-based situation.

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Old July 3, 2002, 04:21   #42
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I would go for a bigger random map but not islands!
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Old July 3, 2002, 05:19   #43
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OK for a large map. I sometimes like playing real world (eg. mercator maps).
Why not a scenario ?
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Old July 3, 2002, 05:26   #44
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Great, But I THOUGH that the game was about make a civilisation from scratch to rule the world and to have fun was the whole point of the game!
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Old July 3, 2002, 10:09   #45
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Well, yes, of course.

Anyone who ISn't having fun here should probably say why they aren't - we need to do something about it.

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Old July 3, 2002, 10:25   #46
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I love the idea of using a large map. I tend toward a preference of Random, but I must admit a World Map is somewhat intriguing.

Scenarios are not Civ. They can be fun, but many of them are unbalanced.
They are but pale reflections of the Real Game.
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Old July 3, 2002, 11:20   #47
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A bigger map with continents might be nice(btw the earth map is quite good for this)...
Something else wich is fun to do is stay away from the AI long and let it develop...and try to crush it when they have an average of >30 cities.

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Old July 3, 2002, 12:56   #48
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About maps
It seems that the ironclad strategy worked too well - everybody has seen enough of it and wants land land land! For those new to it, it can be continued into a fighter vs pikeman situation. Alone (without all those voting citizens messing up your evil schemes ), you can race to steam engine and then to flight, usually before the AI reaches gunpowder. I find it very amusing to mow down legions and pikemen with fighters. ANYWAY...

Random maps
I suppose we could just make it large with continents and hope for the best. Somebody might be willing to alter a random map to fill in more water with land...

Real world maps
I have some large maps of continents that would suffice to make navies less important. In particular, I have huge maps of South America and Africa that are very good for gameplay. Some scenario maps on that scale work, as well. Harlan made some of asia that were huge and detailed. Some are too big, but there are good ones.

Europe maps usually include the mediterranean. I've played hundreds of games around that sea, and navies always matter. Lots of coastline means ironclads again, but there is plenty of inland area for a balanced game.
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Old July 3, 2002, 12:58   #49
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Quote:
Originally posted by -Jrabbit
Scenarios are not Civ. They can be fun, but many of them are unbalanced.
They are but pale reflections of the Real Game.

Scenarios are the whole reason CivII remains fun after all these years! Unbalanced scenarios are also known as bad scenarios. Find some good ones, you may see them in a different light!
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Old July 3, 2002, 13:08   #50
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Good scenarios are seriously kickass! In fact, if it weren't for scenarios, I wouldn't be playing Civ2 anymore. Here's a good idea for a MP game: Red Front. Anyone else here agree?
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Old July 3, 2002, 15:12   #51
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What the hell is Red Front?
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Old July 3, 2002, 16:02   #52
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I thought Red Front was completely unbalanced with a human playing the germans.

Red Front is a kickass scenario about the eastern front made by Captain Nemo
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Old July 4, 2002, 03:40   #53
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We need to have a large and unisland random map to use for a good game!
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Old July 4, 2002, 04:52   #54
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do you mean large land mass with continents instead of Islands?

unisland has me all
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Old July 4, 2002, 04:54   #55
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I mean a large land mass with continents instead of Islands, Yes!
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Old July 4, 2002, 05:06   #56
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Thankyou, I was not quite sure.
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Old July 4, 2002, 06:06   #57
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Sorry, I could not think how to spell "continents!" How stupid of me!
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Old July 4, 2002, 11:08   #58
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Well I am in for the second round and concur that the continents route is the best for a more challenging game. The AI in Civ never really used to cope well with navy and amphib operations anyways... But a further suggestion, how about letting the AI civs develop (fight a defensive game) until the first civ develops the automobile/mobile warfare? I find the game far more challenging, instead of a walk over, when the AI has the city mass and military capability to do some serious dmg. Also throw in the odd nuke and you have a nice challenging game... thoughts welcome
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Old July 4, 2002, 11:30   #59
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i believe that is an unrealistic goal, to let them develop until automobile, which would take a very long time. and since we wouldn't be attacking, there would be very few cities because we didn't attack, and the SMC would be out of a job and the people wouldn't get to attack the enemy very often
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Old July 4, 2002, 13:11   #60
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Maybe we can give them advances so they will be more advanced.
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