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Old June 27, 2002, 13:40   #1
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I Know your Enemy's Enemy is your Friend, but...
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
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Old June 27, 2002, 13:51   #2
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Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!

That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.

Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
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Old June 27, 2002, 14:16   #3
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Quote:
Originally posted by Haupt. Dietrich
Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!

That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.

Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
Ten turns later the tech might be much cheaper, because other civs discovered it. If you ask the AI what he wants for a tech or resource and he says "it's never going to happen", that means that you simply don't have enough to offer at that time. A few turns later, the price might have changed drastically.
Also take into account that the value of luxury resources depends directly on how many happy faces you (or the AI respectively) would gain, so the price for that changes with the number of cities, number of market places and other luxury resources you already have.
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Old June 27, 2002, 15:19   #4
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Quote:
Originally posted by Lucilla
Ten turns later the tech might be much cheaper, because other civs discovered it. If you ask the AI what he wants for a tech or resource and he says "it's never going to happen", that means that you simply don't have enough to offer at that time. A few turns later, the price might have changed drastically.
Also take into account that the value of luxury resources depends directly on how many happy faces you (or the AI respectively) would gain, so the price for that changes with the number of cities, number of market places and other luxury resources you already have.
Thanks for the clarification!

I wish though that the programmers simply wrote what you said into the AI's reply instead of "Forget it, it's never going to happen". It is true that after playing for a while any intelligent person can figure out why the AI is saying no, but a simple straight answer would save many a headache.
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Old June 27, 2002, 15:29   #5
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Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
Originally posted by Pillager
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange!
I didn't really understand this either, but rationalized that perhaps your advisor is just being diplomatic or using rhetoric to convince you that the French really ARE evil. Either way it doesn't ring true.
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Old June 27, 2002, 15:53   #6
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Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
Yeah, must agree with this. And especially this one would be extremely easy to fix - just omit the word "friends" and it is WAY better: "French betrayed the Greeks (in the past)." No need to say whether Greeks were our friends or not. I prefer to keep myself at a distance from all those other guys anyway... all of them have already betrayed me one time or another...
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Old June 27, 2002, 16:35   #7
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Quote:
Originally posted by Haupt. Dietrich


Thanks for the clarification!

I wish though that the programmers simply wrote what you said into the AI's reply instead of "Forget it, it's never going to happen". It is true that after playing for a while any intelligent person can figure out why the AI is saying no, but a simple straight answer would save many a headache.
I guess, my answer would have been to long to fit into the box on the screen
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Old June 27, 2002, 17:08   #8
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Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
Well, if you destroyed them, I'm sure you kept a couple of their cities, so the Greek people are now your friends.

Basically, the game sees any civ you are not at war with as "friend". Simple solution, they could put "The French have betrayed the Greeks before, don't trust them." No reference to friend at all. Easy as pie.
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Old June 27, 2002, 18:53   #9
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Why don’t you just change the text file? You can have all sorts of other fun there as well. You would not believe the things that hot little number I downloaded for a Cultural Advisor wants me to do with her in ALL my cities…
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Old June 27, 2002, 20:46   #10
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Quote:
Originally posted by Haupt. Dietrich
. . .Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
Yea. Take a number and get in line.

So they're in Maryland!
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Old June 27, 2002, 22:24   #11
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Quote:
Originally posted by Haupt. Dietrich
Yeah I always found that strange. There are a few other examples of little quirks like this one. One of these examples is when during diplo negotiations you offer the AI 2 luxuries, world map, 1 tech for only 1 of his tech's and he says "forget it, it's never going to happen"!

That's frustrating but then after about 10 turns when I have saved up about 2000 gold I try the same deal again and he agrees because I've sweetened the deal by throwing in 900 gold. Now why couldn't he have said that in the first place instead of saying forget it, it's never going to happen.
They prefer cash as to deals per turn aswell.
certainly when you are not on 'polite/gracious' terms.
culture and militairy capabilities come into the picture too.
This is all offcourse coming from personnel experience and could be well off
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Old June 27, 2002, 23:41   #12
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perhaps the advisor is being sarcastic?

or more likely, the programmer was drunk?

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Old June 29, 2002, 19:40   #13
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Re: I Know your Enemy's Enemy is your Friend, but...
Quote:
Originally posted by Pillager
I have a war with the Greeks, and wipe them out. A few turns later, I go to see the French, and my adviser advises that I be careful because the French betrayed "our friends the Greeks".
As the title says, I know your enemy's enemy is your friend, but considering I destroyed the Greek civilisation calling them my friends seems a bit strange! Hardly a major problem, but maybe one that could be amended sometime.
hi ,

, would it be possible to post a SAV(e) ,.....

have a nice day
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Old June 30, 2002, 04:14   #14
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1 week of posting ban and 10% pcr to Haupt. Dietrich, and Coracle for their "jokes"
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Old June 30, 2002, 05:26   #15
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Quote:
Originally posted by Haupt. Dietrich
Sometimes I feel like getting in my car and driving all the way to maryland and finding the guy who programmed this game and seriously $^#@%^#@%&@%^@&@@#$^&@$#&#$ him up.
That'll be Soren then.

But seriously, this has got to be a bug rather than a design feature. It sounds like what happens is that for the purposes of reputation, friend/enemy status isn't taken into account. SO betraying your enemies is frowned upon! Also, bearing in mind that the AI isn't as smart as we are, if France got the message "Germany [you] betrayed our friends the English" - even though France was at war with England, your standing with France would still go down. Which has got to be a bug.
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Old June 30, 2002, 07:48   #16
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no, i think its just a design floor! Somthing they stupidly designed and missed out a few lines of programing so they could get home early for some...
...sugar!
I suppose they just missed it out in the x-mas rush (mmm, prezies!).

They really should of sorted it out ASAP!
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Old June 30, 2002, 11:00   #17
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What if since the Greeks don't exist any more then they don't have a current reputation standing. Therefore, the a considered in a default (friend) status, because the logic does not know what else to do.
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