i liked partisans, actually. the main thing, though, is i also like these resisting citizens.
what i'd like to see is this: after the capture of a city, if the proper technology has been acquired, one or two camps of partisans spring up in the city radius. they'd operate independently of the captured nation's city, and act a little like barbarians, really--they'll attack and what not-- but here's the catch. as long as you have those partisan camps AND resisiting citizens, the city is not only quite unproductive (say, low food production, low shield production), but there's a random chance every turn that a city improvement will be destroyed (temples and cathederals are exempt).
stamping out the partisans will defang the resisting citizens, significantly reducing the chance of losing an improvement; but as long as there are resisting citizens, there is a chance of a new partisan camp sprouting up. once the resisting citizens are gone, however, the partisans are useless--no chance of improvement loss, and after x turns, the partisan camps will evaporate on their own.
how does this tie into the civ that the partisans are fighting for? monetary support. and any units that are destroyed by the invading army have a chance of reappearing as partisans, but with a cap on strength--at best, only half strength--and a cap on experience--best is veteran, cannot be elite.
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