Thread Tools
Old July 5, 2002, 03:16   #1
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
june patch
i remember there was some talk about june patch...its still not out...
were there any clues as to when the next patch will be out?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old July 5, 2002, 03:34   #2
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
They meant June by the... errrm, uhhhh, well... some other calendar or other.

Seriously. It'll be done when it's done. Just be glad it's being tested. Last I heard, Mike broke something. That was last week. Gotta fix it and make sure it is fixed.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old July 5, 2002, 04:37   #3
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 05:49
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
broke...what?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old July 5, 2002, 04:46   #4
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
I think we missed June
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old July 5, 2002, 05:10   #5
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Quote:
Originally posted by LaRusso
broke...what?
Dunno. They don't publish the dirty details. That's just what was said when he and Dan dropped by for a chat last week.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old July 5, 2002, 13:49   #6
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
I'll take a working version over a deadline. This has been the most extensive and long lasting beta test known to man.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old July 5, 2002, 16:56   #7
frostycreep
Chieftain
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
Does anyone have any clues to what is being included in the next patch?
frostycreep is offline  
Old July 5, 2002, 17:13   #8
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
mini-map
effect of commercial trait doubled
removal of all (?) hard-coding
the abilty to set which terrain can be settled, inc. the sea (!)

and other stuff I can't remember right now
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old July 5, 2002, 17:20   #9
frostycreep
Chieftain
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Devon, England
Posts: 75
I hope they do double the effect of comercial as i always play the english and as far as im concerned expansionistic and comercial are the two worst traits. Babylon actually suit my style of play but when i played with them I couldnt bring myself to destroy my homeland England, which is sad really considering its only a game!
frostycreep is offline  
Old July 5, 2002, 17:55   #10
Carver
Prince
 
Carver's Avatar
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
There will also apparently be some sort of unit naming with the next patch.

Quote:
Originally posted by frostycreep
as far as im concerned expansionistic and comercial are the two worst traits.
I think a good way to improve expansionist would be to let them build an advanced settler later in the game. The unit could have 2 moves and found cities with some basic improvements (aquaduct, temple). Such a unit could be good for mid/late game scavenging for land after warfare and razing.
Carver is offline  
Old July 8, 2002, 15:01   #11
wervdon
InterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton Team
Prince
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 812
Quote:
I think a good way to improve expansionist would be to let them build an advanced settler later in the game
I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.
wervdon is offline  
Old July 8, 2002, 15:19   #12
Venger
King
 
Venger's Avatar
 
Local Time: 21:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
Quote:
Originally posted by wervdon

I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.
This is an outstanding modification. I've been toying with increasing the shield cost or population costs of settlers to stop the absolutely out of control land whoring (I use that word alot) by the AI (and possibly the human player). That it works well is good.

Venger
Venger is offline  
Old July 8, 2002, 17:23   #13
daveroswell
Settler
 
daveroswell's Avatar
 
Local Time: 03:49
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 25
I'd make more comments about the name "june patch" except for one thing: I'm using windows 98...
daveroswell is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team