View Poll Results: Just click on what you agree with, nothing more!
YES - Outposts should create boarders 11 14.67%
NO - Outposts should create boarders 7 9.33%
YES - Forts should create boarders 15 20.00%
NO - Forts should create boarders 3 4.00%
YES - Colonies should create boarders 11 14.67%
NO - Colonies should create boarders 7 9.33%
YES - All of these boarders should have the ability to grow 4 5.33%
NO - All of these boarders should have the ability to grow 17 22.67%
Multiple Choice Poll. Voters: 75. You may not vote on this poll

 
 
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Old July 6, 2002, 15:42   #1
HazieDaVampire
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Should Outposts, forts and colonies make boarders
this is a remake of 'The_Aussie_Lurker's thread, cuz i think this poll will have better results!
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Old July 6, 2002, 15:49   #2
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NO, yes, yes, no
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Old July 6, 2002, 15:51   #3
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yeah, out posts should be put on the edge of your boarders!
Damn, i voted the wrong way!
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Old July 8, 2002, 12:15   #4
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any of yous think colonies should create a city next to them after a certain amoun of time, or after somthing has been acheaved!
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Old July 8, 2002, 12:22   #5
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Quote:
Originally posted by HazieDaVampire

Damn, i voted the wrong way!
Hehe... You voted wrong in you rown poll.
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Old July 8, 2002, 15:29   #6
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define Outpost
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Old July 8, 2002, 16:14   #7
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i made this because sombody else had a thread/poll with the same name, but i thort this poll set up would work better!
I think he was just using it as another word for fort!
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Old July 8, 2002, 16:28   #8
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Let's make sure I voted the right way, when you say 'boarders' you mean 'borders' like a border line between two nations and not 'boarders' as in vagrant people paying someone rent to stay in their spare bedroom?
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Old July 8, 2002, 16:48   #9
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lol, is that a retorical question, or are you really having logic problems? j/k
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Old July 8, 2002, 16:53   #10
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Quote:
Originally posted by HazieDaVampire
lol, is that a retorical question, or are you really having logic problems? j/k
I just wanted to make sure no one else was generating revenue from boarders as no one seemed to want to stay the night in my civ.
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Old July 8, 2002, 16:59   #11
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they like all enclusive holidays, their called RoP agreements.
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Old July 8, 2002, 19:22   #12
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define Outpost


Hazie, you made the poll. Before I vote, I'd like to know what you mean by 'Outpost'...
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Old July 8, 2002, 19:41   #13
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Hi Hazie,

You're right, this poll is a far more accurate way of guaging the opinion of the Apolyton Public! I admit that I really just threw my poll together at the spur of the moment, largely because I remembered a lot of people complaining how foreign borders swallow up colonies! If nothing else, I do believe that forts should have some sort of "Border" of between 1-2 squares radius, one which cannot be swallowed up by culture!! Whoever occupies the fort gets the border, so this would make the garrisoning of a fort VITAL!! It also would give a slight military edge to the border concept! (Perhaps their could even be a diplomatic option where a Civ can demand the dismantling of all colonies, forts etc outside of your cultural border!?)
Oh, and Zulu, Outposts are a new terrain improvement which will be introduced in PtW, apparently you can build them away from your main empire and they will have 2 effects: 1) they Dispel the "Fog of War" and 2) They prevent the spawning of barbarians in the outposts area of effect! Hope that helps.

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Old July 8, 2002, 21:08   #14
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i think colonies should stay the way they are

Quote:
If nothing else, I do believe that forts should have some sort of "Border" of between 1-2 squares radius, one which cannot be swallowed up by culture!! Whoever occupies the fort gets the border, so this would make the garrisoning of a fort VITAL!! It also would give a slight military edge to the border concept! (Perhaps their could even be a diplomatic option where a Civ can demand the dismantling of all colonies, forts etc outside of your cultural border!?)
but then i wouldn't be building anything else than forts
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Old July 8, 2002, 21:11   #15
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YES - All of these boarders should have the ability to grow
how are outpost and fort borders supposed to grow btw? they wouldn't produce any culture?
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Old July 8, 2002, 21:14   #16
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Hey Gangerolf, I think that's why so few people chose that option, instead going for fixed borders!! If they were to have growing borders, then the improvements would need to have some sort of "cultural value", or else grow by a certain number of squares every X-turns!! Neither of these options seem particularly viable, however!!

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Old July 8, 2002, 23:51   #17
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Wasn't this in CTP1 & 2? If it was than Firaxis won't touch it.
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Old July 9, 2002, 10:03   #18
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I don't think colonies should hold or expand your border. They are supposed to simulate a mining camp not a settlement, they harvest a particular resource. They don't farm, build schools, libraries, or any of the other things they create culture'. They should be able to be swallowed up by someone else's culture representing the colony's workers turning to a more easily accessible source of goods, services, workers and protection.

I don't think forts should generate culture either. However if garrisoned they should NOT be swallowed up by an opponent's culture. This way you could establish forts in strategic squares before your opponent settles it and as long as you garrison the fort you will have pockets of influence in their territory.

What would be interesting is to build a fort and settlement on the same square in the opponents area. While the the opponent's culture engulfs the settlement it would never flip over as long as the garrisoned fort was there.
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