Thread Tools
Old July 20, 2002, 17:05   #1
flash9286
Rise of Nations Multiplayer
King
 
flash9286's Avatar
 
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 1,427
carriers
anybody thank carriers should be able to carry more like 10 air units instead of 4.
__________________
Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer
flash9286 is offline  
Old July 20, 2002, 17:16   #2
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
No. 10 is too many. Maybe 6 or 8 for a second generation 'super' carrier.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old July 20, 2002, 17:17   #3
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
Mine do. Regular carriers carry eight aircraft, nuclear powered carriers (CVN) carry 16 but are very expensive.
miccofl is offline  
Old July 20, 2002, 17:32   #4
Aeson
Emperor
 
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
Remember, units aren't necessarily single aircraft. It's all very abstract, and the numbers are based on gameplay balance.

When I first used Carriers I thought they needed more capacity, but they are pretty well balanced. It's the actual Bombers which aren't too efficient compared to ground based bombardment. They get shot down and have less power. Their greater range doesn't compensate for that, especially since a range of 2 is all you really need (with proper Settler support) for ground based bombardment.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline  
Old July 20, 2002, 17:38   #5
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
Aeson is right. Carriers are pretty much fine as they are, it's just bombers that need to be improved.

My basic view of things is that each unit is a division (or about 2,000 men until more modern times, then it would be more like a regiment), and each air unit is about 20 or 25 aircraft.
Jon Shafer is offline  
Old July 20, 2002, 17:44   #6
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
There is a reason that artillery is/was called the God of War. Until recently air power was generally not as effective in the field as were the good old guns.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old July 20, 2002, 17:52   #7
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
i'm not sure if its an air mission (Jet fighters would be in groups of 4 max i think!), or if its a load of air missions of a squad going along taking turns at getting the targets!

Personaly i regard carriers as somthing i won't attack on large scale if i'm without it! I give them sub and battleship/aegas escorts and they pritty much support invasions. If i'm planning an inland offensive i'll sail a carrier round to the other side of the enemy with the usual escort and let it start bombing the hell out of the home front!
HazieDaVampire is offline  
Old July 20, 2002, 21:29   #8
Carver
Prince
 
Carver's Avatar
 
Local Time: 22:41
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
My carriers carry 8. Bombers "fail" far too often. I find 8 is barely adequate, especially if you want fighters aboard for air superiority.
Carver is offline  
Old July 20, 2002, 21:47   #9
NeoStar
Warlord
 
NeoStar's Avatar
 
Local Time: 14:41
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
I consider aircraft carriers a bit of a extravagance. If you want to invade, bombarding can be a waste of time due to the failure rate. By that stage tanks and then MA are more than suitable.

I only use them to cover my invasion navy against an AI with a fair amount of bombers.
__________________
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
NeoStar is offline  
Old July 20, 2002, 22:25   #10
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Look, if you want more bombardment capability, one that the AI will also use, then give Battleships 'blitz' capability. It DOES permit multiple bombardments.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old July 21, 2002, 08:26   #11
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 05:41
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Quote:
Originally posted by miccofl
Mine do. Regular carriers carry eight aircraft, nuclear powered carriers (CVN) carry 16 but are very expensive.
What are those?

I pretty much agree with Aeson on this on although I have moded mine to carry 6. It's the AI lack of ability to use carriers that throws the whole thing of balance.
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline  
Old July 21, 2002, 08:59   #12
miccofl
Civilization III PBEM
Prince
 
miccofl's Avatar
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
Custom unit
miccofl is offline  
Old July 21, 2002, 12:20   #13
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
Quote:
Originally posted by Jaybe
Look, if you want more bombardment capability, one that the AI will also use, then give Battleships 'blitz' capability. It DOES permit multiple bombardments.
Thats a good idea
HazieDaVampire is offline  
Old July 21, 2002, 20:20   #14
Thrawn05
King
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
I gave carriers carry 5 planes, and an extra movement. The draw back was that they don't have any attack/defense number (it's kinda stupid having carriers shooting machine guns), and made them possible to build with the discovery of Adv. Flight for two reasons, 1: It's dumb being able to make carriers, and never have discovered flight, 2: It gives Adv. Flight more tempting.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old July 21, 2002, 20:56   #15
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
Originally posted by Carver
My carriers carry 8. Bombers "fail" far too often. I find 8 is barely adequate, especially if you want fighters aboard for air superiority.

This is way too much.
Whenever you mod, it should be in favor of the ai , why else mod??? Beat it on standard rules!!!!Then start changing things.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old July 22, 2002, 07:35   #16
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
i changed things almost strait away, i just got id of the annoying bits that were making the game less fun!
HazieDaVampire is offline  
Old July 22, 2002, 17:13   #17
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Firaxis has a problem with navies except for
settler transports. Offense is by ironclads and battleships. I have not seen the AI use destroyers or carriers.

Firaxis navy and air units can be very confusing. "ironclad" shows a graphic from the civil war, but movement is about 4x civil war period. They simply made a poor graphic choice and name for a non wooden ship before destroyers. Ignore their lack of knowledge.

Now, if they don't use carriers should I not use carriers? Yeah, like the Japanese did not use carriers at Pearl. Here is where I had trouble relating history to games carrier units. Japan had almost a hundred planes on each carrier and I am supposed to be happy with a few. Right!? The real problem with the default number of units is the micromanagement tedium in moving so many carriers. The other problem is a "bomber" is not a "bomber". A "bomber" is really a squadron of bombers. Each sortie is the squadron's sortie. Before I understood this, I upped carrier load to 25. But if do that then A) carrier is too powerful, and B) waste too many bombers on carrier.

I like using carriers. Presently I play with carrier load of 6. 5 for bomber squads and 1 for fighter. The fighters are one of the most ineffective units, even jet fighters. Air Supremacy, how do you know it is working. The one adjustment you need to make in preferences is to add recon ability to bombers. This is historical, US used bombers for sub recon during WWII off both coasts because it was cheaper and allowed more range than fighters.

The game is so shewed to land only warfare, what are you really going to do with your super carriers? Once you have landed, airports can be used for unit transport. (most anyway). It is too tedious to run 50 bomber squadron sorties each turn. Just use them as the Japanese, knock out enemy BS. Once you have landed, it is ok to let them die on the vine. What will the AI do with all the fighters against land- nada. Wasted production. Cool huh. Let them think they need fighters, just move your carriers around a bit and hit a few tiles, and their fighter production increases. Never seen an AI fighter attempt any ground sorties. Odds in this game are too poor.
planetfall is offline  
Old July 22, 2002, 17:23   #18
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
planetfall, if you want to see if Air Superiority is working, then adjust the chance to intercept in Editor:General Settings to 100%. Then, if an interceptor is available, someone will likely lose a bomber. (Remember, intercept range is 1/2 of bombardment range).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old July 22, 2002, 17:26   #19
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
we did in the Battle of Britain too, we had Manchesters or some kind of bomber, i cant remember, with air-to-air radar.
HazieDaVampire is offline  
Old July 22, 2002, 17:53   #20
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
In the game, an intercept does more than it did in real life WWII. It not only makes the bombing run a failure, but most likely destroys the bomber unit also.

In WWII, an intercept might have meant very little to the mission's success or failure.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old July 22, 2002, 17:55   #21
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
There should be a way to 'escort' bombers to their missions. That would add a lot more to the air war, and give much more importance to fighter units.
Jon Shafer is offline  
Old July 22, 2002, 17:57   #22
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
and an AI that knows how to do it, and all the other things that it doesn't know how to use!
HazieDaVampire is offline  
Old July 22, 2002, 18:16   #23
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Is it true that Recon missions are never intercepted?? Do I have to use fighter types to bombard to provoke a fighter-to-fighter combat?

My personal mods include increasing chance to intercept to 67%, fighter defense strengths are almost as high as attack (except for the F-15, where it's an 8/8).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old July 22, 2002, 20:12   #24
N. Machiavelli
Prince
 
N. Machiavelli's Avatar
 
Local Time: 05:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
I've pretty much left stats as they are (except rate of fire, which I doubled to match HP doubling). But with 'lethal bombardment' turned on for bombers, Carriers become infinately more potent without any additional modding.
N. Machiavelli is offline  
Old July 23, 2002, 06:56   #25
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
Can aircraft spot subs?
Cuz you should be able to recon around an area when your trying to hunt out an enemy sub thats been hounding your shipping (it does happen!), just stick a carrier with some escort and you can recon away till you find it!
HazieDaVampire is offline  
Old July 23, 2002, 07:25   #26
NeoStar
Warlord
 
NeoStar's Avatar
 
Local Time: 14:41
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
I wouldn't think so because they just sweep over - they're not physically in the area but you never know...hard to test

If they're really bothering your carrier just give it radar and detect.
__________________
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
NeoStar is offline  
Old July 23, 2002, 09:47   #27
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
if you gave bombers radar and recon would they be able to fly over a target and detect it?
HazieDaVampire is offline  
Old July 23, 2002, 10:57   #28
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
I think it's called "Spot Invisible" in the editor. Check out the charactaristics of the AEGIS Cruise to confirm (since it can spot subs).

I also think it is inappropriate. Build your own subs to spot subs. The AI does not do recon because it knows where you are, but has been programmed to ignore your submarine presence, except for collision occurences.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team