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Old July 21, 2002, 06:22   #1
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Can units in armies generate great leaders?
Can units in armies generate great leaders?
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Old July 21, 2002, 06:28   #2
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yes
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Old July 21, 2002, 06:33   #3
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Thank you
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Old July 21, 2002, 11:32   #4
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Sorry guys, I don't think so.
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Old July 21, 2002, 19:10   #5
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Quote:
Originally posted by Theseus
Sorry guys, I don't think so.
After almost nine months nobody knows!

I consider Armies a waste, so don't ask me. Although on those occasions when I used to build them I never got a GL - another reason to avoid armies.
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Old July 21, 2002, 19:39   #6
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Actually, I know.... I just used a turn of phrase to be polite.

(hmmm, there's a concept in there somewhere)
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Old July 21, 2002, 21:46   #7
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indeed, it seems armies do NOT generate leaders!!!
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Old July 21, 2002, 22:45   #8
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Never, period.

The latest interesting Army tidbit comes from Aeson: evidently, Marine Armies cannot attack from ships. Which sucks.
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Old July 22, 2002, 01:31   #9
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Armies are awesome, but they can't generate Leaders. At least I've never seen them do so, and I use Armies an awful lot. Thousands of battles won with them.

Marine Armies should be able to make amphibious assaults (and Para armies paradrops)... but the only way to mod it so they could would make every type of army allowed to do so.
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Old July 22, 2002, 04:06   #10
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I wish armies were changed so they became the "lowest common denominator" of the units used to create it. Currently it works like that for movements (eg. 2 cav and 1 tank army moves 2/turn), but if all units have blitz then the army should have blitz, if all units can amphibious assault thenarmy shouls be able to aswell.

A marine army could be very advantageous in my mind....
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Old July 22, 2002, 05:43   #11
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I think I remember to have generated a leader with a unit in an army, but that's very long ago, IIRC still with 1.16f. Not entirely sure, though. Say, 90%.
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Old July 22, 2002, 06:13   #12
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Is thare any "official" info on this?
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Old July 22, 2002, 06:19   #13
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Unfortunately, not. Soren, Mike, anyone?
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Old July 22, 2002, 06:53   #14
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No official info AFAIK but there have been multiple discussions on this and it seems that nobody is sure that his seen it. I've never had one although I've used my share of armies.
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Old July 22, 2002, 07:08   #15
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I'd have to say that even if it's not impossible, it's statistically close enough to be irrelevent. Just don't plan on ever getting a Leader from a unit in an Army.
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Old July 22, 2002, 08:17   #16
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I am 99% sure Soren posted that Armies cannot create GLs.
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Old July 22, 2002, 14:49   #17
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No Leaders From Armies
Mike B. (Firaxis) confirmed over at CFC that units in an army cannot generate leaders. Soren may also have said the same thing elsewhere.

[Units in armies can still be promoted to veteran or elite, though.]

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Old July 22, 2002, 19:09   #18
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Here is the link to Mike B's post, halfway down the page - was looking for a link here at Poly, but can't find one to any official Firaxis response on the subject.
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Old July 22, 2002, 19:57   #19
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Too bad we can't take units out of Armies, but that would make the game too easy. Just build a ton of Armies and keep the units updated, the AI would be toast.

One way to make it interesting would be to reduce a unit's level when it entered the Army. In other words, a veteran unit would become a regular unit. That would give some balance to the idea.
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Old July 22, 2002, 23:50   #20
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Quote:
Originally posted by Bambul
I wish armies were changed so they became the "lowest common denominator" of the units used to create it. Currently it works like that for movements (eg. 2 cav and 1 tank army moves 2/turn), but if all units have blitz then the army should have blitz, if all units can amphibious assault thenarmy shouls be able to aswell.

A marine army could be very advantageous in my mind....
I haven't actually played the game that much, so I haven't yet had the opportunity to put units with special abilities into armies. I naturally assumed that an army would inherit any ability common to its units; it sucks that it doesn't.

Incedentally, I assume that an army with 3 units would take up 4 "spaces" in a ship. I haven't tried transporting an army over water yet either, but I know that the army itself and the units it in are considered separate units for purposes of martial law, so the same principle should hold, or so it seems to me.
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Old July 23, 2002, 00:31   #21
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John, you are correct regarding the army transport space.
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Old July 23, 2002, 13:39   #22
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Marines are weak enough as it is. Marine armies would actually give you a shot at a succesful amphib assault. I think if Firaxis thinks about this they will change it.
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Old July 24, 2002, 09:28   #23
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Quote:
Originally posted by Bambul
I wish armies were changed so they became the "lowest common denominator" of the units used to create it. Currently it works like that for movements (eg. 2 cav and 1 tank army moves 2/turn), but if all units have blitz then the army should have blitz, if all units can amphibious assault thenarmy shouls be able to aswell.

A marine army could be very advantageous in my mind....
wait, don't they already have blitz ability? It seems like as long as my cavalry army can move, they can still attack.
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Old July 24, 2002, 10:30   #24
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Yes, armies can blitz. You can give them the amphibious assault function as well, but then all armies of any type would have that ability.
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Old July 24, 2002, 21:12   #25
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Quote:
Originally posted by Aeson
Yes, armies can blitz. You can give them the amphibious assault function as well, but then all armies of any type would have that ability.
By this do you mean the blitz flag is on by default, or do you have to mod it?
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Old July 25, 2002, 04:43   #26
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The blitz flag is on by default. I think it was 1.21f where this change was made.
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Old July 25, 2002, 16:18   #27
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Quote:
Originally posted by Aeson
The blitz flag is on by default. I think it was 1.21f where this change was made.
Actually, it was 1.17f. I remember that korn469 called it 'a small victory of the blitz mod'.
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Old July 26, 2002, 03:01   #28
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So:
If Armies can't generate GLs, and
Elites can only produce one GL, and
If the unit can no longer upgrade, then
Elites that have produced a GL are idea for Army duty.
Q.E.D.

Props to kring for the additional premise!

Last edited by Barchan; July 26, 2002 at 09:27.
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Old July 26, 2002, 03:44   #29
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True, if the unit can't upgrade. If it can upgrade, then it can once again create a leader, after the upgrade.
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