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Old July 22, 2002, 06:05   #1
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Huts in city radius
I sometimes found cities before opening a hut that is on the city radius of the new city.
I never noticed barbs form that hut.
In most cases there was a unit (archer, legion etc), sometimes gold.
What are your experiences? Can barbs appear?
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Old July 22, 2002, 07:42   #2
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No Barbs don't appear from huts within city limits...but be careful that your workers don't use the village tile or the hut vanishes!

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Old July 22, 2002, 09:20   #3
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Yes, I hate it when there are 8 grasslands and even a few on a river and it chooses the square the hut is on (not on a river) when you build the new city and *poof* no more hut.

And for the record you can't get a nomad out of the hut/city if it's in a city area also.

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Old July 22, 2002, 12:59   #4
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or worse, when somebody elses horseman takes it the turn after you found your city...
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Old July 22, 2002, 13:02   #5
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please work....
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Old July 22, 2002, 13:22   #6
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Quote:
Originally posted by Scouse Gits
No Barbs don't appear from huts within city limits...but be careful that your workers don't use the village tile or the hut vanishes!

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Hehe, I never experienced this in SP, but one of my early MP games it happened. My opponent (can't remember who) p*ssed himself, but I was unamused.

Sort of thing you only do once.
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Old July 22, 2002, 13:50   #7
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Quote:
Originally posted by Caesar the Great
or worse, when somebody elses horseman takes it the turn after you found your city...

and to top it off, gets a 2 movenment unit from the hut and used it to destroy your just placed undefended city.


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Old July 22, 2002, 18:44   #8
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Quote:
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and to top it off, gets a 2 movenment unit from the hut and used it to destroy your just placed undefended city. RAH
And in the process takes Monotheism and converts his nearly completed Magellan's into Mike's

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Old July 22, 2002, 20:29   #9
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just the other day vs rah and the boys....i had a hut in the radious..with tones of forest...like 8 different squares to work with....and the city puts the second worker on the one forest square of the eight that contained the hut.....

i was pissed, i should have just popped it with my settler
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Old July 23, 2002, 04:36   #10
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i was pissed, i should have just popped it with my settler
And taken on the 8 barb chariots.

is it just me or does everyone enjoy War4ever getting shafted.
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Old July 23, 2002, 08:26   #11
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We were using icq phone at the time.
I could feel his pain.
It was tough not to laugh.

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Old July 23, 2002, 09:41   #12
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yes you should hear rah/ming/dr.spike/whomever whine....i got pottery...you will probably get a chariot...

their usually right

this truly is the sign of a better player
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Old July 23, 2002, 10:04   #13
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Sometimes I swear you tell me all units and nomads just to hear me whine about warrior code and pottery.

Yes, you're truely a better player.

RAH
But my computer works better.
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Old July 23, 2002, 10:29   #14
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Quote:
Originally posted by rah

But my computer works better.
i.e. it works.
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Old July 23, 2002, 18:28   #15
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Quote:
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i.e. it works.
The world looks at War4ever and
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Old July 23, 2002, 18:37   #16
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Come on you 2, play nicely or not at all.
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Old July 24, 2002, 22:13   #17
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thats ok....Ming chalks all my wins to hut luck.....i tell him its skill to send extra warriors out instead of rushning the first set....but no..........

no one listens....bottom line, in most games the more units on the board, the more city sites you find, the more huts you find, the more enemies you find.....

its not perfect, off tech huts can screw you, and so can barbs....but don't whine when i get gold, units, and good techs or nomads and you get zip

plus i am a firm believer in tipping evreything...every hut i tip, irrespective of what i get , means you get one less.....

there is no gurrantee that if i get a barb, you will get one from the same hut....you could get a nomad..and therefore i am preventing you from something....

i say put those two extra warriors on the board and build the set at one shield less per turn....seems like a smart move to me .....
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Old July 25, 2002, 10:08   #18
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Yes, getting out on the board with more units help. If I don't get enough units out early due to game circumstances, I usually pay the price.

RAH
The only time I won't pop the hut is sometimes when I'm one turn from discovering Code and I don't want to screw up the tech path, I'll hold off for a turn. But it depends on the game situation. If I think I'm behind, I'll take my chances.
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Old July 25, 2002, 11:29   #19
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Early in the game, I try to surround my capitol with three cities. Each city will send out a warrior to explore. The first objective is to find a good spot for the next city. After that, the warrior explores until stopped. I really hate it if it tips a hut and gets killed by barbs. I have therefore stopped tipping huts in the wild, and waited until I build a city near them. This seems to run counter to the approach of most here, so perhaps I should revisit my strategy.
It seems to me that most of the hut tipping results are not neccesarily good. Gold is, of course good anytime. Barbs are bad, anytime. A unit is not always good unless it is a NON unit. If it is a supported unit, it could cripple a city,needing support, and I would hate to disband it without benefit. A tech might be good, but early on, I want monarchy ASAP. Most importantly, my objective is to explore, and I don't want to lose a far away warrior, and have to send out another.
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Old July 25, 2002, 12:07   #20
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I think the key difference is between SP and MP. In SP it often isn't worth the risk of getting a bad hut. In MP even if you get a bad hut you stop your opponent getting a good hut later, and that can sometimes tip the balance towards popping where you might not in a SP game. War4 does pop a lot of huts, and it's a fair strat. Of course it can backfire, and leave you in despotism till 1000BC, but that where the judgement comes in. It is a shame but getting a chariot from a hut closer to your opponents cap than yours can effectively end a duel pretty early, even if you take no cities.
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Old July 25, 2002, 20:31   #21
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what sucks in SP is going down a large chute......and barbs pop out and kill your unit..now it will take 500 years, or a boat to get another troop there....

and thats always where the ai is
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Old July 26, 2002, 03:12   #22
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OK Warz - why is this not going to happen at MP?

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Old July 27, 2002, 11:48   #23
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Scouse Gits..... this happens in MP.....but we play tiny maps in mp.....in SP i play huge maps.....so the pain is mulitplied ten fold
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