July 22, 2002, 17:26
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#1
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King
Local Time: 23:48
Local Date: October 31, 2010
Join Date: May 2002
Posts: 1,088
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Playing Up
I recently beat a game on regent against China and India playing as Japan in the year 560 AD by way of conquest and had a score of 4750. Then I decided to play emporer. I started a game as Japan against India. Before I had two cities they had 3 or 4. They had also completed two wonders a few turns after I had my second city. How do you guys deal with this? What is your strategy?
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July 22, 2002, 18:42
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#2
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King
Local Time: 04:48
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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AT higher difficulty levels the AI gets bonuses to increase it's production power. Bonuses which you don't get. I'd concentrate on building up your military and capturing cities which build a wonder, if I were you.
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July 22, 2002, 19:31
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#3
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Deity
Local Time: 06:48
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Why not let them build the wonder first ?
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 22, 2002, 20:52
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#4
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Emperor
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Oh yeaaah...
Sheik, you gotta lay a smackdown on anybody nearby. I think of their cities and GWs as mine, but "not yet, not yet."
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 23, 2002, 07:46
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#5
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Emperor
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
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Theseus is getting literary, sneaking in lines from great movies about Rome.
My answer to competing on Emporer would be:
1. Grovel -- when they demand furs and gold, pay up, every time. You can't afford to bog down in fighting until you are ready.
2. Don't build any buildings but barracks -- follow Dr Fell's expansion strat until it's time for war
3. Set science to zero after iron and horses -- you can buy it at half price and get it for nothing after conquest. (You have to keep only one level behind on the tree to make the conquest idea pay off optimally.)
4. Expect a good game. Don't expect to dominate from the start. Your advantages are in the fighting, where you will be much smarter, and in the late stage building, where I don't understand why the AI lags so badly, but they do, and in research strategy in the late game, where the AI doesn't get the power of MA.
5. I noticed last night that AI civs were building factories and power plants on the new patch -- you may be in for a tougher late game than before.
But -- after 30 hours or so, you will win!!
__________________
Illegitimi Non Carborundum
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July 23, 2002, 07:46
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#6
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Emperor
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
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sorry -- duplicated
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