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Old November 24, 2000, 12:28   #1
gregzilla
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Helicoptors and hit points
Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around?
Thanks.
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Old November 24, 2000, 12:56   #2
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As far as I know its normal that helis loose strentgh when flying around. This should prevent you from using them as air units with unlimited range...


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Old November 24, 2000, 14:10   #3
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gregzilla go into the rules .txt and change helicopters special abilities. I think its only a matter of removing a 1 from the columm and changing it to a zero and then typing in whatever special abilities you need for your extra unit.
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Old November 24, 2000, 14:20   #4
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he's talking about the domain 3 unit...
 
Old November 24, 2000, 19:40   #5
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...and they won't be helicopters anymore because Domain 3 units can't capture cities.

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Old November 25, 2000, 00:33   #6
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quote:

Originally posted by Andz83 on 11-24-2000 01:20 PM
he's talking about the domain 3 unit...


Domain ONE is air, ROLE is 3!
But MOVING
at 0 weaks it inflight,:d
at 1 citybound/airportfield,
at 2 next-hurry-up-turn-come-back to homebase!
No such thing as a flag for choppers.

Correct me if i'm wrong.

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Old November 25, 2000, 01:47   #7
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Yes, but one time in this forum someone told me how to enter something in the Rules.txt file so I could create this "Superunit". I want to create a dragon or similar unit that doesn't have to refuel!!
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Old November 25, 2000, 08:31   #8
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okay: you're wrong.

Check out http://sleague.apolyton.net/Guides/sldt_domain_3.shtml to find out why.
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Old November 26, 2000, 00:07   #9
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quote:

Originally posted by Andrew Livings on 11-25-2000 07:31 AM
okay: you're wrong.


Hey... Andrew, I knew about domain 3 units!
He meant refueling capacity!
I'm wrong, then... ground-sea-air-"?"/AGAINST/Roles.
Confusing, isn't it? Correct me if i'm right.
"Squad-patrol to Homebase... Reply... zzzoooommmmmm....*#!@!//%&"
I think we've lost an helico, boys; because he CHANGED it's move-flag >FROM the original< "0" value.
But you were also right.


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Old November 26, 2000, 10:16   #10
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What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.

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Old November 26, 2000, 22:27   #11
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Just look at the original helicopter and mess with it that way, except for the range which will make it a non-helicopter.

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Old December 1, 2000, 02:26   #12
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quote:

Originally posted by Gothmog on 11-26-2000 09:16 AM
What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.



Range ( )?
Wrong the HELICOPTER has 6. (This is 6 plus a point".")
MOVING it is either 1,2 or Zero
Case closed; LOOK IT UP, that's what is written, typed and saved within the "RULES.TXT" originally created by Microprose in their file.
"BlueThunder to HQ... we're running out of fuel, respond.... *%#@$^^%!"
MOVING back to base, even if i am out of range.


[This message has been edited by zyxpsilon (edited December 01, 2000).]
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Old December 1, 2000, 23:44   #13
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quote:

Originally posted by HsFB on 12-01-2000 12:41 PM
read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.


Alright, keep going then guys!
I know the difference between RNG and MOVE, interpretation of the terms can be, sometimes confusing...
but what i wrote is that >> the original RULES.TXT << has the header mention " reversed "... that's all i meant by it.
Must be a -bad- copy of MGE i own.
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Old December 2, 2000, 01:41   #14
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read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.
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