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Old July 23, 2002, 21:10   #1
Artifex
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I hate when this happens (losing 560 shields of production)
Just a thought. There is nothing that deflates me more in this game than when I am 2 turns away from a middle ages wonder and get beaten by 2 turns with the next thing on the build que being a harbor or temple.

I keep forgeting this isn't civ 2 and you can research another wonder and keep building so your screwed. *sigh*

I even made my city go into civil disorder hoping it would freeze production but that trick didn't work either.. changed from leonardo's to a temple. Js bachs is only 2 turns away too. *sigh* I gotta start all over again.. those chinese....

Things like that make me long to restart.
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Old July 23, 2002, 21:33   #2
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You can switch to anouther wonder as long as you don't have anything else in the build queue..just keep those cities open.
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Old July 23, 2002, 21:41   #3
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I've always said it made far more sense in Civ 2 to be able to stockpile your resources and rush a Wonder than in Civ 3 having a Great Leader somehow build an entire Wonder from scratch in one turn.

In Civ 3, since we get no warnings and can't rush, we should be allowed to retain some of the shields and be able to convert them into Wealth instead of losing everything.

It's just another irritation with Civ 3.
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Old July 23, 2002, 21:47   #4
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For once Coracle, I'll agree with you. If you have excess shields, you should get gold for it. Same for research. Instead of micromanaging your tech, and pointing points back into money when you get to 1 turn, excess beakers should become gold.
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Old July 23, 2002, 22:10   #5
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The one thing you can do to calculate if you're leading the race for creating GWs is to use your Info screens.

Artifex,

Let's say you're building JS Bach and you want to know if you're leading. Use your Wonders of the World screen (F7). It will show you the GWs that have been built and by whom (color-coded and has Owned in the Wonder box). However, it ALSO shows you who's building a wonder as well (Will say Being Constructed) and will tell you which city is in the process of building it. So in your example, once i'm 5-10 turns into building something, I might check that F7 screen. Let's say Beijing of China is building the wonder. I now know that I have competetion, if the Tech is widely known, you may have 2-3 Civs competing for it at the same time.

If you want to know who's winning the race, you'll have to spend some money. If you're not at war with the Civ, just use your Embassy to investigate the city in question (Beijing in this example). You'll see how many turns till they complete their wonder. If you're winning, great! If not, you now have options.

Do I go to war to get a GL?

Do I conduct espionage to sabotage production (If available)?

Do I change production in my queue to something else?

At least you have the options at your disposal and are in control. You may lose the Wonder, or can conduct a strategy to seize control of a Wonder in construction. Choice is yours.
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Old July 23, 2002, 22:16   #6
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On higher levels, the AI always has production advantages. I almost never attempt a wonder that the AI has already started. F7.
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Old July 23, 2002, 22:36   #7
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I'm not sure if people have found better strategies, but there are a couple of things i've done to reduce or gain a 2 turn lead in production.

1. Clear Forest. Every tile within a City radius of Forest that's cleared by a Worker produces 10 shields of production. So, if your City is producing 24 squares, you have to clear 2-3 tiles of forest to get a 1-turn gain. I'm not sure if a patch fixed this issue, but you can simply reforest the tile and have your workers chop it down again! I still have the 1.17f patch (I'll install 1.29f when I finish my current game) and it still works for me!

2. Disband Units. Pick some units, especially units that may be obsolete at the time, if any. Move them to the city building the GW and disband them! Depending on the unit you can get a number of shields from this as well.

I know that military units are precious commodities, but so are GWs. and they can only be built once! I've caught up on a 4 turn gap using just the 2 techniques above! I was not playing a Civ with a military trait, so going to war to try and get a GW was not an option. The city building it was on another continent and at the time the biggest boats were Caravel. So, I improvised.

You can do some other minor things to maximize your production in that city as well, but these are more obvious (placing city workers on all production based tiles,etc.) Even if your city's surplus is dwindling, you might be able to time it for a few turns where you plan to lose some food in storage to gain more production. Just an idea

Anyway, that's some stuff that I do to speed production. Any other ideas?
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Old July 23, 2002, 22:41   #8
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Start up a city improvement that costs a lot of shields, pay to rush it, then switch to the wonder. Haven't tried this on 1.29 though.
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Old July 23, 2002, 23:15   #9
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My understanding is that clearing forests, pop rushes, unit disbanding are all disallowed for wonder building. Some of these are from personal experience, some from reading here. If you have used any of these methods building something else in the course of this construction, you cannot switch to a wonder.

The only semi-solution I have for Artifex's situation is to hope you can switch to a Palace (cost of a palace depends on how many cities you have).
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Old July 24, 2002, 00:06   #10
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From the moment you added shield in a non-regular way
(not produced by the cities workers), you can no longer
switch to a wonder!

I agree with Coracle on the GL too, too strong and no fun.
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Old July 24, 2002, 00:10   #11
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Quote:
Originally posted by Jaybe
(cost of a palace depends on how many cities you have).
Huh?

Also, previous comments are correct, there is no way to 'speed' the building of a GW other than with a GL.

Sorry.
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Old July 24, 2002, 02:00   #12
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When ever I build a wonder that the AI either has the tech for or is close to having the tech, I try to come up with a back up plan of what I'll build if the AI finishes first. If you are in a situation were the only options are a huge loss of shields you have to decide if the wonder is worth the risk of losing a ton of production.
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Old July 24, 2002, 02:06   #13
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I agree with The Hawk and Zachriel. I always use the investigate city option when I am building important wonders. By micromanaging production (build mines over irrigations, join workers to the city so it can work all tiles, increase luxuries so entertainers aren´t needed) I can often get the required shields to finish the wonder first.

And if you still get beat to the wonder, switch to another wonder of Palace. That´s why you shouldn´t build risky wonders in your capital.
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Old July 24, 2002, 02:27   #14
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Quote:
Originally posted by Coracle
I've always said it made far more sense in Civ 2 to be able to stockpile your resources and rush a Wonder than in Civ 3 having a Great Leader somehow build an entire Wonder from scratch in one turn.

In Civ 3, since we get no warnings and can't rush, we should be allowed to retain some of the shields and be able to convert them into Wealth instead of losing everything.

It's just another irritation with Civ 3.
Well, yes, it is definitely an irritation, I will agree on that. However, I have always felt that with Civ2, it was far too easy to beat the AI civs to ANY wonder. You always got that popup saying they almost finished it and if there was cash enough, you simply cheated them out by "buying the rest of the wonder". THAT was unfair (I remember selling granaries and barracks like mad to get the cash needed to buy the Leo's Workshop...).

With Civ3, you have to take more measures to make sure you finish the wonder first (or, at least, do not waste all that production put into the race). All of them have been mentioned by other people in this thread:

1) Maximizing production of the building city (adding workers, mining irrigated land, maximizing luxuries, so everybody can be assigned to work)
2) Determining if there is a solid chance to win the wonder race by spying/embassying (uh?) on the rival civs.
3) Having a "backup wonder" (or backup building) you can switch to, should you lose the race.

Even if you lose the race by very few turns, you can sometimes still save the day by trading for a tech that allows a different, yet unfinished one.

I may agree with that the shields not used for the wonder building (those that are currently wasted) should be changed to money... but I am not really sure, if it was not too easy then... the way it is now, you have to be careful in planning what to build.

One objection I do agree with is that the GL building is far too easy. But then, you can have only one leader in stock, so there is still the strategic decision. Shall I save it for the UN? Shall I use it now?
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Old July 24, 2002, 02:40   #15
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I had that happened to me a couple times in the last game I played. It's very annoying, I got so angry that I attacked, razed and destroyed the Japanese, who had beat me to the GW race! I of course made sure that I kept the cities with the wonders!
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Old July 24, 2002, 07:30   #16
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That's the spirit! In my current game the Aztecs beat me to the Sistine Chapel but I'd already identified them as a potential target and was planning to attack anyway. Them finishing the sistine chapel just sealed their fate.

A few centuries later and the Greeks have built Universal Sufferage. It will be mine, oh yes, it will be mine!
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Old July 24, 2002, 09:10   #17
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Quote:
Originally posted by Palleon
Start up a city improvement that costs a lot of shields, pay to rush it, then switch to the wonder. Haven't tried this on 1.29 though.
This probably falls under "cheat/exploit" , but I'm still gonna have to try it.
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Old July 24, 2002, 09:23   #18
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You won't be able to switch to a wonder after doing any sort of rushing (forest, disband, or gold).
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Old July 24, 2002, 10:03   #19
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Theseus,

Too answer your "huh?" the Palace does indeed get more expensive the more cities you have... though I think it caps off at 1000 shields.

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Old July 24, 2002, 10:51   #20
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Quote:
Originally posted by The_Hawk
I'm not sure if people have found better strategies, but there are a couple of things i've done to reduce or gain a 2 turn lead in production.

1. Clear Forest. Every tile within a City radius of Forest that's cleared by a Worker produces 10 shields of production. So, if your City is producing 24 squares, you have to clear 2-3 tiles of forest to get a 1-turn gain. I'm not sure if a patch fixed this issue, but you can simply reforest the tile and have your workers chop it down again! I still have the 1.17f patch (I'll install 1.29f when I finish my current game) and it still works for me!

2. Disband Units. Pick some units, especially units that may be obsolete at the time, if any. Move them to the city building the GW and disband them! Depending on the unit you can get a number of shields from this as well.

I know that military units are precious commodities, but so are GWs. and they can only be built once! I've caught up on a 4 turn gap using just the 2 techniques above! I was not playing a Civ with a military trait, so going to war to try and get a GW was not an option. The city building it was on another continent and at the time the biggest boats were Caravel. So, I improvised.

You can do some other minor things to maximize your production in that city as well, but these are more obvious (placing city workers on all production based tiles,etc.) Even if your city's surplus is dwindling, you might be able to time it for a few turns where you plan to lose some food in storage to gain more production. Just an idea

Anyway, that's some stuff that I do to speed production. Any other ideas?
You can't do anything to "rush" a wonder save using a leader. If you cut down trees near the wonder city, the bonus 10 shields are lost. If you disband a unit in the wonder city, the shields are lost.
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Old July 24, 2002, 11:26   #21
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The best approach is to build a phony palace, then switch production to the wonder the turn before you would complete it.

If you consider this unfair play, then you must resort to checking intelligence while you construct it. Otherwise, don't build a wonder unless there are two available - if you miss one, switch to the other and hope you don't lose that race, too.

If that happens, you are screwed.

Redstone has the next best approach. Use those 600 shields to build a huge invasion force! Don't forget to thank them for building you the wonder.
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Old July 24, 2002, 14:07   #22
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i rarely build any wonders before theory of evolution. the ai bonuses will screw you over and over and losing 550 shields just plain sucks. by the industrial age i have built my cities up to compete with ai production and can safely join the wonder building cult. by i still do the f7/investigate to make sure there are no surprises.

has anyone seen the ai rush a wonder with a leader, i havent yet
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Old July 24, 2002, 18:34   #23
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I think that the colossus is a wonder you can get easy. I usually play monarch, and i chose a city with lots of grassland and shielded grassland, and you mine all of them, and let the city grow to size 6. It'll be done in no time, and lasts you until flight.
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Old July 24, 2002, 19:12   #24
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The worst thing happened to me. I was building Leonardo's Workshop when I got a message that someone had built it before me. When I looked in my city panel, I realized that I only missed 1 shield to complete it. No other wonders were available so I had to change to university, losing 399 shields. It is mostly my fault (for not having checked) but it is still really annoying when this happens...!

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Old July 24, 2002, 21:46   #25
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The "best" solution is possibly to make it so that a city building a wonder, which has already been built, stops accumulating shields. Instead it acts like wealth (which should be made better, too). So you keep the production, get some resources out of the city, but cant do bizzare pre-building. This IMHO is no more unrealistic than being able to switch from one wonder to another.

And I totally agree about the research beaker things, better yet the excess beakers should just accumulate for the next tech (and if it would cause techs to arrive more quickly than 1/4 then the cities which research would be wasted should be converted to 100% taxrate - just turning beakers to gold could allow exploits by going science crazy and using your science producers to generate money)
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