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Old July 25, 2002, 14:40   #31
alva
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maybe the dinosaurs just act like barbarians in the early game, I know that the ages arn't right, but i quite like them
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Old July 25, 2002, 14:40   #32
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I like the dinosaurs. I remember an old story in a 2000AD (A British comic, although that hardly seems the right word) about a future human society that ran out of animals to provide meat. So they travelled back in time to hunt dinos for the meat, the premise being that that's what wiped out the dinosaurs: us!. I'd quite like to have a go at creating a similar scenario.
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Old July 25, 2002, 15:16   #33
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I'm shocked that anyone here *DOESN'T* like the dinos, I can't fathom what's not to like about them. Personally, I wouldn't buy PTW if it *DIDN'T* have dinos. Dinos are just an absolute must in my book.
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Old July 25, 2002, 15:27   #34
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I don't care about dinos. It will probably be fun to play around with them a little, but I don't think they'll add that much to the game.
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Old July 25, 2002, 17:12   #35
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Dinosaurs? Cool... I can pit the Terrible Thunderlizards against the Humans.

"THUNDERLIZARDS ROLL!"

"We Dinosaurs are Doomed. I just know it."
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Old July 25, 2002, 19:29   #36
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Ok. Now here's something on the screenshots nobody has mentioned at all yet...

In the row of unit command buttons on the screenshot with Osman, there are two new buttons. Probably specifically for this type of leader unit. Anyone care to hazard a guess at what those buttons do?
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Old July 25, 2002, 20:51   #37
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The circle with a dot is patrol, its already in your arts folder, came with the last patch i think. Don't know about the sword button though.
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