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Old August 24, 2002, 13:51   #91
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But the link worked?
I sent you a PM with a new link to the new file?

How is that going?
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Old September 1, 2002, 11:48   #92
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*BUMP*

Sooooo.....the last entry was a while ago and the thread got abit mixed with all the expansion code stuff( ), but what i want to know is is the Visable Wonder code cool to go, can i try it succesfully now,is it ready and complete.Please.thank you.please?
I may not have read a news article on the final outcome of this.This thread just seemed to end rather abruptly
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Old September 2, 2002, 11:14   #93
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Aha. Yes.
I have since updated the file twice, and Locutus has corrected the Directory also. The mod is ready.

It now requires the Apolyton Tile File, and the mod itslef is now only a SLIC & Text download, so is much smaller, and easier to update.

Hopefully it will be made Cradle and SAP compatible quite soon, but for now, as an add-on for the default game, it is ready.

DOWNLOAD IT HERE

Locutus, after all the mess, would another news item be okay? Just to let everyone know that the version on release is final...
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Old September 2, 2002, 12:33   #94
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Thanks for that.
Great.....just need to find that harddrive with all my CTP2 stuff on!
I like the look of the new download section, what with the little graphic and the rateing system-very nice!
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Old September 2, 2002, 19:37   #95
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Quote:
Originally posted by Immortal Wombat
Locutus, after all the mess, would another news item be okay? Just to let everyone know that the version on release is final...
Well, I already devoted 2 or 3 news items to it and not much has changed really. The news is not a PR-tool for modmakers, but an informational tool for the entire community. But I'll see what I can do...
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Old September 2, 2002, 19:52   #96
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ok. no problem
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Old September 3, 2002, 09:38   #97
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Quote:
Originally posted by Locutus
The news is not a PR-tool for modmakers, but an informational tool for the entire community. But I'll see what I can do...
And I thought it was a PR tool for CTP2. At least some more seperate news items would be good instead of these summery ones. At least less of them.

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Old September 6, 2002, 11:34   #98
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Ben/Pedrunn,

Visible Wonders is set up for Cradle (it works fine on a playtest). I'm leaving the door open until next Friday (09/13/02) for any additions/changes and then I will post it as part of Cradle 1.33.

This will be my final update (barring unforseen problems with Visible Wonders).
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Old September 6, 2002, 13:27   #99
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The wonder code is IW's work, I did the City Expansion.
Any question/request fot the city expansion you should post in the city expansion thread or send me a PM.
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Old September 6, 2002, 13:41   #100
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Will Cradle have City Expansion, Dave? It would very much like it to and I don't think I'm the only one...
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Old September 6, 2002, 13:44   #101
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Have all the problems been resolved?
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Old September 6, 2002, 13:46   #102
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Pedrunn seem to think so. But I'm going to do a test run in two hours to make sure for myself...
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Old September 6, 2002, 13:50   #103
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Can Cradle have both Visible Wonders and City Expansion? If so, how? Wouldn't the one conflict with the other?
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Old September 6, 2002, 13:57   #104
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No, that should work fine - with some adaptations (altough I admit I didn't read that part of the readme too carefully)
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Old September 6, 2002, 14:29   #105
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There is a function to make both compatible without beg changes in the code:
Code:
TileHasWonder(location_t)
You need to fill wich tile improvements actually are wonders (therefore return 1) so that thay cant be overplaced by cities. The actual cityX mod does not have wonders therefore this function always return 0.

It is explained in the read me.
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Old September 6, 2002, 17:34   #106
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Excellent Dave So Cradle will get another meg bigger I'm glad the Visi Wonders are in

Quote:
Originally posted by hexagonian
This will be my final update (barring unforseen problems with Visible Wonders).
Uh-huh Last major update at least. I remember the email I got in May 2001...
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"The Cradle is done - at least I hope I will not have to do anymore to it..." - hexagonian
Wittlich, it should just need a slight SLIC alteration, which is explained to some degree in the readme.
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Old May 24, 2003, 22:03   #107
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Im having probs mate. every time I downlode and Ive done it about five times I get the hole file but for the gtset565.til. it doesnt seem to be there. what can I do. could you attach the file here?
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Old May 25, 2003, 14:39   #108
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It's now the Apolyton Tile File, listed separately in the directory.

http://apolyton.net/dir/index.php?si...ts=4072&cat=39
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