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Old August 9, 2002, 14:25   #31
teturkhan
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numbers
anyone want to guess how much bomber range should be on a giga map?
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Old August 9, 2002, 18:18   #32
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Re: IMHO, huge maps are meant to be huge, not more detailed
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Originally posted by vondrack
the bombers still have the same range as on the real Earth scale.
Actualy, on this game, 1 square is supposed to be 10 miles (infact it might be 10 square miles, which means the squares are even shorter in length. And a B-17 (animation used for bomber) should be able to do somthing like 200miles!

Oh, and humans would struggle to live on a planet twice as large as earth!
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Old August 9, 2002, 18:37   #33
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A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
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Old August 9, 2002, 18:41   #34
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well then, half the world is in Danger! Thank god the government invested in sensors that can detect them things!
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Old August 9, 2002, 18:50   #35
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so what can I do?
so what can I do to correct this on my map? A limit of 8 takes someone from Iraq to Greece and thats it baby... thats like useless...

actually I am wrong, it wouldn't even make it to Greece, half way through Turkey and thats it...

8 squares from Bagdad to Ankara (not even)...
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Old August 9, 2002, 18:51   #36
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nothing you can do!
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Old August 9, 2002, 18:53   #37
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infinite range?
I dont like this feature, but which is better a limit of 8 or no limit?
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Old August 9, 2002, 18:55   #38
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thats a stupid questions!
Herm? Would i prefer to be limited in my actions, or would i prefer to be limited so i can only do a few things!?
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Old August 9, 2002, 19:28   #39
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Quote:
Originally posted by UberKruX
A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
Hmm. I'm pretty sure they get refueled in air at some point. I think.

The point is we can't do that in Civ 3. A range of '8', hard coded, even on a large or mega map?? It's crazy.

What I miss even more about bombers is being able to INTERDICT enemy RR lines by leaving a bomber on it for a turn. If they can't shoot it down the line is blocked. In Civ 3 we would need HORDES of bombers trying to destroy imporvements to cut a city or beachhead off from counterattack.

Result? Invasions are more difficult. Less fun is had.

My question stands. '8' is both unrealistic historically and bad in game terms. Why is this the maximum range, Firaxis?? Deign to tell us.
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Old August 9, 2002, 19:40   #40
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thats a stupid questions!
Herm? Would i prefer to be limited in my actions, or would i prefer to be limited so i can only do a few things!?


okay then, what are your choices? A limit of 8 which renders the unit almost completely ineffective on a large map or close up detailed map such as the one showing Europe, or give them no limit at all - infinite moves.

I don't like the choices either, but thats what we left with
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Old August 9, 2002, 19:48   #41
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Quote:
Originally posted by UberKruX
A stealth bomber (B-2) with fully loaded fuel can fly to Iraq from Nevada and back without refueling.
Uber, FYI the B-2 bombers are not stationed at Nellis Air Force Base. They are based in Montana somewhere.
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Old August 9, 2002, 19:52   #42
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i actualy made a mistake there and said the same option twice! sorry! I'm very tired!
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Old August 9, 2002, 20:17   #43
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Quote:
Originally posted by Coracle
What I miss even more about bombers is being able to INTERDICT enemy RR lines by leaving a bomber on it for a turn. If they can't shoot it down the line is blocked. In Civ 3 we would need HORDES of bombers trying to destroy imporvements to cut a city or beachhead off from counterattack.
Yes, I believe many people miss this HISTORICALLY ACCURATE and REALISTIC use of bombers... bombers hanging in the air for a year or so, blocking railroads if not shot down...

FYI, a HORDE consists of about 4-8 bombers, supported by two or three battleships. That is two fully loaded carriers plus their cover. I have lead several successfull invasions across an ocean using such "HORDES"...
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Old August 10, 2002, 01:10   #44
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I think unlimited bomber range would be very annoying. Every turn dozens or even hundreds (16 civs) of AI bombers will start to bombard anything anywhere within your empire.
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Old August 10, 2002, 06:14   #45
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I think that the real purpose of limiting the range of bombers is to force players to use aircraft carriers (and airbases once PTW comes out) intelligently. If you could station your bombers in your own cities and bombard wherever you wanted, then aircraft carriers would be completely useless and no player would even build them.
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Old August 10, 2002, 15:37   #46
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Hey Uber, you forgot to put Kemzeke on that map !
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Old August 10, 2002, 15:39   #47
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it should have a kinda of standard range, and this is multiplied by the size of the map kinda, so smaller maps have a smaller bomber range, and large maps have a larger range!
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Old August 10, 2002, 19:08   #48
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hi ,

its not only the air-units range , there are a couple other fields in the editor that they could also "unlock" and give a greater limit , .....

actually , it is asked from the start of the game , but there was never an answer that helped us , .....

it was mailed , written down in sigs , asked in the chatroom , .....

Gramhos could come up with something , ....

while they are at it , there should be the option to "flag" units with something like " doubles defense against airunits" , .....

have a nice day
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Old August 10, 2002, 19:11   #49
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Yeah, and for melee weapons. And
"invunerable from cannon fire" (A cannon ball isn't going to get through an iron frigate or transporter!)
"Invulnerable from arrows" (Whats an arrow from a galley going to do to a caraval?)
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Old August 11, 2002, 10:19   #50
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Thoughts of setting up hard rules for scaling according to map size aside, just make the plane ranges customizable, firaxis, like everything else. They did a great job allowing us to tinker with the rules, why stop here?
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Old August 11, 2002, 13:32   #51
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Bomber Range Petition
I am hoping that the petition will help encourage Firaxis to consider changing the current limit on bombers and other aircraft. Hopefully it will be successful, and we can finally be done with the current limit of 8 squares.

So take a second or two click the link below and vote!


http://apolyton.net/forums/showthrea...threadid=58636
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Old August 11, 2002, 15:21   #52
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Re: Bomber Range Petition
Quote:
Originally posted by teturkhan
I am hoping that the petition will help encourage Firaxis to consider changing the current limit on bombers and other aircraft. Hopefully it will be successful, and we can finally be done with the current limit of 8 squares.

So take a second or two click the link below and vote!


http://forums.civfanatics.com/showth...threadid=29450
hi ,

, no petition on apolyton , ......

anyway , the more people that go for it , ....
lets hope its going to be in the next patch , and not just a max. movement of lets say 12 or so , no , they should give us more then that , and while they are at it , Firaxis please work on the other "locked" fields also

have a nice day
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Old August 11, 2002, 15:29   #53
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sorry should of done that
yeah I got lazy sorry...
I could do one here, but I figured so many of us go back and forth it was no big deal just to click the link
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Old August 11, 2002, 16:13   #54
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Re: sorry should of done that
Quote:
Originally posted by teturkhan
yeah I got lazy sorry...
I could do one here, but I figured so many of us go back and forth it was no big deal just to click the link
hi ,

, well , make one here also , the more there are , the more they shall want to do something about it , ....

and apolyton is viewed by people who dont go there , ...
it would be real intresting to do it

have a nice day
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Old August 11, 2002, 17:56   #55
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You really should post it here as well. To paraphrase Mr. Strannix: "A movement goes from one point to another and stops, but a revolution keeps coming around in your face." The more exposure you have the more people will see your point and the more responses you will receive. If you haven't posted it here within a few days I guess I'll go over there and vote - if I remember...
No, I will if it comes to that. But how many others who would have voted right here before reading any of this don't make it there?
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Old August 11, 2002, 18:45   #56
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ok here is the link - go and voice your opinion!
http://apolyton.net/forums/showthrea...threadid=58636
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Old August 14, 2002, 05:22   #57
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Re: ok here is the link - go and voice your opinion!
Quote:
Originally posted by teturkhan
http://apolyton.net/forums/showthrea...threadid=58636
hi ,

nice thread , come on people , go there and cast your vote

have a nice day
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