Thread Tools
Old August 23, 2002, 02:28   #61
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
IIRC=If I recall correctly. There is a thread in the Civ3 forum that discusses all the common abreviations.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old August 23, 2002, 07:41   #62
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
People are going to be disbanding every city theyre about to lose now
Maquiladora is offline  
Old August 23, 2002, 14:51   #63
ETB
Warlord
 
ETB's Avatar
 
Local Time: 00:21
Local Date: November 1, 2010
Join Date: Dec 1999
Location: South Carolina
Posts: 196
Quote:
Originally posted by Maquiladora
People are going to be disbanding every city theyre about to lose now
How would that work for a city with a pop > 3? They don't disband!
ETB is offline  
Old August 23, 2002, 14:56   #64
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Obviously not bigger than size 3 clever cloggs
Maquiladora is offline  
Old August 27, 2002, 15:08   #65
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
IIRC is If I Remember Correctly
J Bytheway is offline  
Old September 4, 2002, 03:49   #66
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Why grow your own empire when you can steal growth at 10 times the speed. Use Slavers as early as possible, in the tech tree if i get ballistics or bronze working free i go straight for slave labour, if i dont get either ballistics or bronze working i go for ballistics, slave labour, bronze work... depending on the circumstances.

The chances of getting a slave are 75% so you wont have to keep anymore than say 3/4 slavers to cover all the cities nearby when they return to "unwatchful" (after 5 turns in unmodded game)

Fill up on slaves and then start to shift garrisons to pipe all these next "free" citizens to the most surrounding commerce tile cities. ie surrounded by forest. Before raiding for a slave move out a few units from the city that the new slave would have gone to so it goes to the right city you want, the one rich in natural commerce. One military unit can guard 3 slaves.

2 or 3 of these babies at size 19+ youll be laughing.
Maquiladora is offline  
Old September 4, 2002, 04:00   #67
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Another one. I just lost a 1v1 game mainly because i switched production far too much i realise. 25% production loss for each switch in production item. Dont waste production.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 5, 2002, 19:10   #68
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
i stopped updating it

u guys could probably tell..........
HuangShang is offline  
Old September 5, 2002, 19:14   #69
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
Originally posted by Oerdin
Hehe, I know tons of MP tactics but I'm not going to share them until after the MP tournment!
This is true, maybe there should be a new thread after the tournament and only post if your posting a tactic, much like the Q&A thread, and use this current one to discuss the tactics posted.
Maquiladora is offline  
Old September 5, 2002, 19:20   #70
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
maybe... that could help me alot..........................
or maybe not............................................... .........
HuangShang is offline  
Old September 5, 2002, 19:23   #71
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
It would save people sifting through all the discussion and straight to the content... whether its useful or not, it saves time for people, since i expect this thread to grow some after the tournament... maybe.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 10, 2002, 03:46   #72
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
Originally posted by SeaPark
In the meantime, why don't some of you post your ideas on Emprie Planning - how do you pick the best sites for new cities?
As it says in the manual, build on/near rivers, grassland, hills/mountains and with a trade good nearby, with a healthy mix of each.

I dont build cities on rivers because theyre harder to defend, even over a mountain, if your on the defensive it just helps if the attacking units have to wait outside your city for a turn, which allows you to bombard outwards or get extra troops in while they wait. Just try to get as many squares of river inside the initial radius. But if its in a safe position, ie- (going to be) in the middle of your empire then plonk it down on the river.

If your playing with Apolyton pack then should note that forests no longer give as much commerce so build on the coastline but coastline doesnt give any production so with some hills/mountains or forests nearby too.

And make sure your first 2/3 cities compliment each other, like one for production(military units), one for food(growth for settlers),one for commerce(science/gold). These are just ideals.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old October 1, 2002, 13:51   #73
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
This thread dropped too low, so heres another little strategy against annoying AI slaver bastards.

If you want to spot an AI slaver, build a slaver of your own and place yours on rivers and or roads inside your own territory. The AI ALWAYS takes the smoothest route to and around your empire, strikes one city and moves on... down the river or road to the next city. Wont always work mind you, but most of the time.

Another use for slavers, to spot incoming enemy troops. Put your own slaver nearby your major cities, but NOT on a road or river, on a slow moving terrain (mountains,hills etc). Youll see the enemy coming then, but they wont know you know theyre coming. Yeah.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old November 22, 2002, 21:35   #74
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
yo i'll try to start udating this again

but only if someone can help......
cant loc or other mods do that

Last edited by HuangShang; November 22, 2002 at 21:40.
HuangShang is offline  
Old November 22, 2002, 21:48   #75
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
i'll start updating in a couple days

the link thing the they added should help alot
HuangShang is offline  
Old November 25, 2002, 14:12   #76
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
Maquiladora, I disagree with you on city placement. A city should always be placed on a river if at all possible. They will grow much faster then if you built them any where else (especially mountains) and since you will be able to build more units faster the defensive bonus is out weighted.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old November 25, 2002, 14:32   #77
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
I would agree, but not always on a river. For example i would always place my capital and my other main cities on a river if possible but if i was building a city in a dodgy location on the map, say on my border, id rather have it on a mountain.

One extra unit built may outweigh the defensive bonus of a mountain but in MP people think more than twice before attacking your city on a mountain, especially when they have to wait outside for a turn and they have to consider having 6+ units bombaring at them. Rather than defending on a river with one extra unit in the same turn. Horses for courses i guess.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old November 25, 2002, 20:35   #78
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
can someone start a new database and update it...
HuangShang is offline  
Old November 25, 2002, 20:44   #79
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
What needs updating? The links on the first post? Ill start a new one in a while if need be... then it can be topped or indexed somewhere.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old November 25, 2002, 21:12   #80
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
k thanx
HuangShang is offline  
Old November 25, 2002, 23:21   #81
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
thank you greatly Maquiladora!!!

if free only little changes are need here now!
HuangShang is offline  
Old November 25, 2002, 23:37   #82
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
yo how am supposed to make the linke look like : "here" or some crap like that?.............
Edit: should i make a copy of the first post here because its a new page and all?
HuangShang is offline  
Old November 26, 2002, 04:52   #83
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Quote:
Originally posted by HuangShang
yo how am supposed to make the linke look like : "here" or some crap like
The easiest way is to use the 'http://' button on the post reply page (i.e. don't use the wuick reply box). Once you've done that a few times you'll figure out how it works and can do it yourself.
J Bytheway is offline  
Old November 26, 2002, 20:20   #84
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
i used that but i dont get it
do u edit the words after using the http?
can someone write it out on a post but with spaces in the middle

BTW:should i make a copy of the first post here because its a new page and all?
HuangShang is offline  
Old November 26, 2002, 20:31   #85
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
oh yeah
also top the Strategy & Tactics Index
because your not allowed to post/bump
HuangShang is offline  
Old November 27, 2002, 04:52   #86
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
This link was created with this code (without the spaces):
[ URL=http://apolyton.net/forums/showthread.php?postid=1482944#post1482944]This link[ /URL]
J Bytheway is offline  
Old November 27, 2002, 12:34   #87
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
OHHH i get it thanx alot J Bytheway
HuangShang is offline  
Old November 27, 2002, 12:52   #88
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
i'll repost the first on after we get to the 6th page

but how will i know...
HuangShang is offline  
Old December 3, 2002, 20:38   #89
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
Quote:
also top the Strategy & Tactics Index
weellllll????????????????????????????/
HuangShang is offline  
Old December 3, 2002, 20:51   #90
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 06:21
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Locutus decided there was already too many topped threads in here so he just linked to it in the Guide to CtP2 thread.

http://apolyton.net/forums/showthrea...53#post1446753
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:21.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team