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Old August 2, 2002, 22:52   #1
Dragon's Lord
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I want the abillity to build Navys
I would like them to add the ability to create a leader from naval battles that can then build Fleets with same abillitys as a land army...
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Old August 2, 2002, 23:13   #2
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Yep. An old complaint, but a good one.

Really works with a map with loads of islands, though.
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Old August 3, 2002, 08:53   #3
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I'm all in favor of the Great Admiral/Navy idea.
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Old August 3, 2002, 19:34   #4
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Yes, I think it would add some needed emphasis on the sea. Good idea.
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Old August 4, 2002, 00:02   #5
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what if you make an army-like unit, but on sea, and mark all ships with an 'Load" I have not tryed it, but it might work
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Old August 4, 2002, 11:48   #6
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hi ,

we should have the ability to create a battle fleet or so , .....

but will they do it , .....

have a nice day
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Old August 4, 2002, 15:33   #7
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Was stack movement that allowed for different unit types to be in a stack mentioned as an improvement in PTW? If so, I believe that would help some...
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Old August 5, 2002, 08:29   #8
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Quote:
Originally posted by ixnay37
Was stack movement that allowed for different unit types to be in a stack mentioned as an improvement in PTW? If so, I believe that would help some...
No, that's a different beast.

An Army (as is in CivIII) share hit points during combat, while a stack simply move all units stacked as a single unit, but doesn't affect combat AFAIK.

Enhancing the Civ III concept, an army should become a mixed unit, where if you mix an artillery, an infantry and a tank, you automatically obtain that artillery fire to soften up the target, the default attacking unit is the main firepower against the enemy and the default defensive unit absorbe the most of the counterfire. (Ok, there are many combat models out there, I simply suggest an example of coordinated Army).

In a Sea Group/Navy you can have a Combat Group (Carrier, Battleship, Destroyer) or a Convoy (Transport, Destroyer) mix, that automatically manage combat priorities defending or attacking.

In Air Wing you have a Bomber/Figther mix, where Fighter dogfight against defending (scrambled) enemy planes while bomber try to bomb as required

As Coracle mentioned, it's not a new suggestion, may be in PTW we can have them (Firaxis tried the concept in Civ III ground units, then can extend them to Sea and Air).

There is a know coding trouble: Army is a kind of "Never Unloadable transport", and current code have problem managing transport of transport, as an Army (Fleet) of Galleons.
I suppose Firaxis can solve this trouble, but I'm not sure they put it high on their priority list...
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Old August 5, 2002, 08:45   #9
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hi ,

what they need is somethink like in C&C , firestorm , with the mouse you can give commands to some units in an area , in turn those units go after there target , ....

have a nice day
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