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Old August 8, 2002, 07:09   #61
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But that is not the same as stack combat. I cant see how individual unit attacks all the time is going to work in MP. When I played CTP2 MP, the Yanks got the shits if you took 2 minutes for a move.
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Old August 8, 2002, 07:15   #62
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All I've been thinking since I saw those dinosaur pics has been Dinosaur Barbarians
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Old August 8, 2002, 07:17   #63
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BTW... Has noone noticed the new unit in the lower left of screen 23...? and DON'T YOU DARE to say it's a medieval infantry, when you take a closer look it's not. Maybe Carthage?
it could be an improved spearman or pikeman... i hope carthage has some sort of elephant unit though
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Old August 8, 2002, 09:37   #64
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A little overpowering for a upgrade of the Swordsman, since it adds 1 to both attack & movement, making it an ancient Knight that you can get two advances after you begin the game.

Did anybody else see that we now have 3 militaristic & religious civs?
A slightly less powerful samurai (4.4.2 IIRC)? Fopr those who care about such things, as I recall the Celts were pretty feared in attack but not so hot on defence, so 4.2.1 sounds about right to me. I'll take 'em!
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Old August 8, 2002, 09:46   #65
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Quote:
Originally posted by statusperfect
BTW... Has noone noticed the new unit in the lower left of screen 23...? and DON'T YOU DARE to say it's a medieval infantry, when you take a closer look it's not. Maybe Carthage?
Looks sorta medieval-ish to me . . . I'd say the Ottomans, if the historicity is in keeping with RL.
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Old August 8, 2002, 13:45   #66
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Is that only me, or there is an different tile-set in those screenshots?

Ocean water is more blue (same for rivers).
Resources and mines look a little bit bright.
And several other things.
They should contact sn00py and get some decent graphics in the game. I couldn't believe what a step backward the tiles in the screenshot were, and then I remembered I was using sn00py's trees and oceans and mountains.
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Old August 8, 2002, 15:50   #67
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Didn't I say that the Koreans would be in and the Incas wouldn't?
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Old August 8, 2002, 15:56   #68
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If I remember hearing him right, some of Sn00py's graphics will be included in the game.
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Old August 8, 2002, 16:30   #69
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That's right. He hasn't told us what all they're going to include though.
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Old August 8, 2002, 16:41   #70
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Quote:
Originally posted by Stuie
They should contact sn00py and get some decent graphics in the game. I couldn't believe what a step backward the tiles in the screenshot were, and then I remembered I was using sn00py's trees and oceans and mountains.
Strange.
My oppinion is just the opposite.

(maybe that's because I never like cartoonish looking of sn00py's graphic, especialy the trees)
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Old August 8, 2002, 17:00   #71
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I'll bet that the Bezerker is also an upgraded medieval infantry. They'll be either 5/2/1 or 4/3/1.
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Old August 8, 2002, 18:43   #72
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No Incas
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
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Old August 8, 2002, 18:48   #73
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Re: No Incas
Quote:
Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
yeah... but now the aztecs can expand down south and have middle AND south america
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Old August 8, 2002, 19:02   #74
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true.
What they could do is add 2 or 3 South American civs, Incas, Brazilians and ehmm Colombians. problem solved
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Old August 8, 2002, 20:27   #75
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Re: No Incas
Quote:
Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
That, & their starting location would suck on real maps, since S. America is mostly mountains & jungles.
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Old August 8, 2002, 21:25   #76
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An idea for Firaxis would be to allow the Incas to have the special ability to build cities and have irrigation in mountains.
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Old August 9, 2002, 03:41   #77
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I love the Celts and I believe I will be playing them quite extensively. The Arabs, however, are going to be getting the boot ASAP and I will mod in the Inca instead.
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Old August 9, 2002, 03:50   #78
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Quote:
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Didn't I say that the Koreans would be in and the Incas wouldn't?
Incas are all dead and don't buy software; Koreans on the other hand...
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Old August 9, 2002, 09:02   #79
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Re: No Incas
Quote:
Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
As the majority of people play on random maps, that would not be a valid reason for excluding them.
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Old August 9, 2002, 09:14   #80
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Quote:
Originally posted by Gangerolf
One reason for not including the Incas could be that they would be the only South American civ. On a world map they would have the entire continent to themselves.
So... Is better see Aztecs building cities in Argentina?
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Old August 9, 2002, 10:23   #81
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Incas are all dead and don't buy software; Koreans on the other hand...
Still there are some "pure" Incas today. A few, but still they are alive. They live in the high mountains, and speak their native language (quechua) and some spanish, and yes, the ocassionally buy software, not exactly games but Microsoft related sadly

Cya.
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Old August 9, 2002, 10:28   #82
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Quote:
Originally posted by Nuctemeronn


Still there are some "pure" Incas today. A few, but still they are alive. They live in the high mountains, and speak their native language (quechua) and some spanish, and yes, the ocassionally buy software, not exactly games but Microsoft related sadly

Cya.
There are programs to standarize Quechua/Quichua and Aymará ( http://www.aymara.org ).

Quechua/Quichua, Aymará and Guaraní are the three great native languages in South America, and the ones with the probably best future. Quechua now is cooficial in Perú and Bolivia, also probably in Ecuador in a near future. Aymará is cooficial in Bolivia and Perú. Guaraní is the most spoken language in Paraguay, and is winning positions every day.
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Old August 9, 2002, 11:50   #83
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Quote:
Incas are all dead and don't buy software; Koreans on the other hand...
but is there a huge market? research, and past documentation all point to no, not really.

sure, it'll sell there. but firaxis probably isn't going to find a cash cow over there in ptw. nor will it ever, not with tbs games.
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Old August 9, 2002, 11:59   #84
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Quote:
Originally posted by Q Cubed


but is there a huge market? research, and past documentation all point to no, not really.

sure, it'll sell there. but firaxis probably isn't going to find a cash cow over there in ptw. nor will it ever, not with tbs games.

I think 90% of the korenas are playing Warcraft 3 right now.
Great game BTW.
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Old August 9, 2002, 15:16   #85
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Quote:
Originally posted by sabrewolf
has anyone got an idea what these worker-icons could mean:
worker icons
top row:
icon 1: build road, then colony
icon 2: build road to
icon 3: automate and something
icon 4: irrigate and return home??
icon 5: automate and go home??
icon 6: automate and ??? (same icon in middle row)
icon 7: automate and don't change any existing improvement
icon 8: go home??
icon 9: some chat stuff
middle row: nothing new
lower row:
3rd last icon: patrol
last 2 icons: something with regicide? locate enemys king?

any ideas?
sabrewolf,
When I first saw the screenshots, this portion drew my attention the most. I agree with you that the first two icons represent:
icon 1: build road, then colony
icon 2: build road to

For the rest on the first row, I suggest some changes:

icon 3: automate road building/interconnect cities
icon 4: as the 'home' picture is used for "build city", this probably means auto-irrigate around this city or irrigate to a city you select
icon 5: automate around city you select? (somehow auto-mine doesn't make sense even though that would be the logical extension from the last two - and where's the pick-axe anyway?)
icon 6: identical to icon in middle row - probably a mistake from when Firaxis regrouped it with the other automate buttons but forgot to remove it from the original location.
icon 7: automate w/o replacing existing improvement
icon 8: go to city. I'm assuming a pop-up list appears. (Hopefully with a mini-world map and zoom-in view of selected city. It was so annoying in Civ2 w/o anything like that)
icon 9: not some chat stuff. It just doesn't make sense to include it down with the unit actions. And what do you suppose all of those blurb icons are next to the leader names up top? I'm not really sure what this one could mean...unless...maybe you get to name your units.
middle row: nothing new
lower row:
3rd last icon: probably patrol (hope you get to set the points to cover), though could also mean 'explore'
last 2 icons: Probably to do with escort services. First (plain sword) means 'protect', and then you choose which unit. Second (with arrows heading to it) means 'find cover' and then you choose which gaurdian.

Alright, we seem to have mostly gotten that. Now why hasn't anyone mentioned all those new buttons in the lower right above the info box? Obviously the arrows cycle through menus or something, but I have no idea what.
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Old August 9, 2002, 15:53   #86
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Quote:
Originally posted by Oerdin
Incas are all dead and don't buy software; Koreans on the other hand...
Hey, check out this Wired article:

http://wired.com/wired/archive/10.08/korea.html

For fun, Koreans frequent the 26,000 PC baangs - cybercafes - where they socialize and play online games. Just in WWII was Korea freed from Japanese colonial rule, so they shun Nintendo, Sega, and Playstation. Half the country has broadband access and there, online PC gaming rules.

Starcraft is practically a national sport, and in fact three cable stations televise tournements with added music and commentators' analysis and broadcast online gaming 24 hours a day.

Perhaps this is a preview of where the rest of the world is heading...
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Old August 9, 2002, 19:45   #87
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Oh well. It seems Oceania must wait until another possible XP - Civ has room for more. I can always mod away...

It seems none of the new civs have ind/mod age units which is a bit disappointing. I like the additions, but the lower ages seem a bit congested while the upper ages have America and Germany sitting by themselves.

But then again, there arn't many unquie 'units' these days.
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Old August 9, 2002, 19:51   #88
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Quote:
Originally posted by XarXo


There are programs to standarize Quechua/Quichua and Aymará ( http://www.aymara.org ).

Quechua/Quichua, Aymará and Guaraní are the three great native languages in South America, and the ones with the probably best future. Quechua now is cooficial in Perú and Bolivia, also probably in Ecuador in a near future. Aymará is cooficial in Bolivia and Perú. Guaraní is the most spoken language in Paraguay, and is winning positions every day.
interesting... my ex-girlfriend is from paraguay and spoke a "1 sentence spanish, 1 sentence guaraní" with the other paraguayans. she said how this language had survived, even though it was forbidden for a very long time under some dictatorship (sorry, don't know any more about that). impressive.

if you think - we've got languages in europe noone want's to speak, but the governements put in tons of money to keep it. but if it's forbidden, it can survive generations

ok, i'm completely off-topic, so to make this post a bit on-topic:
laszlo, i think you things make a lot more sence. the chat-stuff of course is wrong. i heard it some posts earlier. ABC looks a bit like civilopedia, but why with the worker action buttons. if it were in the general unit part, it would make more sence. ... we'll see
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Old August 9, 2002, 21:19   #89
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I know a similar situation of Guaraní, catalan is spoken by 10~11 milions and is the largest minor language in Europe (excluding the kurd in kurdistan).

We have more spokers than a lot of these eastern-europe countries, but you probably will find sooner a video instructions in Slovenian than Catalan... Pathetic!
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Old August 10, 2002, 02:13   #90
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I think 90% of the korenas are playing Warcraft 3 right now.
Great game BTW.
But WC3 isn't a Turn Based Statagy. Koreans are all for Real Time Stratagies, but they don't really care for TBS.
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