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Old August 9, 2002, 05:24   #1
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War Academy: The Persian Front
We must prepare proper defenses for our towns near the Persian border before Persia decides to declare war against us and attack those towns.
Currently we have a few population 1 towns that are guarded by a single regular warrior. They don't stand a chance against a serious warriors/archers attack.
Also, in case you haven't noticed, Antioch, a connected Persian city, has iron just outside their borders. Once they expand and build a road to that iron deposit the Persians will have immortals. This is why we must plan in advance!
I have a few suggestions regarding this subject:

First, we should either send some spearmen to those cities or connect them with roads as fast as we can with our workers and upgrade those warriors to spearmen. Of course, spearmen would be better because they can later be upgraded to pikemen which would really show some resistance (a fortified pikeman has a 4.5 defense after the +50% defensive bonus, a spearman/swordsman only has 2.5 defense when fortified).
In addition to that, we should build walls around those towns (yes, before temples). Walls only cost 20 shields and IMHO we can complete them before Persia gets a chance to declare war and send an attack force.
Yes, I know we all want temples so we can take over Munich by culture, but we must defend those towns or else they will be razed! If we build temples and then walls we'll have a very slim chance of finishing them in time for a Persian attack.

Any thoughts on this?
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Last edited by Shiber; August 9, 2002 at 07:21.
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Old August 9, 2002, 06:21   #2
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Personally, I have never built a single wall in Civ3, and it's never been a problem because my enemies have never gotten close enough to attack any of my cities.
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Old August 9, 2002, 06:40   #3
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Shiber,

As a member of the War Academy you can post under its heading, for easier reference.

Are not warriors upgraded to swordsman ?
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Old August 9, 2002, 07:24   #4
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Quote:
Originally posted by DAVOUT
Shiber,

As a member of the War Academy you can post under its heading, for easier reference.
Done. Sorry I forgot.

Quote:
Originally posted by DAVOUT
Are not warriors upgraded to swordsman ?
I'd prefer spearmen that can be upgraded to pikemen. First of all, pikemen are a better garrison unit. Second, the only advantage of using swordsmen for garrisoning is that they can counterattack powerfully, but this effect is cancelled in the jungle. We can't counterattack if the attacker is in a jungle tile because this gives him a 100% defensive bonus which would mean even lesser chances of success for us.

Btw, why aren't the warriors in all those new towns fortified?
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Old August 9, 2002, 07:34   #5
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Warriors dont have the option of becming spears. Walls are going a bit far IMO. That would increase our upkeep, and therefore mean less cash, slower research and a smaller army. I would say, once we are done with swordsmen as offensive tools, we send them to this for defense. Attack the Immortals first, and we wuld have a 3-2 advantage.
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Old August 9, 2002, 07:40   #6
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I'd say build 2-3 swordsmen and send 2-3 of our archers as Persian Corps to the eastern border, that should suffice for the first attack. Defend Seeberg, Ubergorsk and the new city with vet spearmen (built in the heartland) and yes, build walls. Actively explore. Send a warrior to the Persian iron and pillage the road. It's not an act of war as far as it's still outside of their borders. Let the warrior stay fortified at the iron, so they can't reconnect it till the city expands. This will slow them down.
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Old August 9, 2002, 08:54   #7
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Unless we plan on building walls, there is zero chance at defending against immortals or swordsmen. If people still don't want to, then I'd suggest having swordsmen or archers forified in those cities, posed to attack any hostile units in the area. This wont stop their first attack (as they will probably declare war and attack before we can do anything), but we could destroy their offensive units after that.

Those cities are also very weak to pillaging-- a single square makes them unroaded. This is something city walls can't stop, but a swordsman can. They might do this with spearmen, so I wouldn't suggest archers unless we're looking for a way to kill'm off.
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Old August 9, 2002, 09:00   #8
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The Persians will likely station their forces in jungle tiles outside our towns. Jungle tiles give the defender a 100% defense bonus so counter-attacking would not exactly be the smartest thing to do.
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Old August 9, 2002, 09:02   #9
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A veteran archer kills a regular spearman in most cases, unless the spearman is on a hill or mountain. Good tactics is necessary. Swordsmen should attack. Archers should kill off injured immortals. Once the Eastern Corps discovers the enemy early and engages him outside of our borders, the coreland shall switch to military units and send them as reinforcement. I expect Ubergorsk to be the main target.

To stick the units in cities is pointless. Let them swarm out, to see sneak attack forces early. You can prevent a war this way, just blocking the attacking stack.

Later, we need much more units for defense though. Offensive units, of course, as a good offense is the best defense.
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Old August 9, 2002, 09:03   #10
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Quote:
Originally posted by Shiber
The Persians will likely station their forces in jungle tiles outside our towns. Jungle tiles give the defender a 100% defense bonus so counter-attacking would not exactly be the smartest thing to do.
Afaik its only 25% (don't have the game here to confirm now).
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Old August 9, 2002, 09:07   #11
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Quote:
Originally posted by Sir Ralph
Afaik its only 25% (don't have the game here to confirm now).
Yes, 25% is correct.
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Old August 9, 2002, 09:14   #12
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Correct. I confused jungle with mountains.
(lucky we didn't build our towns near mountains)
Here's the complete list:

Forest: 25%
Jungle: 25%
Hills: 50%
Mountains: 100%
Rest: 10%
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Old August 9, 2002, 10:10   #13
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Quote:
Originally posted by Sir Ralph
Send a warrior to the Persian iron and pillage the road. It's not an act of war as far as it's still outside of their borders. Let the warrior stay fortified at the iron, so they can't reconnect it till the city expands. This will slow them down.
Also send a warrior to take out the road connecting Antioch and Pasargadea to slow them down even more. As with no road to the capitol, the Iron can not be used anywhere else.
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Old August 9, 2002, 11:34   #14
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I think the Germans are the biggest threat to us ATM they are annoyed with us and IIRC have maximum aggresion levels I think we have more borders with them now.

IMHO diplomatic measures should be taken to improve relations with the Germans in the next turnchat aswell as perhaps defensive millitary measures being taken.

Also in case no ones noticed the Germans are a republic now. But that probably wouldn't stop them declaring war.
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Old August 9, 2002, 12:24   #15
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It will have another interesting effect though.
According to my experience, if the Germans declare war against us and we manage to fend them off they will eventually ask us to sign a peace treaty and would even give up some gold and tech just to end their war weariness.
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Old August 9, 2002, 12:41   #16
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From Heidelberg, the Germans can launch a horsemen campaign without any obstacle all the way to Tenochtitlan; it is also verified for the Brits from Brighton or Liverpool. Therefore, I tend to believe that the Persians, who have no longer any room for expansion, will have to be more tightly controled, whereas the Germans and the Brits have something to eat.
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Old August 9, 2002, 15:13   #17
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If Persia threatens us outright within the next few turns (IE before any defense network is up) I'd say give in to their demands and smile.

You people bent over for Babylon for christs sake.

Persia is more worthy
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Old August 9, 2002, 15:15   #18
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Babylon is our pawn in making the romans and such slower. It's worth it to us to butter them up with crap.
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Old August 9, 2002, 15:18   #19
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Quote:
Originally posted by Epistax
Babylon is our pawn in making the romans and such slower. It's worth it to us to butter them up with crap.
how do they make them slower? they have 3 cities (IIRC). They're just WAITING to die.

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Old August 9, 2002, 15:58   #20
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They have 4 pathetic, tiny, weak cities Uber. C'mon, get right for Banana's sake!
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Old August 9, 2002, 16:02   #21
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One of their cities has a russian name. Funny, is not it ?
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Old August 9, 2002, 16:04   #22
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Babylon has culture and tech up the arse. (well equal tech). They will win many cities before war is ever declared.
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Old August 9, 2002, 16:04   #23
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Culture flip or conquest? Either way, an interesting turn of events.
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Old August 9, 2002, 16:12   #24
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Are you sure it's 25%? This looked odd to me, so I checked civ3mod.bic and it was 33%.
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Old August 9, 2002, 16:22   #25
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Checking the histograph, the romans and russians combined have less culture than Babylon. Quite a bit less. Greece might have more, but it's hard to compare. They are the top two, and I would start being afraid of losing cities to greece. We are, however, expanding culture faster than anyone else at the moment (due to the Billy's dying for temples).

Courthouses will help on the fringe.
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Old August 9, 2002, 16:39   #26
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The Babylonians suck a** so much because they started buildin the Oracle in Babylon while everyone else was Rex-ing and we were building archers.

Stupid AI.
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Old August 9, 2002, 17:18   #27
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Quote:
Originally posted by GoodFella
They have 4 pathetic, tiny, weak cities Uber. C'mon, get right for Banana's sake!
Five cities with Smolensk.
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Old August 9, 2002, 17:26   #28
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Quote:
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Five cities with Smolensk.
yes, they're culture whores we know. look at russia's borders, they have almost no culture.
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Old August 9, 2002, 17:44   #29
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The Romans are not better. Next to flip : Cumae ?
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Old August 9, 2002, 18:04   #30
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Quote:
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Are you sure it's 25%? This looked odd to me, so I checked civ3mod.bic and it was 33%.
Then your civ3mod.bic has been altered. Or maybe you have a different patch than 1.21. Anyway, both the manual and my civ3mod.bic say it's 25%.
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