Thread Tools
Old August 9, 2002, 08:45   #1
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 07:47
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
AI moving?
How come the AI moves it's units that strange as it does?

To illustrate what I'm talking about:

The numbers is illustrating the different fields were the AI moves (field 5 is the AI city)

789
456
123

From my game now, I can see 7 8 9 6 3
The AI has one army, which keeps going around this place. Here's how it moves:

Starting on 6 it goes to 5 then to 9, to 8, 7, 5, 6

Really strange moving for one turn, as it gets nowhere anyway, and it knows the terrain anyway!?!

Does there exists any logic explanation for this behaviour?
__________________
This space is empty... or is it?
Adagio is offline  
Old August 9, 2002, 14:57   #2
Purple
Prince
 
Purple's Avatar
 
Local Time: 00:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
I've also seen wacky movement, but I have always assumed it is done by several units. They move so fast that it's easy to think that it is one unit moving back and forth, in and out of your field of vision.

But there is a kind of "patrol" movement that seems to occur when the AI doesn't really have a clear objective. Naval units do this a lot.

Purple is offline  
Old August 9, 2002, 15:17   #3
Flight
Warlord
 
Flight's Avatar
 
Local Time: 05:47
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Ombey
Posts: 184
they used to do this kind of thing outside your territory when preparing for war but not invading
they fixed that bug though, no idea why it's running around weirdly
Flight is offline  
Old August 9, 2002, 16:49   #4
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 01:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
AI units "patrol" mindlessly when at peace (unless there is any part of the map they haven't seen but can get too, or there are barb encampments around to sack).

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old August 9, 2002, 17:33   #5
Purple
Prince
 
Purple's Avatar
 
Local Time: 00:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
In my current unmodded game I found myself (Zulu) on a large snake-like landmass (archipelago map) next to the Babs, who were unlucky enough to be at the tail of the snake.

Despite the fact that they have had galleys for centuries, they have not made any attempt to explore the rest of our mutual landmass, so I have proceeded to merrily expand to fill 90% of it (slapping the Babs down the two times they attempted a war).

So evidently there is some condition that keeps them from going around me, but I can't imagine what it is.
Purple is offline  
Old August 9, 2002, 17:43   #6
steven8r
Prince
 
steven8r's Avatar
 
Local Time: 23:47
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
I think the AI sees that the units have movement points, so it just uses them. Or perhaps it's part of the AI's 'psych-out the human by random movement' technique.

Once multiplayer is available, I will have to try the 'random movement' strategy. (w/ my luck it will just get my opponents even more PO'ed and force 'em to attack that much sooner)
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
steven8r is offline  
Old August 9, 2002, 18:11   #7
HazieDaVampire
King
 
HazieDaVampire's Avatar
 
Local Time: 05:47
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
They just cant resist moving them, they cant keep them still unless they are fortified in a city!
HazieDaVampire is offline  
Old August 9, 2002, 18:13   #8
JohnM2433
Warlord
 
Local Time: 21:47
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
Quote:
Originally posted by Purple
So evidently there is some condition that keeps them from going around me, but I can't imagine what it is.
Maybe the Babylonians don't want to move their ships through your waters (water tiles within your borders)? The AI will complain if your ship ends its turn in their waters.
JohnM2433 is offline  
Old August 9, 2002, 18:15   #9
Purple
Prince
 
Purple's Avatar
 
Local Time: 00:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
I don't really mind this AI behavior. In fact, it is helpful, since it directs my attention to an area of the map that I might overlook for several turns.

I always play with enemy movement turned on for that very reason (although it gets a bit tedious in the late game).
Purple is offline  
Old August 9, 2002, 19:41   #10
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 00:47
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
Yea, it's "helpful". . . I once had to tell a stack of Indian elephants to get out of my territory twenty turns in a row. They don't always stay inside their own borders.
Coracle is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team