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Old August 11, 2002, 08:21   #1
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What about Flat and Toroidal worlds?
There is anything confirmed about these kind of worlds coming back in PTW expansion?

Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map

Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
Not only the East is joined with the West but also the North is joined with the South, in such a way your units can travel in any direction rounding the world without the classic civ unavoidable poles.
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Old August 11, 2002, 14:46   #2
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I agree. Both maps would be very useful and interesting.
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Old August 11, 2002, 16:01   #3
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Well Firaxis has said that "you will be able to make your dream scenario". I guess that means that flat maps will be in PTW.
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Old August 11, 2002, 16:01   #4
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That is unless Firaxis lies.
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Old August 11, 2002, 17:34   #5
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Flat maps: I HATE them (I hate scenarios too)

Toroidal maps: I don't know I if like it or hate it...I do like the idea, that north/south pole isn't useless...But I hate the thing about walking north on the north pole will make your units end up in the south pole...I'd say the units should just go half the way around the globe (in east/west direction)...Like if the world is 200 fields wide, then walking north on the northpole, will just move your units 100 fields west/east (like if it makes any difference anyway...)...
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Old August 11, 2002, 19:46   #6
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On a ringworld there ARE no poles.
What I would like to see is a hemisphere map: flat with a single pole in the center.
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Old August 11, 2002, 21:04   #7
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Quote:
Originally posted by Ribannah
On a ringworld there ARE no poles.
What I would like to see is a hemisphere map: flat with a single pole in the center.
Yah there are, the North Pole's in the center of the map & the South Pole's at the four corners of the map.
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Old August 12, 2002, 05:19   #8
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As far as I know, it is impossible to depict the real world in a Toroidal map, because both poles get joined together.

A ring world seem to be funny but not for me

ADG, I can't believe you don't like Scenarios, they make Civ the eternal game, the game of the games, ... OK it is your opinion but you have to admit that scenarios are not incompatible with the classic game.
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Old August 12, 2002, 06:27   #9
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Quote:
Originally posted by Kramsib
OK it is your opinion but you have to admit that scenarios are not incompatible with the classic game.
Not really sure what you're talking about here!

Anyway, the reason why I hate scenarios, is because scenarios makes the game too set, you don't get to do anything you would like to do, because of timelimit and such...ok, I haven't played any scenario in Civ games (Ok, I played ONE scenario in ctp2, but that one sucked even worse, than I could image a scenario would be like...Try imagine a platform game in a Civ type of game: There's only one way, and you have not much influence when fighting, since you don't choose your unit(s)...

This is what more or less kills the gameplay in RollerCoaster Tycoon. You can only play scenarios, lucky me, there were some trainers around the internet, which made it possible to win the game (So you just could play on forever, without worrying about anything)...
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Old August 12, 2002, 12:01   #10
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Try out the LoTR scenario by Harlan something for civ2. It is well made.
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Old August 12, 2002, 12:11   #11
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If those 4 letters means what I think they mean, then there's no chance to get me to play that scenario...
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Old August 12, 2002, 15:54   #12
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It meens "Ladies on the Rug" I presume.
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Old August 12, 2002, 17:05   #13
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It meens "Ladies on the Rug" I presume.
Did they make a new graphics set for that scenario then
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Old August 13, 2002, 01:28   #14
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It meens Lord of the Rings, look at his Sig.
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Old August 13, 2002, 05:32   #15
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Quote:
Originally posted by Hagbart
That is unless Firaxis lies.
What?? Firaxis??


BTW, for "dream scenarios" we need to be able to control Diplomacy better along with the time scale.
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Old August 13, 2002, 09:46   #16
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Re: What about Flat and Toroidal worlds?
Quote:
Originally posted by Kramsib
Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map

Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
It could be great to include the possibility of put pole shelf as a new terrain. This will allow a more realistic earth (north, ice, south antarctica).

Also, the connectivity of a map could be more interesting making things like from east to west, you can cross a map, but not west to east. Making special crossing frontiers and multimaping could allow something like this (just an example):

-ARDA, THE JRR TOLKIEN'S WORLD-

Two areas, Middle Earth and Aman. Aman only is accesible by elfs (set of units), if a unit reaches the end of the map and isn't elf unit or have a special wonder, it can't reach Aman.

How to make this?

2 maps (Aman + Middle Earth), a special event :

(UNIT_REACHES_END_MAP(West) & UNIT_IS(Elf_Set)) ?
{
TRANSPORT_UNIT_TO(Aman,East);
}

And all the maps, unit animation, events and similar saved in a simply compressed bic file!
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Old August 13, 2002, 17:45   #17
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Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
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Old August 13, 2002, 18:00   #18
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Quote:
Originally posted by GoodFella
Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
Agree...you make that one
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Old August 14, 2002, 09:11   #19
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Quote:
Originally posted by GoodFella
Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
I agree
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