Thread Tools
Old August 11, 2002, 10:37   #1
Gwylim
Chieftain
 
Gwylim's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Germany
Posts: 30
Very Huge Maps
What about playing very huge maps?
Is it easier or more difficult?
On what to pay attention?
This are questions i think we can argue a little...I-ve read some other postings about strategy and the quality of the special traits and would like to know some opinions.
Gwylim is offline  
Old August 11, 2002, 12:24   #2
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Is it easier or more difficult?
Depends on your tolerance for tedium.

Quote:
On what to pay attention
Patience and paying attention.

It makes some traits more powerfull. Military for instance as more battles lead to more leaders which means more Wonders can be rushed.
Ethelred is offline  
Old August 11, 2002, 13:10   #3
Qilue
King
 
Qilue's Avatar
 
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
Generally, your territory usually covers an area larger than standard sized maps and you usually have LOTS (60+) of cities. In effect, you have to be a master of logistics and planning unless you intend to play SimCiv3. You will need to coordinate the movement of 100's of units every turn in early game.

In late game, the numbers grow to the 1000's and all the time, you have to be aware of exactly what each and every unit is supposed to be doing. The recent patches with stack movement and wake/fortify all commands help, unlike the original release where these nifty commands didn't exist and units had to be moved individually.

While you can automate your workers, this generally yields substandard results as evidenced by AI cities. However, on huge maps, you will need many many workers to complete the improvements before modern era. Around 2 workers per city (3 per city is better, 4 per city for non-industrious) is needed, otherwise your cities will be generally useless for most of the game.

Huge maps also amplify the differences between industrious and non-industrious civs as well as between native and captured workers due to how much land has to be improved.

EDIT -

It also helps if you have an idea of how big you want all cities to be. While you can specialize with cities with small maps, on huge maps, it's less intensive to just build everything, everywhere. Also, the placement of the FP is extremely vital.

Of special note is air and naval tactics. Get used to building carrier groups because enemy territory is far beyond the operational range of even stealth bombers based cities.

An invasion involves sending enough units to secure a beachhead and survive the counter-attack because reinforcements wont arrive anytime soon.
__________________
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

Last edited by Qilue; August 11, 2002 at 13:19.
Qilue is offline  
Old August 11, 2002, 21:59   #4
Knightblade pDM
Civilization III Multiplayer
Chieftain
 
Knightblade pDM's Avatar
 
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Orlando, Fl
Posts: 93
I took out the "Huge" map and renamed it "Ultra" making the dimensions 256x256 and so far I've played one game and made 4 maps. The game included 8 civs and by the time I met an opposing civ was late Ancient Times, and the three World Wars lasted centuries, and I was part of two of them. It requires a lot of patience, but if you work the tedium well, you're in for some classic games
Knightblade pDM is offline  
Old August 12, 2002, 02:23   #5
Bautou
Chieftain
 
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 51
You'll also need a pretty good computer to keep up with all the units and moves, for me, with a 1.6ghz, AI turns often take 10-15 minutes by the industrial age.
Bautou is offline  
Old August 12, 2002, 03:08   #6
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
I usually play huge, 16 players, emperor.

1. have a book to read in between the turns
2. automate your settlers
3. expand
4. diplomacy is VERY important. The tech-trade system is vital to keep up, since the AI's will trade their techs. If you won't, you'll be a barbaric civ with no knowledge.
5. Keep peace with your neighbours, and one by one destroy them, untill you took over your continent.
6. because of the 16, oftenly 10-14 of them are large, civs, it's a cool diplomatic game. Wars will become worldwars because of all of the aliances.
7. Never get into a war if you're not got the intention to. YOU declare war, if you feel like your enemies will if you disagree with them, agree with them, since they'll have 8 other civs who'll agree with them, and declare war on you as well!

Have patience.
much patience.

it's cool!
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 12, 2002, 04:48   #7
star mouse
Civilization III Democracy Game
Prince
 
star mouse's Avatar
 
Local Time: 16:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
Don't even think about playing a giant map unless you have a fast PC.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
star mouse is offline  
Old August 12, 2002, 05:16   #8
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
Don't even think about playing a giant map unless you have a fast PC.
or a good book
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 12, 2002, 11:57   #9
Menkerios
Settler
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Amherst, Mass
Posts: 11
I keep hearing people talk about mega-, ultra-, and giga- maps. Theres bigger than huge? How do I use it?
Thanks
__________________
Were it not for the presence of the unwashed and the half-educated, the formless, queer and incomplete, the unreasonable and the absurd, the infinite shapes of the delightfull human tadpole, the horizon would not wear so wide a grin--Frank Moore Colby
Menkerios is offline  
Old August 12, 2002, 12:37   #10
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
you just need to create a map yourself in the editor, I think .... the 'Huge' map size isn't the biggest it is possible to build.

You would need a fast PC to run it at a speed that wasn't extremely boring (unless you have a good book to read ). I don't like playing on anything bigger than Standard because I prefer to play lots of shorter games rather than a few long ones. Your mileage may vary...
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old August 12, 2002, 15:25   #11
Gwylim
Chieftain
 
Gwylim's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Germany
Posts: 30
Much good advice, thanks, but i have to tell that looks like if i even didnt played the very huge maps until now - i thought this is the last option when you create the world, but i still think this IS a very huge map
i also like to play with all 16 Civs and i agree that the tech-selling strategy is essential, but i dont think that being industrious is SO important. I play russia and in the first age i was getting nearly all techs from my friends in the barbarian huts and after the early game you have enough workers to improve as fast as needed.
But it is frustrating, that the trait "expansonistic" is useless after the first age

you have to be a master of logistics and planning unless you intend to play SimCiv3
.......SimCiv3 is really boring.........

Quote:
While you can automate your workers, this generally yields substandard results as evidenced by AI cities
this is very, very true.....

Question to all:
What is more effective?
A city lets say surrounded by grassland:
>ALL tiles around improved with mines, or
>1/3 to 1/5 of all tiles improved with irrigation

I dont see sense in a city growing bigger then 23 or 25...perhaps someone can explain it to me?

Quote:
Wars will become worldwars because of all of the aliances
i also think that this is very challenging, especially to try to form strong aliances when you are at war with more than one other civ, ...but only if you are really in a strong position.

Wasnt the people arguing much about how "intelligent" the AI is? I think she is not to bad, but still very stupid, or how do you call it when a neighbor of you with whom you had war and who lost all but one city to you, is declaring again war at you...without that you provoke or wanted this???
Of course everyone here can imagine how (and how fast) this war ended

...ah, and a good book is really very important
...but the most important and boring is the SAVE and the LOAD buttom...
Gwylim is offline  
Old August 12, 2002, 15:44   #12
Hagbart
InterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton Team
Prince
 
Hagbart's Avatar
 
Local Time: 06:55
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
Don't play huge maps unless you have a pentium4 2 ghz!
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

The new iPod nano: nano
Hagbart is offline  
Old August 12, 2002, 15:50   #13
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
I dont see sense in a city growing bigger then 23 or 25...perhaps someone can explain it to me?
I try to max out at 20. That results in every tile being worked and nothing going to feed specialists. I only go over 20 in cities that allready have everything mined that can be mined but have a large number of flood plain or food bonus squares.

However there is a good reason for larger city populations.

Milking the score. Just look at Aeson's high score games. Lots of happy people and specialists.

Very high scores and high levels of tedium go together.
Ethelred is offline  
Old August 12, 2002, 16:39   #14
Moonsinger
Warlord
 
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
Re: Very Huge Maps
Quote:
Originally posted by Gwylim
What about playing very huge maps?
Is it easier or more difficult?
I like huge map with a lot of civs because It give me better deal in trade.

Quote:
On what to pay attention?
Don't sign any Protection Pact with anyone or you may end up at war with all other players.
Moonsinger is offline  
Old August 12, 2002, 17:10   #15
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
I dont see sense in a city growing bigger then 23 or 25...perhaps someone can explain it to me?
you get:
1. taxman / scientists
2. more points
3. entertainers to keep the city happier!
4. you can show of against your enemies
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 12, 2002, 18:10   #16
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
Originally posted by Hagbart
Don't play huge maps unless you have a pentium4 2 ghz!
It's not the processor that's playing the most important role here.It's your 'memory' that is crucial here .
To play huge maps, make sure you have at least 256m or it really won't be fun
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old August 12, 2002, 20:16   #17
Menkerios
Settler
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Amherst, Mass
Posts: 11
Still don't know how to do giga sized maps in the editor--
I click on generate map, and it gives me no other choice beyond huge, and no apparent way to specify a larger dimensions myself.
What is yer secret?

Posted by Gwylim:
.....when a neighbor of you with whom you had war and who lost all but one city to you, is declaring again war at you...without that you provoke or wanted this???

This happens when your peace demands cannot be met by conquered civ after a few turns.. only way to break treaties is to declare war. This is what they do when they can't front the goods you demanded.
__________________
Were it not for the presence of the unwashed and the half-educated, the formless, queer and incomplete, the unreasonable and the absurd, the infinite shapes of the delightfull human tadpole, the horizon would not wear so wide a grin--Frank Moore Colby
Menkerios is offline  
Old August 12, 2002, 20:27   #18
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by Bautou
You'll also need a pretty good computer to keep up with all the units and moves, for me, with a 1.6ghz, AI turns often take 10-15 minutes by the industrial age.
Jesus.

That makes big maps PROHIBITVELY SLOW. Nope, not for me.

Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW. There was clearly something down wrong by Firaxis in design.
Coracle is offline  
Old August 12, 2002, 20:39   #19
Tuberski
 
Tuberski's Avatar
 
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Quote:
Originally posted by CyberShy
Quote:
I dont see sense in a city growing bigger then 23 or 25...perhaps someone can explain it to me?
you get:
1. taxman / scientists
2. more points
3. entertainers to keep the city happier!
4. you can show of against your enemies
1. That net you a whooping 1gp/1 beaker per taxman/scientist.

Not worth the pollution problems.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old August 12, 2002, 20:44   #20
ACooper
Prince
 
ACooper's Avatar
 
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
Quote:
Originally posted by Coracle


the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. .
By whom? You?

It all depends on your computer and how well it's maintained.

It just makes sense that the game will be slower on larger maps. There are many more decisions for each unit to make on where to go because there are more squares on the map.
__________________
Sorry....nothing to say!
ACooper is offline  
Old August 12, 2002, 21:32   #21
HAND
Warlord
 
HAND's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
In one review of Civ3 I read, the reviewer recommended 1Gb of Ram! That was last December though, when Ram prices were alot lower..But if you want run huge maps at speed i think Ram is the way to go, coupled with a fast cpu(1Ghz+)
HAND is offline  
Old August 13, 2002, 02:55   #22
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 22:55
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
The game slows down considerably for me on huge maps, less so on large maps. "Considerably" means 2 - 3 minutes per turm in the late industral / eaely modern age. But I play almost exclusively on an older laptop - P2 300 or 350 mz, 128 mg Ram, small hard drive (maybe 20 Gig). Tons of units late in the game, all at war, equals "break out the novel" time for me; otherwise, thre game runs fine.

Catt
Catt is offline  
Old August 13, 2002, 03:35   #23
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
Quote:
Originally posted by Coracle


Jesus.

That makes big maps PROHIBITVELY SLOW. Nope, not for me.

Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW. There was clearly something down wrong by Firaxis in design.
1. can you stop swearing?
2. this is not the 'complain' topic. We know you don't like the game. Don't threadjack this (again)

Quote:
1. That net you a whooping 1gp/1 beaker per taxman/scientist.
that's not true, it depends on some things, I think big cities should collect 5-10 gp/turn. In years it's not much indeed, but in the late game...... it works!
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 13, 2002, 04:02   #24
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
quote:

1. That net you a whooping 1gp/1 beaker per taxman/scientist.



that's not true, it depends on some things,
It is true. That it doesn't depend on anything is one of the more reasonable complaints some have. The production from specialists really should get the multipliers from improvements and they don't.
Ethelred is offline  
Old August 13, 2002, 11:44   #25
Moonsinger
Warlord
 
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
Quote:
Originally posted by Coracle
Remember, the game has been considered slow even with average size maps on PC's with a CPU at 1 gig last December. That is TOO SLOW.
I play Civ3 on my notebook PIII 1 Gig without any problem. I have to turn off certain animation to speed up the game; that's all.

PS: Oh btw, I usually play on the huge map with 16 civs.
Moonsinger is offline  
Old August 13, 2002, 13:43   #26
kimmygibler
Warlord
 
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 236
I can't stand even standard size maps due to the tedium. My comp can handle them pretty easily but I hate all the clicking...
kimmygibler is offline  
Old August 14, 2002, 05:24   #27
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:55
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I upgraded to a P4 2.1 Ghz and actually lost performance because I dropped from 512 to 256 Mb Ram for a while.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old August 14, 2002, 07:40   #28
Flight
Warlord
 
Flight's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Ombey
Posts: 184
i have a 1.4 athlon and playing on marla's map with 8 civs only took about 5 mins each turn, maybe less, maybe a lot more - but it didn't seem very long (this was in the modern age when 8 was reduced to 3, spanning most of america africa and eurasia)
Flight is offline  
Old August 14, 2002, 07:50   #29
Deathwalker
Prince
 
Deathwalker's Avatar
 
Local Time: 05:55
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
I've got a 1.9GHz P4 and even I get slow down some times. It reminds me of Birth Of The Federation
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Deathwalker is offline  
Old August 14, 2002, 07:52   #30
fittstim
Warlord
 
fittstim's Avatar
 
Local Time: 06:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
I thought this was a thread about huge maps?

Anyway, I haven't seen any comment on the biggest limitation of HUGE maps. That is, the hard wired maximum of 512 allowable cities on a map.

Playing on a huge map (or bigger 256X256) with 16 civs, you'll be lucky if you can expand to 40 cities before the annoying *you can't build any more cities" window pops up. On average, you should be able to build only 32 cities.

This just happened to me in while still in the ancient era and over 3/4 of the map unpopulated. Arrgghhh!!!!

This, in my opinion, is the biggest drawback to playing on HUGE maps. But the exploring is fun...
fittstim is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team