View Poll Results: Heroes3: What's Your Favorite Town Type?
Castle 9 25.71%
Rampart 5 14.29%
Tower 7 20.00%
Fortress 0 0%
Stronghold 1 2.86%
Dungeon 1 2.86%
Inferno 0 0%
Necropolis 7 20.00%
Conflux 5 14.29%
Voters: 35. You may not vote on this poll

 
 
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Old September 7, 2002, 18:19   #61
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Well with Tower you tend to loose alot less Troops as they wield the Best Distance attackers in the Game :=)
that can make quite a Difference in the beginning if you dont have to return to get new troops..

question can I Force a RangeAttacking Unit to go into Close Combat? I want the Medusen (hey what the plural ofg Medusa in English?? to fight HandtoHand instead of by Bow? Not possible unlike HoMM4?
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Old September 7, 2002, 18:35   #62
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There is supposedly some keyboard combo you can press to get a melee attact instead of a ranged one, but I always forget. Try the usual suspects: shift, cntrl, alt.
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Old September 8, 2002, 14:15   #63
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But moomin- why would you want to- most ranged units receive bonuses for striking from afar?
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Old September 8, 2002, 14:36   #64
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At least one of them (Medusas?) have a powerful hand-to-hand attack, and also have very few shots (so if you've got the option of using a hand-to-hand attack or a ranged attack, it's worthwhile to use a ranged attack).
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Old September 8, 2002, 14:42   #65
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I played a game as Necromants and again I have to admit that those dragons of necropolis are hopeless.
What is it about them? They seem not to be the 7th classs unit but 6th or 5th
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Old September 8, 2002, 14:47   #66
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but Medusas can also Paralyse in CloseCombat
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Old September 8, 2002, 15:35   #67
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I sometimes like to use titans for melee strikes: they have no penalty for it, and soak up huge amounts of retaliation that would do serious harm to lesser stacks. I happens.
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Old September 8, 2002, 19:20   #68
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Quote:
Originally posted by Heresson
I played a game as Necromants and again I have to admit that those dragons of necropolis are hopeless.
What is it about them? They seem not to be the 7th classs unit but 6th or 5th
They've got a chance of Aging an enemy stack, which reduces the HP of all units in the stack by 50% (making it a certainty that your Skeleton uber-stack will wipe out the stack on the next hit). The ability kinda sucks, though, because it takes effect after the dragons cause damage. The unit would be pretty good if enemies couldn't retaliate against it, or even if it were a bit faster, but the weakness of the Ghost Dragons are another reason why Necros have got to suck up the morale penalties and take on some Devils or Angels.

Bone Dragons are a lot better in HOMM4--they're a no-retaliation unit.
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Old September 8, 2002, 19:50   #69
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Bone Dragons are really scary in H4. Not only are they a non-ret unit, they also have a high probability of throwing fear, which will make your unit run away and possibly leave the strike zone of your intended victim.

There is so much I like in H4. Too bad there isn't a game behind all that excellent game mechanics stuff.
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Old September 8, 2002, 20:54   #70
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No Mp arrgghh how can you release a Game w/o M Civ3 started Bad habits
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Old September 9, 2002, 03:50   #71
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So what is your favourite castle-type in HeroesIV?
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Old September 9, 2002, 05:35   #72
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Order, with Death as a very close second choice. Death is ultimately more powerful, though. Town type means a lot more in H4, since it determines what kind of heroes you can recruit. And heroe development is actually interesting in H4.
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Old September 9, 2002, 06:41   #73
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Chaos is Fun.. Chances are you wont get any good Healing spells and Thieves.. well.. but the Offensive Spells really Rock
Troops are not that great but chaos Spells cancel that out.
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Old September 10, 2002, 05:01   #74
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I looked thru my H3 & H3:AB manuals and there were no short cut key for close combat attack (for ranged attackers).
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Old September 10, 2002, 05:29   #75
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My first favourite was death. I always liked the vampires, but here I'd rather take those poisoning things. They were great. Perhaps some other units suck, especially that small
red things, and necromantion isn't as fruitful as in H3,
but it later gives You vampires, which is very very nice.
Now I use order;
-those little silly men can attack on distance which is very good when it comes to type 1 units
-magicians and genies can attack on distance with magic and except for those fairy Dargons (fight with them isn't nice, esp. whem there is 100 of them in one city) no-one can repy them.
-Genies can make an illusion. I think that it's not welll balance, because You not only can make a copy of foreign unit, it can be bigger than the copied unit, and sacrifice unit can be used on it. Unless You're fighting with really, really strong thing, it means that You can spare yourself from any losses.
-titans attack on distance.
-those little guys, I don't use them in a game usually,
because my tactic if to finish everyone off until they reach me, or to fight with illusions..
Of course, it means that I'm qeak when they reach me, but You can use golems instead of magicians and it will
be more balanced, then.
I think Life is good too, it has units to aand chaos has its good points too. Well, nature too, but I'd never play it.

When it comes to advances, at the start I was choosing:
-fight
-nobility
-tactics
-magic of death (because of necromation)
-magic of life (because of resurrection)

Now I tend to use magic of order in place of one of those.
I work in pairrs anyway, I mean, two heroes in one army.
One can specialise in defence magic, other in attack.
I want to check in one play a heore with all magic abilities,
but I'd miss fight and tactics and nobility then.
I never choose reconaissance.
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Old September 10, 2002, 05:34   #76
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I'm uncertain how people can say that the conflux magic heroes are weak. That's the one hero type where you're guaranteed not to get a useless skill. As for the creatures, they are very good if (and only if) you get the spell Bless. The damage ranges, as far as I remember, are really wide for the first three levels of creatures, and they can pack quite a punch with Bless. I've never used fire/ energy elementals much, and earth/ magma elementals are too slow to bring with you. The psycic/ magic elemental is very good, though, and the magic imunity can be very useful when fighting unicorns etc. It is rather anoying that you can't Haste it, though, but with expert tactics and one or two of the speed boosting artifacts (many ifs here) the can often take out two or three stacks the first round.

Tactics and Bless are absolute musts for the conflux hero, but it seems really hard to get for them for some reason.
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Old September 10, 2002, 05:38   #77
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Oh, and Chaos is very powerful. The thief should be up to expert stealth within the first week, and then you can usually flag all the mines without risking losing any creatures. (You can always let the sorceror bring some dragons and whipe out the creatures guarding the mines for xp later on.) after this the thief will get xp really fast, since it gets to all the treasure chests and powerups a lot earlier than other heroes, and I can usually go into the enemy's area and flag his mines before he gets the chance to do so.
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Old September 10, 2002, 06:14   #78
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I dunno I fired up another Game yesterday and have to say that Medusas beat Minotaurs
thief well I personally dont like him too much (wished
Chaos would start with an Mage osntead of the Thief )
Its nice to see the exyct number of enemy and Pathfinding s cool too but I seldom get Tactics and even Noblidgeonly comes after a while
Chaos huge Problem is agaainst taht /&%(§ Poison spell.. as Chaos naturally wont get any Healing stuff
(but Armageddon! )
BTW: Ho wcan they dare to pull ut a game without a manual /w Description of All Creatures!!)
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Old September 10, 2002, 06:55   #79
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The thief is one cool customer. But then again, you don't have to choose chaos to get him - death will too. And death is way better than chaos otherwise.
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Old September 11, 2002, 03:41   #80
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The necro town is very powerful, yes. The only real reason why I usually go for chaos, is to get that extra 1000 xp from that base improvement. Advanced stealth as quickly as possible to start grabbing stuff.
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Old November 9, 2002, 12:07   #81
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bumped for Straybow to see.

this a thread about Heroes3 towns.
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Old November 11, 2002, 13:26   #82
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Well, I voted for Tower, just to even it up a bit.
I agree mostly with your choices, but I do like Rampart for the gold, and for Pegasi and Unicorns.

I really dislike the need to have one hero tasked with running around collecting resources from springs, mills, etc. and heroes hanging around just because you can't move an army without one. The "structures race" can be a bear, too. haven't tried HoMM4.
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Old November 11, 2002, 20:20   #83
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Unicorns aren't as useful as Dwarves...
-
What's so bad about having heroes for the armies- armies are fairly useless without heroes... because of the bonuses... and you canl have a garisson without a hero- so waht's the problem?
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Old November 11, 2002, 20:45   #84
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Reporting for duty!

HOMM3 and SMAC are the two older games that have never been removed from my HD! LOVE 'em!

Favorite town: Dead-even tie between Dungeon and Rampart.

Reasons: ALL of Dungeon's creatures sport a special ability:

Trogs - Immune to blinding...so what if they suck, you get a metric TON of them!

Harpy Hags (no retailation). Gives Dungeon effecively THREE shooters out of seven levels of creatures.

Beholders (Evil Eye): Shooter that doesn't mind going hand to hand (full damage).

Medusa: Shooter that doesn't mind going hand to hand AND can paralyze hand to hand. Sweet.

Minotaur: Relatively fast, and good movement range. Packs a TREMENDOUS wallop. (okay, so not a special ability per se, but it's the ONLY exception!)

Scorpiocores: Weaker HP's than they oughta have, but still awesome, and their special (paralysis) makes up for the HP deficit.

Black Dragons: Nothing needs to be said about the awesome nature of this particular critter....

In all, their units have fat hp totals and can take a punch. This, IMO, is where they beat Castle. Crossbowmen can't fight if you park next to them, and Crusaders die if hit back, and ArchAngels don't hold a candle to Blackies....

Rampart:
AWESOME synergy, especially if you have either haste or teleport. Your elves are invincible....what....somebody is *actually* gonna walk over and bother the elves with the 'roids standing guard? Pah!

Dwarves. Rampart gets more level 2 guys than some towns get level ones. They're cheap, can take a beating, can deliver a solid punch, and can stand toe-to-toe with higher level ground pounders and make a good showing (I'll trust my Dwarven horde to give at least as good as they get on those Crusaders any day of the week, and we're talking about a lvl 2 critter squaring off against a lvl 4!)

Gold Dragons...nice, but relatively weak....Rampart doesn't win or lose by virtue of her level sevens tho....

If money is no object, Tower is the most powerful overall, IMO....but money is *always* an object, so I'll stick with Rampart or Dungeon....

-=Vel=-

EDIT:

Dungeon = Deemer....'nuff said!
Rampart = .....that dude with the movement special....'roids on the offense? Ohhhh yeah!
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Old November 11, 2002, 20:53   #85
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wow three post in a row praising rampart.
don't see that every day.

Vel: minotaurs do have speciality, high moral (+2)


nice to see this thread come back to life.

and everybody, remember to vote if you haven't done allready so.
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Old November 11, 2002, 20:58   #86
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That's right! Forgot about that....sturdy critters, them Minotaurs, but NOTHING beats the Hemm-'roids for overall durability....those guys just ROCK!

And, it really *is* possible to use them offensively (tactics, haste, teleport, movement special....any of those will do), but of course they really shine defensively, where they can double up as a "portable wall section."

I love 'em!

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EDIT: Even tho in my head it's a dead-even tie between Rampart and Dungeon, I voted for Rampart cos...it's prettier? lol
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Old February 1, 2003, 17:50   #87
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Wish I'd seen this thread earlier.

Andemagne, I vote Necromancer.

I love the Vampire Lord rush with skeletons and Dread Knights. I can absorb lots of punishment with minimal losses. Liches are usually left with wraiths for castle seiges. Once I stopped a huge army with 200 Zombies. The invader just kept taking hits from the castle towers.

Other combinations of troops that I like to stick in:

Angels/Devils. They give me a decent top level troop and the Angels do not suffer a morale penalty.

Ogre Lords. Bloodlust is cool on Vampires.

Nagas.

Champions, fast and tough.

For an archer group I like cyclopes.

I usually upgrade to skeleton warriors and cast stone skin. This makes my skeletons damage sinks for all the ranged attacks. I don't make more skeletons through the transformer though, I usually rely on resurrects.
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Old February 1, 2003, 18:20   #88
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Quote:
Originally posted by obiwan18
I vote Necromancer.
allso a good choice. I've seen necropolis army defeate a larger dungeon army.

Quote:
I love the Vampire Lord rush.....
I love the Vampire Lord rush too, I'm usually able to stop it with my Castle Troops.
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Old February 1, 2003, 19:38   #89
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The Castle is my absolute favourite.

Griffins are simply stunning in every field of operations.
Crusaders are also incredibly powerful, easily able to go toe-to-toe with bigger units.
None of their other units are bad, even their 'worst' unit, the monk, is far better than many other units.

They also have some good heroes, Orrin being my preference; I like heroes with unique specialties. He's also the first hero I got when I played the Heroes3 demo for the first time. Edric is also pretty decent.
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Old February 2, 2003, 09:14   #90
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wohoo! Castle is leading with allmost 1/3 of the votes.

Dungeon has just 1 vote. don't understand that.
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