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Old August 14, 2002, 03:00   #1
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What would you do with 10 start settlers?
Funny question, indeed - but what would you really do?
Found 10 cities - or found 5 size-2 cities - or found 3 size 3 cities with 1 additional NONE settler for the wonderbuilding city?
What would you do? What would be the best strategy?
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Old August 14, 2002, 06:46   #2
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Of course it depends on the continent, how large it is. But I'd probably try to settle most of them, and save a few to road I think. In the beginning of my games the size of my cities are usually 1 to 3 - fluctuating, so I'm not really for joinging cities in the beginning of the game.
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Old August 14, 2002, 08:14   #3
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Assuming Diety.
4 quick cities. And build roads until I have warriors out exploring and enough for martial law. then 4 more cities, hopefully in good locations found by the warriors. Then as soon as I got monarchy, which shouldn't take that long with all these cities, build the rest into cities.

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Old August 14, 2002, 10:30   #4
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rah has the right idea.

I'd do more or less the same thing, except that I'd use the 10 to explore before founding. Getting a city down fast isn't as important in this situation as it would be when you only have 2 settlers.

So explore... pick up some free NON units, find some really good sites (shouldn't be hard with 10 exploring units) and get those first 4-5 cities down by about 3500. Then, get to Monarchy or HG quick, and found a few more cities... perhaps keeping 1 or 2 NONs, perhaps not, depending on the situation.

Again, assuming Deity.
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Old August 14, 2002, 12:35   #5
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Or, to keep it challenging... build 2 cities and disband the other 8 Settlers in the field.
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Old August 14, 2002, 18:31   #6
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Assuming deity and NON-settlers. I would use the settlers to fan out in all directions, tipping huts. On a standard map, I would found 4 cities, or 5 on a large map, and build no more until monarchy. Each of the 4 /5 cities can build a warrior, a horseman and a settler before monarchy. The remaining NON-settlers will not found cities, but build roads and mines forever. The newly built settlers will be used to found new cities after monarchy.
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Old August 15, 2002, 02:59   #7
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I will test a scenario with 10 settlers. I will test the following possibilities:
a) 1 x size-4-city, 2 x size-3
b) 3 x size 3 + 1 NONE-settler for the wonder-city
c) 10 x size 1-city
d) 5 x size-2 city
I once had a game with 5 cities in 3600 B.C. (found three advanced tribes). It was one of my most successful games.
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Old August 15, 2002, 13:47   #8
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Quote:
Originally posted by Six Thousand Year Old Man
rah has the right idea.

I'd do more or less the same thing, except that I'd use the 10 to explore before founding. Getting a city down fast isn't as important in this situation as it would be when you only have 2 settlers.
Yeah, you're probably right to put a slightly higher priority on exploring prior. But since I haven't played an SP game in almost a year, my vision is a bit focused on MP. On a small map it's not a great idea to have your settlers wandering too far from home unescorted. The people I play with are a bit too blood thirsty for that. Their horses can show up quickly. And if you don't place a city down reasonably quickly, your opponents could be in monarchy before you settle your capital. AND that's not a good thing in our games

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Old August 15, 2002, 16:37   #9
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Quote:
Originally posted by rah


Yeah, you're probably right to put a slightly higher priority on exploring prior. But since I haven't played an SP game in almost a year, my vision is a bit focused on MP. On a small map it's not a great idea to have your settlers wandering too far from home unescorted. The people I play with are a bit too blood thirsty for that. Their horses can show up quickly. And if you don't place a city down reasonably quickly, your opponents could be in monarchy before you settle your capital. AND that's not a good thing in our games

Rich
Quite true. I suppose it would depend on map size as well. I tend to do a lot of exploring on large and giga maps, just because I know the chances of running into AI horses is low. And even if I do, I can probably escape destruction

I normally don't wander too much because I don't like falling behind, but with 5 cities, one could make up for the research lag in SP easily.

In MP on those small maps you play on, being able to put 5 cities down at once would be devastating. Unless everyone else had those same 10 Settlers!
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Old August 15, 2002, 20:08   #10
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"Let's play MP and let one guy have 10 settlers. I nominate me!" I think they'd want eveyone to have the same. It would be interesting to see a MP game with 10 settlers, especially if we knew that the players would choose slightly different strategies.
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Old August 16, 2002, 08:18   #11
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I don't think the strats would be that different. It would be place cities down as fast as the happiness let's you. 4,8,12
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Old August 16, 2002, 17:17   #12
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Re: What would you do with 10 start settlers?
Quote:
Originally posted by ramses II.
Funny question, indeed - but what would you really do?
Found 10 cities - or found 5 size-2 cities - or found 3 size 3 cities with 1 additional NONE settler for the wonderbuilding city?
What would you do? What would be the best strategy?
Silly question
I wouldn't worry at all for sure
No settler would embarass me a little more
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Old August 16, 2002, 17:22   #13
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It's a pity that you can't set up a game where you start with a Horseman (only) and can only tip huts hoping for a nomad, or failing that an AT.
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Old August 17, 2002, 18:07   #14
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Quote:
Originally posted by Six Thousand Year Old Man
It's a pity that you can't set up a game where you start with a Horseman (only) and can only tip huts hoping for a nomad, or failing that an AT.
Well, isn't it not possible with a scenario
Anyway, one could decide to freeze its settlers once he has found an unit in a hut.
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Old August 17, 2002, 18:40   #15
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The very rare % (if any) of getting a tribe or a nomad until you place your first city until very late would make this difficult.
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Old August 20, 2002, 05:18   #16
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Explore until you find a nice spot and a few NON units, then build one size 8 city with Ein's and Elvis, use the remaining 2 settlers for roads and go OCC!
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Old August 21, 2002, 02:50   #17
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I set up a SP scenario with 7 civs 10 settlers each. Artificial idiot didn't know how to handle it. By 1 AD three of the civs still had only one city!
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Old August 21, 2002, 03:07   #18
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Quote:
Originally posted by Straybow
I set up a SP scenario with 7 civs 10 settlers each. Artificial idiot didn't know how to handle it. By 1 AD three of the civs still had only one city!

Great work Stray!
4-5 cities size 1 probably, size increased if a good spot is found, the rest of the troops go roadbuilding until monarchy.

But the game is finished from the start ... poor AI...
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Old August 21, 2002, 21:27   #19
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well if you get a 4 special site i'd go with 1 size 5 city and probably 5 size 1's
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Old August 22, 2002, 09:14   #20
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In any city that has a food special, it would be silly to use a second settler to get it up to size two. It would be better to wait for it to get to size two (since it doesn't take long) and then use the settler to make it size three.
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Old August 22, 2002, 11:51   #21
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Use them to spell "win" across the board.
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Old August 22, 2002, 19:24   #22
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@ DrSpike

Good point rah. I'd say it doesn't pay to use up a NON Settler bumping a city up to size 2 in almost any situation I can imagine. Talk about a lousy ROI, what a waste.
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Old August 25, 2002, 02:22   #23
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No matter how hard I try, it takes more than 10 settlers to spell win across the board.
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Old August 25, 2002, 07:26   #24
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Yeah that's what stopped me posting it first time I saw this thread! But then I thought no-one will be pedantic enough to point out you want 12ish.............
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Old August 25, 2002, 15:48   #25
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Yep, some of us are just a bit ANAL.

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Old August 25, 2002, 18:10   #26
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That's ok, the image of you trying to spell out words with your settlers is funny enough to compensate.
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Old August 26, 2002, 08:20   #27
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Yes, that did bring a smile to my face.
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