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Old August 26, 2002, 07:13   #31
sabrewolf
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Quote:
Originally posted by panag
hi ,

, that is why there should be a couple options ;

global warming on , pollution on
global warming on , pollution off
global warming off , pollution off
global warming off , pollution on

the last one shall be used the most , ....

have a nice day
you can allready turn off polution: just set the polution-factor of the improvements (about 6 of them) to '0' --> no polution.
your second option doesn't make sence. why global warming, if no polution?

the last point isn't possible...
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Old August 26, 2002, 07:24   #32
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Quote:
Originally posted by Galvatron
Well perhaps with some nukes. Might be an idea to terraform with nuke-rockets and Mount Everest would be easier to walk if it's grassland.

But you're right limit the possibilities to logical solutions and it would be a nice addition to the game. So we can stop desertization.

Away with these stormy deserts we want green islands!!
i can imagine an interesting scenario: apocalyptic world.... the whole world consists of desert or tundra, so growth over city size 3 isn't possible (very slow starting)

then you research some terraforming techs:
- earth revitalizing (convert desert --> plains) (base: 120 turns)
- fertilizing (convert plains --> grassland) (base: 100 turns)
- fluvial control ("build" rivers)
- global reforestation (plant forests --> minimize further polution effect)

then also some techs to get the bonus resources
- agricultural restorement (cattle, wine and wheat are provided)

the beginning of the game would be very slow and you'd send out a lot of units. then - as soon as you world get terraformed, all speeds up.

except river creation, it should be simple for firaxis to implement. at least that's what i believe
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Old August 26, 2002, 07:30   #33
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That is the key, more possibilities, more scenarios, more worlds, more adventure, more fun ...
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Old August 26, 2002, 07:45   #34
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the sad thing is, that we can forget it for PTW (at least before the first patch). they're now at beta, so there won't be any new options
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Old August 26, 2002, 08:10   #35
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Quote:
Originally posted by sabrewolf


you can allready turn off polution: just set the polution-factor of the improvements (about 6 of them) to '0' --> no polution.
your second option doesn't make sence. why global warming, if no polution?

the last point isn't possible...
hi ,

scenarios , .....

some people want to have pollution but not the global warming , .....so that the terrain does not change , ....

the post is just a reflection of what should come , not what we have , .....

if somehow they could include this it would be great

have a nice day
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Old August 27, 2002, 03:06   #36
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I think we can forget about terraforming at least until a second XP comes out. It would be to much work to put it in via a patch. Besides Firaxis has said that they want to make the game simpler (sigh). I would like to have at least the option to add terraforming to the game.
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Old August 27, 2002, 09:12   #37
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Oh, oh, oh, , simpler game for simpler players?

Please don't insult our intelligence.
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Old August 27, 2002, 16:06   #38
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Quote:
Originally posted by Firebird
I think we can forget about terraforming at least until a second XP comes out. It would be to much work to put it in via a patch. Besides Firaxis has said that they want to make the game simpler (sigh). I would like to have at least the option to add terraforming to the game.
hi ,

if they dont want terraforming in then they should at least put those options from above inside the game , ...

you dont spend a week on a 256 X 256 map , to see all the terrain go to become wasteland , ....

have a nice day
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Old August 29, 2002, 03:44   #39
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Quote:
Originally posted by panag


hi ,

if they dont want terraforming in then they should at least put those options from above inside the game , ...

you dont spend a week on a 256 X 256 map , to see all the terrain go to become wasteland , ....

have a nice day
Agreed!
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Old August 29, 2002, 05:25   #40
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Why not?
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Old August 31, 2002, 14:27   #41
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Originally posted by WarpStorm
Why not?
hi ,

because you spend days or weeks on building it , .....

have a nice day
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Old August 31, 2002, 14:34   #42
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I get just as much joy seeing it all turn to desert as my spaceship is taking my colonists to AC.
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Old August 31, 2002, 14:42   #43
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Originally posted by WarpStorm
I get just as much joy seeing it all turn to desert as my spaceship is taking my colonists to AC.
hi ,

okay , but when you build a scenario it is not welcome , ...

have a nice day
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Old September 2, 2002, 04:42   #44
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Quote:
Originally posted by panag
hi ,

indeed that is an option that should be included , ....

mountains and hills not , but all the other types of terrain should go , it should be costly , but reachable , ....

there should be an option to set it only for the human player (!)

have a nice day
They should include the possibility to make each and every terraintype terraformable into anything because when making scenarios you should have free hands. In the standard game they can set it like they feel as long as one can adjust it in the editor.
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Old September 2, 2002, 04:47   #45
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Quote:
Originally posted by Firebird

They should include the possibility to make each and every terraintype terraformable into anything because when making scenarios you should have free hands. In the standard game they can set it like they feel as long as one can adjust it in the editor.
hi ,

, it would be better to include what terrains can be terraformed and what terrain not , ....

example ; for a certain scenarion or mod - you dont want the mountains changed , or a grassland can only be terraformed in a plain , a plain only in a hill , ....

something like the above would be great , ....

have a nice day
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